RimWorld

RimWorld

What's for sale?
130 Comments
Sudo Modding Sep 14, 2024 @ 9:59am 
Using 1.4, I noticed that hitting the trade restock (every 30 days) when you're on a caravan completely breaks the mod. The trade stock button doesn't work anymore. I could consistently reproduce/avoid it by being in a caravan or not when the restock happens.
Sarg Bjornson Mar 27, 2024 @ 2:15pm 
Torres Mar 13, 2024 @ 1:51pm 
So yeah, broken, this mod is a damn must...
ZzZombo Jan 9, 2024 @ 10:01pm 
BROKEN, do not use. The error reported by ignis happens right after a new colony started when you try to open the mod's UI.
marcomagallon Nov 20, 2023 @ 3:21pm 
Has anyone gotten this to work with the SOS2 experimental build? It doesn't show the two buttons for "will buy" "will sell" when clicking a faction settlement on the world map. Trading otherwise works fine, the market tab to search specific items also works, but come on who wants to travel all the way to a base just to see what they have...
Sudo Modding Sep 4, 2023 @ 11:14am 
Excellent mod, has a gigantic impact on gameplay, especially if you're searching for specific persona weapons, psylinks and genes (especially genes!). Even if it's 200 tiles away, you can send a miner with a stack of chemfuels and a few components, and chain drop pods to get a specific item. Should be in base game, thanks
ignis May 26, 2023 @ 4:04am 
Happens when mouseover town name in trade stock tab

Exception filling window for WDYS.MainTabWindow_TradeStock: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at WDYS.MainTabWindow_TradeStock.DrawTraderInfo (UnityEngine.Rect rect, RimWorld.ITrader trader, System.Single& num) [0x0019e] in <1c9643d796fe428690378d3e0c859a70>:0
at WDYS.MainTabWindow_TradeStock.DrawTradeableRow (UnityEngine.Rect rect, RimWorld.Tradeable trad, System.Int32 index, RimWorld.ITrader trader) [0x00097] in <1c9643d796fe428690378d3e0c859a70>:0
at WDYS.MainTabWindow_TradeStock.Show[T] (System.String cat, UnityEngine.Rect viewRect, UnityEngine.Rect mainRect, System.Collections.Generic.Dictionary`2[TKey,TValue] dic, System.Boolean& show) [0x0014b] in <1c9643d796fe428690378d3e0c859a70>:0
Kikohi  [author] Feb 26, 2023 @ 10:02am 
Unfortunately, this isn't really something easily solvable, using the search limit as Twilight said can greatly reduce the impact of it
Twilight Feb 25, 2023 @ 4:51am 
@celest7k - Yeah if you have a super crowded planet might want to use the search limit setting to only hit a portion of the settlements.
celest7k Feb 24, 2023 @ 3:38pm 
@Twilight - Yes, I use "More Slaves". Thanks for the pointer, with the mod disabled it generates ~4000 WorldPawns, still unplayable.
As workaround, I use RuntimeGC too kill them all.
Thanks for your help.

p.s. This Mod is graet, I can't play without it.
Twilight Feb 24, 2023 @ 2:23pm 
@Celest7k - Are you using a mod that increases the number\frequency that settlements have pawns\slaves for sale?
celest7k Feb 24, 2023 @ 10:18am 
I play on a full size dense population world. When I access the stock search for the first time it created > 10000 WorldPawns, resulting in ~3-5 TPS. Is ther anything to prevent that?
Twilight Jan 27, 2023 @ 8:33pm 
@yusi - Just disable the distance filtering setting.
Yusi Jan 26, 2023 @ 9:07pm 
The maximum size is 100. Can it be set to a global scale?:steamthumbsup:
Hohenheim117 Jan 20, 2023 @ 4:42pm 
Any chance there could be sort by distance tab on the Trade Stock search tab? Just so the first option, for those of us that have a global sized map, isn't 650+ tiles away?

