RimWorld

RimWorld

Construct Vanilla Rock Walls
19 Comments
Joanne Jul 21 @ 2:08pm 
yay thank you :)
Ryuudra  [author] Jul 21 @ 1:53pm 
nvm Vacstone is in NOW :stymphling: lemme know if i missed something, but i think this should work seamlessly
Ryuudra  [author] Jul 20 @ 10:46am 
@Joanne
Totally will (and probably should've already ^^'). It's just that I've been caught up in exams and my own Odyssee run... But i am gonna add it once I have more time (soon-ish)
Joanne Jul 20 @ 8:23am 
will you be adding vacstone? loving this mod :)
Ryuudra  [author] Jul 6 @ 10:47am 
@DYNAMAX
I literally used the Ludeon public art assets, so it totally should match the vanilla colors...

Had a quick look, but this is probably because of the Fog effect covering the natural tiles - and it not reapplying upon stone wall construction.

Also, i found that the roof-type impacts the shading/shadow/color of the tile below: "Overhead mountain" and "Void metal ceiling" throw a shadow unto the tile below;
This could also be a cause to the discoloring you found.


Sorry, but i don't plan on adding anything to explicitly prevent this;
The roof-thing was totally not the scope of this mod, and there (are / were / should be) other mods around that allow mountain roof (de-)construction,
and the fog can be set via Dev-mode>Debug actions>Fog (rect).

I don't think the effort of reinventing the wheel and tacking it on this is worth it
DYNAMAX Jul 3 @ 7:08pm 
Hi, I really really loved this mod and ty for updating it. Is there a chance that the player-built stone walls could match the original color of the stone before it was mined? Ex. I am playing with a mt base in mostly slate so before I mine the stone, the top has almost a purplish hue. But after I mine out steel, components or other and replace with the slate stone structure, the top is black and shows very clearly that something was replaced. If not no biggie and thank you again for the mod!
Ruby May 1, 2024 @ 11:52am 
Thank you for the update!
b0nes Apr 11, 2024 @ 6:52pm 
:2017cat:
DavidHolic Oct 26, 2022 @ 12:47pm 
i sincerly hope you will do a 1.4 version, i love this mod :/
Sebaty5 Jun 26, 2021 @ 9:59am 
*Walks in blood stained with a broken prostetic arm*

Guys I think i found something.
Mechanoids mostly ignore the build natural walls and raiders also treat them like normal mountains however if you decide to mine them and have auto rebuild struktures in home area you will mine and rebuild the same rocks over and over again (if there are chunks left).
Ryuudra  [author] Jun 26, 2021 @ 5:35am 
Only the vanilla rock types get a building recipe
Dragon Fire 813 Jun 25, 2021 @ 5:50pm 
Only vanilla, or can mod rock also be placed?
Tellik May 12, 2021 @ 9:54am 
And he was never heard of again...

Poor Sebaty, the mechanoids probably ate him.
Sebaty5 Feb 19, 2021 @ 4:53am 
i had some trouble with the constructer mechanoids from vanilla extended just going nuts on my normal walls so i am kinda hoping to trick them with this. Will test and report back when i found something out.
Ryuudra  [author] Feb 18, 2021 @ 4:02pm 
Please correct me if I'm wrong, but IIRC if an alternate route would be too long, raiders/sappers prefer to dig through anyway, no matter if it's natural or man-made, so keep that in mind as well.
Ryuudra  [author] Feb 18, 2021 @ 3:54pm 
Interesting, I didn't really consider that the Raider AI might think these are player-built structures. Haven't tested yet either, I don't really know how the AI works in such cases.

It should work like you have described, since these walls ARE the vanilla entities.
Sebaty5 Feb 18, 2021 @ 2:53pm 
Out of curiosity will those walls be treated like natural generated walls?

So will raiders prefer to walk around instead of mining straight trough?
It is realy anoying when i build anything with a big open gap and raiders go and start mining right next to said hole.
Ryuudra  [author] Feb 18, 2021 @ 1:59pm 
When you place for example a marble wall, it overrides the floor at that location. If you mine that piece wall away, it reveals that there is now rough-hewn marble floor at that location.

I can only assume this has to do how the game reacts when these types of wall are created on the map.
After all, these walls are supposed to be only created by the map generation.

I'll have to see if this is either controllable or if I can place these floors directly.

Until then, you'll have to place a rock wall, then mine it.
Caramel Feb 18, 2021 @ 9:23am 
floors?