Don't Starve Together

Don't Starve Together

Boss Overhaul - Ancient Guardian (Insane)
38 Comments
小蓝鲸 Mar 2 @ 10:28pm 
hhhthankyou,You are my idol
Kaxzer  [author] Mar 2 @ 6:13am 
@小蓝鲸 I am very honoured to hear that! However, due to my current commitments, I am no longer working on DST modules, and I unfortunately do not have the time to do so. Regardless, I really appreciate your thoughts on my 2 boss modules, and I am glad you enjoyed the changes I made! You are free to add this module into yours, and I will be sure to experience your module in the future!
小蓝鲸 Mar 2 @ 3:06am 
rIf you wish, I hope you will become one of us, and I welcome you on behalf of them
小蓝鲸 Mar 2 @ 3:04am 
My God, you are the author of the most perfect difficulty module in my mind, which is great. Both the difficulty and fit fit are perfect in line with my impression of rhino changes. On the contrary, my rhino changes are a little insufficient, I really hope to add this into it, and I will strengthen it again and integrate my original enhancements. In addition, I have integrated your Klaus module and hope you can come and experience my module, I hope you will like it:steamhappy:
Autumnis Nov 3, 2024 @ 1:49pm 
are any similar mods planned for other bosses?
Pandoranoss May 13, 2024 @ 9:18am 
This right here has to be one of the most impressive and awesome mods I have ever seen! Absolutely incredible work!
Kurai Shogun Aug 11, 2023 @ 11:42pm 
Thank you
Kaxzer  [author] Aug 11, 2023 @ 9:22pm 
7. It can be used as a normal hammer, and when fully charged, broken clockwork piles in the ruins will drop more loot than usual.

8. The higher its charge, the higher its sanity drain becomes.

9. Be warned, if you unequip this cursed hammer when it is at least 20% charged, you will be cursed for a certain duration, which drains your sanity and spawns nightmare flames over time. The curse's effects and duration will increase for every 20% of charge up to being fully-charged, lasting close to a full day. Be sure to wait for the charge to deplete to 18% if you want to unequip it safely.

10. If you've been cursed with a curse above 60%, a secret nightmare creature will eventually visit you, watch for the flames.

The Living Dreadhammer is designed as a versatile high-risk high-reward weapon to rival the Hambat without replacing it. As the curse discourages swapping out your hand slot, you're encouraged to use the yellow amulet as a light source. Have fun!
Kaxzer  [author] Aug 11, 2023 @ 9:21pm 
@Ancient Guardian Gaming Hi, thanks for downloading my mod!

1. Using the attack key, every hit fills up the hammer's charge by 2%.

2. After enough time passes without attacking, it will lose its charge, wait longer and it'll deplete even faster.

3. When it first hits 60%, you can right-click to teleport with a cooldown.

4. When it hits 100%, the hammer becomes fully charged until it depletes below 60%. It will now deal more damage, and every teleport will create four shockwaves that destroy structures. With good aim, you can deal significant damage with these shockwaves.

5. The hammer's cooldown does not prevent you from right-clicking again, but the higher its cooldown is, the more health and sanity you lose from overuse.

