Don't Starve Together

Don't Starve Together

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Boss Overhaul - Ancient Guardian (Insane)
   
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Feb 18, 2021 @ 2:47am
Feb 28, 2024 @ 6:16am
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Boss Overhaul - Ancient Guardian (Insane)

In 1 collection by Kaxzer
DST Toxic Server Modpack v1
32 items
Description
Corrupted by the nightmares that plague the ruins, the beast of the labyrinth has gone mad with power. Battle with a super-powered Ancient Guardian! Fear his agility, tremble before his shockwaves, and be engulfed in shadows! Prevail, and you shall be rewarded with a weapon unlike any other, amongst other riches. Practice before engaging in combat, not for the faint of heart!

This mod overhauls the Ancient Guardian to be a true boss fight largely based on skill, inspired by the battle with the Iron Hulk in Hamlet. Features numerous unique attack patterns to significantly increase his difficulty, without increasing his health. Simple kiting will not save you! Many things will change throughout this fight, so be prepared. Also, hitboxes are removed from ruins pillars and tombstones to prevent unnecessary obstructions.

From the Ancient Guardian's remains rises the Living Dreadhammer, a unique boss drop! Bind your soul to unlock the true potential of this mysterious hammer! The drawing of the hammer is made by myself.

All info can be found in a notepad in the downloaded mod. My Ancient Guardian's prefab name is "minotau" to allow mod compatibility, just in case.
38 Comments
小蓝鲸 Mar 2 @ 10:28pm 
hhhthankyou,You are my idol
Kaxzer  [author] Mar 2 @ 6:13am 
@小蓝鲸 I am very honoured to hear that! However, due to my current commitments, I am no longer working on DST modules, and I unfortunately do not have the time to do so. Regardless, I really appreciate your thoughts on my 2 boss modules, and I am glad you enjoyed the changes I made! You are free to add this module into yours, and I will be sure to experience your module in the future!
小蓝鲸 Mar 2 @ 3:06am 
rIf you wish, I hope you will become one of us, and I welcome you on behalf of them
小蓝鲸 Mar 2 @ 3:04am 
My God, you are the author of the most perfect difficulty module in my mind, which is great. Both the difficulty and fit fit are perfect in line with my impression of rhino changes. On the contrary, my rhino changes are a little insufficient, I really hope to add this into it, and I will strengthen it again and integrate my original enhancements. In addition, I have integrated your Klaus module and hope you can come and experience my module, I hope you will like it:steamhappy:
Autumnis Nov 3, 2024 @ 1:49pm 
are any similar mods planned for other bosses?
Pandoranoss May 13, 2024 @ 9:18am 
This right here has to be one of the most impressive and awesome mods I have ever seen! Absolutely incredible work!
Kurai Shogun Aug 11, 2023 @ 11:42pm 
Thank you
Kaxzer  [author] Aug 11, 2023 @ 9:22pm 
7. It can be used as a normal hammer, and when fully charged, broken clockwork piles in the ruins will drop more loot than usual.

8. The higher its charge, the higher its sanity drain becomes.

9. Be warned, if you unequip this cursed hammer when it is at least 20% charged, you will be cursed for a certain duration, which drains your sanity and spawns nightmare flames over time. The curse's effects and duration will increase for every 20% of charge up to being fully-charged, lasting close to a full day. Be sure to wait for the charge to deplete to 18% if you want to unequip it safely.

10. If you've been cursed with a curse above 60%, a secret nightmare creature will eventually visit you, watch for the flames.

The Living Dreadhammer is designed as a versatile high-risk high-reward weapon to rival the Hambat without replacing it. As the curse discourages swapping out your hand slot, you're encouraged to use the yellow amulet as a light source. Have fun!
Kaxzer  [author] Aug 11, 2023 @ 9:21pm 
@Ancient Guardian Gaming Hi, thanks for downloading my mod!

1. Using the attack key, every hit fills up the hammer's charge by 2%.

2. After enough time passes without attacking, it will lose its charge, wait longer and it'll deplete even faster.

3. When it first hits 60%, you can right-click to teleport with a cooldown.

4. When it hits 100%, the hammer becomes fully charged until it depletes below 60%. It will now deal more damage, and every teleport will create four shockwaves that destroy structures. With good aim, you can deal significant damage with these shockwaves.

5. The hammer's cooldown does not prevent you from right-clicking again, but the higher its cooldown is, the more health and sanity you lose from overuse.

6. For Maxwell, it acts as a Tier 2 Shadow buff similar to the Dark Sword.
Kurai Shogun Aug 11, 2023 @ 5:56pm 
How to use the weapon?