Kenshi
Kitchen Weapons
34 Comments
Sousger_6.i.6 Aug 15, 2024 @ 9:18am 
...also how does one find a Meitou frying pan... I seriously wanna hit Cat-Lon with a frying pan... and refitted blade is not gonna be enough PAN for this task
Sousger_6.i.6 Aug 15, 2024 @ 3:51am 
I have the Steady the clown mod with this.

Imagine a clown fighting Cat-Lon with a Frying pan.

Cat-Lon: And THEY called ME mad!
But look at you, human entertainer!
You've really walked all the way here just to hit me with a frying pan?!
... Stobe's sacrifice ... MY saacrifices ... were they all for THIS?!?!
YuujinnG3 May 3, 2024 @ 10:52am 
missing race editor limits file for race “food”.

I don't know which mod conflicts with it...
iriemk Feb 6, 2024 @ 9:28pm 
I love these. One thing I'd like to suggest -if the mod ever gets an update- is integration of these into the cannibal loot lists. If it fits anywhere to have kitchen utensils and cutlery as weapons, it's with these dudes. And it's simply hilarious to see those painted jerks squaring off against shriekers with pans and meat cleavers.
Cloruro de Sodio Gaming Aug 12, 2023 @ 4:02pm 
only a spoonful
膜力大仙 May 15, 2023 @ 2:38am 
I used a frying pan to duel with Phoenix, I lost, but I think he was hurt more, psychologically
MGJ Sakazaki Aug 26, 2022 @ 10:35pm 
Totally Underrated! A must-have mod in Kenshi! What is a world about survival if you can't use your utensils to fight?
SalmonPunk (LEGACY) Oct 8, 2021 @ 4:21am 
i can imagine Cross making meitou grade cuttlerly


i laugh my ass off
Fido May 2, 2021 @ 12:12pm 
I found a Model # Mk III spoon and I'm saving it for Ells.
pgames-food Feb 23, 2021 @ 7:04pm 
and with the right food ingredients, they could make you a Frodo Baggins stew, too :lunar2019piginablanket:
Arkhiel Feb 23, 2021 @ 5:44am 
Now you can make Frodo baggins crew
CURIÓ CANGACEIRO Feb 22, 2021 @ 10:36am 
Awesome job with this mod! Totally subscribed! :cozybethesda:
Tonota  [author] Feb 22, 2021 @ 10:08am 
I'll realease a small update including some reworks to the stats and adding the blueprint and research option
CURIÓ CANGACEIRO Feb 22, 2021 @ 8:51am 
Blueprints included?
Irrésistible Feb 22, 2021 @ 2:51am 
YES!!! You made my wildest dreams come true. I always want to clobber people with kitchen utensils. DO NOT DISTURB ME WHEN I AM HAVING MY MEAL OR COOKING.
Hapless Feb 22, 2021 @ 12:31am 
Well sheet, now them cannibals wont need to wait to cook my ass
Tonota  [author] Feb 21, 2021 @ 8:48pm 
Thats great! next update I'll be adding the Meitous to the world!!!
Gut Cassidy Feb 21, 2021 @ 5:22pm 
This is really friggin' neat. I already have my "Legendary Swordsman Chef" character in the works.
Tonota  [author] Feb 19, 2021 @ 11:55pm 
1. You got to the FCS and go to the "Research" section.

2. Create a new item (left click) and name it however you want.

3. To make it as vanilla as possible the options must be:
- blueprint only = true
- category = Smithing
- level = 1
- money = whatever you want it to cost lol

4. On the right side select from the menu the "enable weapon type" option, click add and select the kweapons you want it to add, in this case all the kitchen weapons.

5. Go to the "Vendor lists" section.

6. Look for the "Kitchen Weapons" item.

7. Open it and on the right menu select the "blueprints" options, Click add, and select the research you just created on step 2.
Tonota  [author] Feb 19, 2021 @ 11:55pm 
8. Test and adjust the values to increase or decrase chance of appearing.

9. Be happy cause you are done.

Usefull tips:
- if you right click an item and select the "List References" option, it will show all the items that use the selected item in any way.

- by searching the mods name all the items related to that item should appear.

- up in the menu you'll see an option called "changes" which by opening lists all the changes made by the main loaded mod (in this case if should only show the chnages made by the patch and shouldnt show any change made by the kitchen weapons mod).

I tried to cover as much as i could and try to explain it as easy as possible, if you have any othe question feel free to ask :D

Xscha Feb 19, 2021 @ 11:30pm 
okay so I want to add the ability to always make the kitchen knives and blueprints 100% of the time to the hub bar, how would I do that?
Tonota  [author] Feb 19, 2021 @ 11:20pm 
Chris I'm still figuring out weapons wheight increments with level haha I might polish most of the weapons stats in the future :beeped:
Tonota  [author] Feb 19, 2021 @ 11:19pm 
oh thats great! if you have any question you can ask me and I'll help you!
Xscha Feb 19, 2021 @ 2:20pm 
actually, I might have figured it out!
Xscha Feb 19, 2021 @ 1:55pm 
hey fran I've been trying to make a patch but it seems it's not working; All I wanted to do was increase the bleed on the knives, lower the armor penetration negative to about -30% for normal knives and 15% for cleavers, and make their defense and offense bonus values much less severe, but it seems every time I tried it acts weird.
Chris Feb 19, 2021 @ 10:55am 
Meitou spatula: 12kg. Well, I know what Jewel the chef is wielding from now on.
Honey Wizard Feb 18, 2021 @ 1:48pm 
time to get all my female characters new weapons.
Tonota  [author] Feb 17, 2021 @ 9:33pm 
if you tell me what buff you'll like tell me and I can make the patch myself :D, but is really easy, you just make a new mod call it idk "KW Buff" and load it with the kitchen weapons mod but make sure the patch is down the list and it says "active" and then you can edit it however you want and you just need to post the patch, It'll need the original mod thought
Xscha Feb 17, 2021 @ 7:16pm 
well I'll have to learn how to do that but thank you
Tonota  [author] Feb 17, 2021 @ 6:53pm 
I would prefer if you made it a patch!
Xscha Feb 17, 2021 @ 4:39pm 
Hi, I'd like to upload a copy of this mod that's rebalanced to make the knives stronger and to change up the spawns on bandits and other npcs, would you approve?
pgames-food Feb 16, 2021 @ 4:34pm 
dont mess with a starving bandit wielding a spoon :)
Quint ¤ ς ¤ Feb 16, 2021 @ 11:47am 
Good, grief XD
CREEZY_TIPZ [LAN$ING MILITA] Feb 16, 2021 @ 11:33am 
Looks interesting!