6. For Maxwell, it acts as a Tier 2 Shadow buff similar to the Dark Sword.
Kurai Shogun Aug 11, 2023 @ 5:56pm 
How to use the weapon?
Kaxzer  [author] Oct 2, 2022 @ 5:28am 
@Dornek Can you confirm if that is true? I'll need more evidence if you're certain, because I was aware of the rework earlier this year and had previously made adjustments, but I haven't seen any recent updates that touch Ancient Guardian. Take note, this mod currently replaces the normal Ancient Guardian instance (named 'minotaur') with another instance for this mod (named 'minotau').
Dornek Oct 2, 2022 @ 3:56am 
I think doesnt work after the newest ancient guardian rework
heoheo00911 Jun 13, 2022 @ 2:58am 
Great mod! Keep up the good work, Sir!
DrBrains May 16, 2021 @ 6:53am 
ok
Kaxzer  [author] May 16, 2021 @ 5:20am 
@DrBrains I haven't checked in a while, but this mod was made to be able to replace any modded Ancient Guardian, so you can actually combine them!
DrBrains May 11, 2021 @ 7:42am 
imagine combining this with the uncompromising mod
Kaxzer  [author] Mar 30, 2021 @ 3:52am 
@nmae shouldd be fixed
nmae Mar 25, 2021 @ 12:52pm 
@Kaxzer, met an error modmain.lua:691: attempt to index 'weapon' (a nil value)
Error screenchot (line is 691, i just added some code for debug) [ru.files.fm]
摸摸 Mar 14, 2021 @ 4:43am 
very nice ,Looking forward to future mod!
DJ Feb 22, 2021 @ 8:46am 
Kaxzer back at it again w/ these epic boss changes :shadeknight:
Kaxzer  [author] Feb 21, 2021 @ 2:38pm 
@Cutlass Done! Won't be that free atm to change stuff after this unfortunately
Cutlass Feb 21, 2021 @ 8:08am 
Really sorry last opinion!
Could you add the setting of The Dreadhammer on/off or can destroy structures on/off ? Dreadhammer can destroy structures. I want to for it not to destroy my house
Cutlass Feb 21, 2021 @ 7:17am 
Okay It's still great. Thank you for your efforts
Kaxzer  [author] Feb 21, 2021 @ 6:21am 
@Cutlass HP regen when out of combat has been added.

Unfortunately, I have not gotten Ancient Guardian to be able to find its home position due to how things work, and I'm about to sleep and tired xd, so I've not added that, you'll have to use a Thulecite Medallion. I also am not keen on making Ancient Guardian return home during combat, a problem that I have with Klaus.

Also, there's a reason why I'm not using Klei's default method to add homes. Here's a secret, the method that Klei uses to set home points for a couple of enemies is flawed. You can close and restart a server while enemies with home points such as clockworks and sentrypedes are away from those points, and they'll reset their home points to their current position.
Cutlass Feb 21, 2021 @ 4:48am 
oh my god your feedback is so fast! Really thanks!

and there is two feedback.

First, could you add setting that ancient guardians can restore her health in non-battle or battle? I just want to raid the full health ancient guardian with my members. but other troll users just hit the monster and run so the monster lose some health.

Last The ancient guardian didn't turn to her area without aggro. I can't find the monster. the problem is the troll users hitting and running with curiosity.

Thanks for your swift feedback again!
Kaxzer  [author] Feb 21, 2021 @ 4:06am 
@Cutlass Done! and thanks for the feedback!
Cutlass Feb 20, 2021 @ 10:14pm 
Would you please add settings of health custom? for example, 5000 7500 10000 12000 15000. I use hard bosses custom mod but it is not working I think it's like because of the prefab is minotau. Anyway Cool this mod
Cutlass Feb 20, 2021 @ 9:30pm 
Wow cool. Thanks
Kaxzer  [author] Feb 20, 2021 @ 9:28pm 
@Cutlass I've fixed what you were talking about a few hours ago, it should now appear to have all the adjustments after updating the mod
Cutlass Feb 20, 2021 @ 9:14pm 
I know where ancient guardians is. But the ancient guardians is not of this mod. not using skill and health is different. Anyway you mean this mod is incomplete right? When can I use this mod?
Kaxzer  [author] Feb 20, 2021 @ 5:29pm 
@Lord Skully thx < 3

@Cutlass Hi, I've just pushed out a fix that should replace pre-existing Ancient Guardians with mine. The Ancient Guardian can be found deep in the ruins in the caves, through the labyrinth.
Cutlass Feb 20, 2021 @ 11:36am 
How can I use this mod? just use console? where can I find this ancient guardian
Lord Skully Feb 20, 2021 @ 7:02am 
Incredibly badass. take my award, subscribe, and favorite.
摸摸 Feb 19, 2021 @ 3:09am 
more
Kaxzer  [author] Feb 18, 2021 @ 4:54am 
@ Jägermeister mmm unfortunately am pretty burnt out right now, its a huge 'maybe'. If I were to overhaul another boss it'd be Dragonfly
Jägermeister Feb 18, 2021 @ 4:16am 
thanks, this boss needed an overhaul. are you planning on doing more bosses?
Meepy Feb 18, 2021 @ 3:32am 
ruinsrushruinsrushruinsrush here i go
ლავუსიქ Feb 18, 2021 @ 3:21am 
<3