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Some text files seem to be missing. For example, Roman Swordsmen or Hoblites special abilities buttons appear, but no window or name of the ability appears. I am assuming its "At the Centurion command" and another one.
Another example: At the beginning of a turn, illustrated windows appear, but no text. I can assume its some kind of notification about some event.
Perhaps I am missing something?
So am I doing something wrong here or is the population mod not working as it should?
I can hear sound and see the Total War cursor but everything else is black.
Then I ended up in a neverending war with the newly-risen tribe that popped out of the rebellion, the Lugii, and the damn Suebi took a trade agreement with me and as soon as I was weak decided that I would be better as part of their territory. The Gutones definitely need that melee defense buff they get for their faction bonus, haha. I only made it through some of the battles I did because of it.
Haha yes. Really strange. Im an expirienced User with mods. So i dont know. :D
@ BloodyCrow: I'll check the bug. About the resupply system I want to improve it in the next versions, so I note the suggestion.
@ crazysamuel999: I don't have such issue, probably some content conflict so I recommend a clean mods installation as you can follow here: https://steamcommunity.com/workshop/filedetails/discussion/2010751524/4747300038104744049/
@ Koray: Yours is the first suggestion about it.
@Cuendillar: Check the rebellion chance to avoid that issues. when you start a new campaign you have a message explaining where to check it.
@ Marcus Arabela: Great! I'm glad you enjoy it!
@ Nice Person: population is optional, as stated in the description.
-80 total after the rebel army spawns
Kill the army
Public order declining by -6
Rebellion the next turn
Repeat infinitely.
- The rosters of Cyrenaica and Cyprus were expanded, to make these factions more interesting to play and differentiate them more between them and with Egypt, but maintaining a slight influence for historical reasons.
- Additionally, the bug where Egypt could not recruit war elephants was fixed.
- Now you can spark the buildings with the incendiary artillery, and they will burn with big flames and smoke columns. In addition, depending on the material they can end up with a nice deflagration.
- The effects of artillery hits on terrain have been improved, with a new artillery impacts texture and raising dirt. Also the incendiary artillery effects on the terrain are improved, with the terrain burning, etc.
- The properties of many particles has been enhanced: now the blood will remain the whole battle duration; the smoke and fire effects, the dust raised by the troops, the desert wind or the snow in the blizzard, are no longer limited by the rendering distance.
- The dust effects now are adapted to each type of terrain (snow, grass, mud, desert).
- Volcanic eruptions on the campaign map.
- No FPS impact noticed, in comparison with the previous version.