Arma 3
JCA - M320 LRR Enhanced Patch
37 Comments
殇璃雪 Apr 11, 2024 @ 7:09am 
It may be caused by the file missing the prefix field.I couldn't find the prefix when I used winhex to view the binary data.
Grave  [author] Mar 18, 2024 @ 2:02pm 
@Nimmersatt known, its something i have to sort out but its not a huge priority right this moment
Nimmersatt Mar 18, 2024 @ 12:08pm 
The pbo files are incorrectly signed. It also does not work if you add the key file from the "key" directory.
r0dx864 Nov 26, 2023 @ 9:29am 
grave/aszinine: arma 3 is expecting a keys folder, not a key folder...maybe that is why it gets an error?
Grave  [author] Sep 14, 2023 @ 6:05pm 
Due to this being a pretty simple JCA mod sure, however other ones thsi would not be allowed for
an NPC Mar 14, 2023 @ 12:55pm 
So strange, I've tried it several times now, downloading and reinstalling everything server and client side. It just keeps giving me an error. I'll post again later if I manage to figure it out but, I'm installing it all like any other mod on my server. Not sure what else I can do. haha
Thanks for the response. =)
Grave  [author] Mar 14, 2023 @ 12:25pm 
Aszinine you are the first and only person to report this issue, as far as I can see the mod is fully signed and the keys are correct, beyond telling you this i am not sure how else i could help in this situation.
an NPC Mar 14, 2023 @ 11:50am 
@JCA - M320 LRR Enhanced Patch\addons\data_f_jca_lrr.pbo are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.
:steamsad:
an NPC Mar 14, 2023 @ 11:47am 
Hey! Trying to use this on my server, but I keep getting told that the mod isn't signed by a key accepted by the server.
I have the mod appropriately installed and the key in the server folder, and can see that both of the .pbo's are signed with the same key.
Any ideas?
Fantasma Dec 22, 2022 @ 12:03pm 
top
By's Dec 9, 2022 @ 10:06am 
Great mod, but I can't believe that after all these years, we still don't have a bolt animation for this iconic sniper rifle.
山本五十六 Nov 23, 2022 @ 10:04am 
oops!I found it. It's in ACE's mod folder (yes, it's X:/Steamapps/Common/Arma3/!Workshop/@ace/addons), called "ace_ballistics.pbo", find the "bulletbase" of "B_408_Ball" in it, and find it in ACE_livetime =10 (probably this name) add "hit=xxxx" (the damage you want, without quotation marks, just to identify this is a code) on the line above, in order to help more people who may need it, so I sent out:steamhappy:
山本五十六 Nov 22, 2022 @ 12:11pm 
okay, thank you:)
Grave  [author] Nov 22, 2022 @ 12:09pm 
@T0m Cat no clue, yer on yer own with that one
山本五十六 Nov 22, 2022 @ 12:06pm 
WOW! thank you! I found it, but now there is a new problem, after I change its damage, the M200 model will disappear after entering the game, and the character's hand will be extremely twisted and stretched, and I just changed the 408 LRR Damage data, other than that, there is no other change, why does the character model become like this :(
Grave  [author] Nov 22, 2022 @ 7:12am 
@T0m Cat it should be under weapons_f, in the cfgAMMO section.
山本五十六 Nov 22, 2022 @ 7:03am 
Hi! Can you tell me where can I find the pbo file for .408 LRR(B_408_Ball)? I want to change the damage for it, but I can't find it, it seems like it's hidden, I've successfully changed the stats for other bullets, but I just can't find the .408 LRR, can you tell me where it is: )
Grave  [author] Nov 14, 2021 @ 9:07pm 
@Dan0520 it would take a long time to explain how to do that, all i can really say is would need to do the muzzlesslot in the configs, and some guns will not have suppressor proxies, such as the GM6, a suppressor could be coded, but it would not show up.
Dan0520 Nov 14, 2021 @ 8:33pm 
can you tell me how did you make the silencer attached? looking for that to make my own config but completely lost now ;-;)
Predator14 Oct 31, 2021 @ 6:35pm 
NO BOTLE ACTION ???
d-clarence Aug 1, 2021 @ 1:16pm 
Yep just confirmed. All works now. Thanks!
Grave  [author] Aug 1, 2021 @ 1:02pm 
@d-clarence thank you for bringing this to our attention, the issue was on the config name side, which essentially disabled any content from the mod. The mod should now be working properly.
d-clarence Aug 1, 2021 @ 12:22pm 
The Sand colored M320 and 12 round Magazines just disappeared from Arsenal as a result of this new patch. Could this be a glitch of some kind?
Grave  [author] Jun 22, 2021 @ 1:13am 
@|Ⓐ| Thomas Cale at the moment there is no plans to add an animation for the bolt, but possibly in future updates, for now everyone who works on JCA mods is working on other projects
|Ⓐ| Thomas Cale Jun 21, 2021 @ 5:32pm 
Any chance you could look at fixing the magic bolt action? Worst part is that the character seems to operate the bolt with his mind
Roy Apr 2, 2021 @ 11:06am 
@author, alright. We'll take a note of that sure.
Grave  [author] Apr 2, 2021 @ 9:35am 
@roy as long as its a private mod repack, then yes, but please do not reupload it to the public, even in a larger pack.
Roy Apr 2, 2021 @ 7:51am 
@author alright thank you. Is it okay if we repack it for our unit's private server? All due credits will be given to you.
Grave  [author] Apr 2, 2021 @ 3:52am 
@roy will look into this after i return from work, don't usually make mods public so i did not know that you needed the key for it to work on a server, it will be included soon.
Roy Apr 2, 2021 @ 1:12am 
Can you @author include a bikey so that we can use it in our server?
Grave  [author] Feb 26, 2021 @ 2:27pm 
@Matekosh there has been zero issues with ACE compatability. and no errors reported when using them together.
Matekosh Feb 26, 2021 @ 11:14am 
Nice work! Is this ACE Compat?
SpartanViperz Feb 23, 2021 @ 12:35pm 
Looks really nice and fits in super well! Awesome job!
Grave  [author] Feb 18, 2021 @ 3:53pm 
@El Berl thanks lad.
El Berl Feb 18, 2021 @ 3:40pm 
Nice work!
Toast Feb 18, 2021 @ 12:43pm 
Haha! So happy for this! Thanks for your hard work bud! Cheers!
~ Renegade ~ Feb 18, 2021 @ 12:35pm 
best sniper.