Thanks again for the mod, its great!
Kikohi  [author] Jan 17, 2023 @ 12:18am 
@shawyer Tried it out, with 3 pawns that have 0 social skill, I still have the trade stock. The code is only checking the highest TradePriceImprovement. Maybe share a log when this happens, something else must be breaking.
shawyer Jan 16, 2023 @ 11:06am 
And thanks for the mod!
shawyer Jan 16, 2023 @ 11:05am 
@Kikohi The issue was that my solo pawn had a zero Social skill, but was not incapable of social. So I can trade, but I can't see the stock. Once a new pawn with a non-zero Social arrived, I can see stock. Is this intended, or just unavoidable because the mod can't distinguish between zero social that can trade versus incapable of social?
Kikohi  [author] Jan 16, 2023 @ 3:37am 
Updated:
- Added an option to show unreachable settlements.
- Minor UI improvements
- Fix slave explanation text overlapping with faction icon
Burner Fuel Jan 16, 2023 @ 3:02am 
Thanks, don't worry about it, great mod BTW.
Kikohi  [author] Jan 16, 2023 @ 1:33am 
@Burner Fuel That's a good point, will add an option for this (sorry I didn't see the discussion)
Burner Fuel Jan 15, 2023 @ 9:22pm 
I have my base on a island and use a shuttle mod to trade with the mainland. The recent update has made the mod unusable as all settlements count as unreachable making the list empty. Can you please add a toggle for allowing unreachable settlements to show up.
Kikohi  [author] Jan 15, 2023 @ 2:31am 
@shawyer Please share a log so I can maybe see what's going on
shawyer Jan 14, 2023 @ 4:37pm 
This mod has been working great, until my new save when the stock at all settlements is empty when I use this mod to check, but of course all items are there when I visit.

No change in my settings... trade console is turned off, distance is within the range specified.
karmos Jan 14, 2023 @ 12:34pm 
Thank you for this excellent mod!
Burner Fuel Jan 9, 2023 @ 2:04am 
Leaving a comment to check discussions, which i just found out don't send notifications.
Koobluh Jan 6, 2023 @ 5:26pm 
Confirmed - thanks for the fix!
Kikohi  [author] Jan 4, 2023 @ 7:11am 
Should be fixed in the last version, thanks for the report
Koobluh Jan 4, 2023 @ 4:37am 
I'd like to report a bug. When you have a range set (for instance, 20 tiles), you will also get all settlements that are on unreachable islands.
Kikohi  [author] Dec 10, 2022 @ 7:38am 
It run when you open the window for the first time or reset the windows. It doesn't run beside that
Selne Dec 9, 2022 @ 9:23am 
How's the performance hit on this? Does it run all the time or just when you are searching?
JoeNapalm Dec 6, 2022 @ 6:59pm 
@ivann198 Same. And I swear that dude is a guy I work with...same voice...
ivann198 Dec 6, 2022 @ 4:56pm 
Francis John from Youtube sent me.
橘子啊啊啊丶 Nov 27, 2022 @ 2:58pm 
When everyone's social is 0, report errors.
But if someone has 1, no errors.
一个龟龟 Nov 23, 2022 @ 8:44am 
Great work, shall we add a button to manually force refresh items for sale?
Tablenack Oct 28, 2022 @ 5:43pm 
yeah i cant find what does it =/ i get no error message nothing =/
Tablenack Oct 28, 2022 @ 5:26pm 
hum i get a black screen like i get the window of the trade i normaly would how ever there's nothing in it -_-' trying to figure wich mod's is causing this -_-' cuz it was working but wimpy screw me up so if any 1 know wich mod an wanna save me a few houres that be nice ...
RoboSpongie Oct 24, 2022 @ 6:28am 
That's weird I guess I'll try re-subscribing the mod then that's odd :(
Kikohi  [author] Oct 24, 2022 @ 1:33am 
@RoboSpongie There is no error in the log, it's making it hard to fix
RoboSpongie Oct 23, 2022 @ 8:28am 
My bad I forgot to link it I already removed the mod but here's the log when I still had it I think
https://gist.github.com/8c0c70ab9c9ba1d41077dd4fbe3fe810
Kikohi  [author] Oct 23, 2022 @ 8:22am 
@RoboSpongie It's working for me, need a log
RoboSpongie Oct 23, 2022 @ 7:58am 
You can't click on the shopping cart button it refuses to boot up the window
WarKittyKat Apr 17, 2022 @ 7:30pm 
https://gist.github.com/78d66f445d7506421216e9985a148b3e Getting the error again with no pawns, and I can't figure out where it's coming from because I don't have any mods that would remove pawns. But I'm not even seeing the pawn section in the what's for sale list anymore. Once the list resets it'll have more pawns but it's very annoying when you head to a colony to buy a specific critter and then it's not there anymore.
Twilight Apr 16, 2022 @ 4:28pm 
@king doom - I have had this as well intermittently, exiting out of the menu and opening a couple of times usually returned functionality, on a couple instances saving and immediately loading the save also seemed to get things going.
King Doom Apr 15, 2022 @ 7:45am 
For whatever reason, I can't search now. Haven't added any new mods or changed any settings, but I can open the window and see a list of what I can buy and from where, but if I search for something, even something I can see is on the list the screen stays blank. Anyone know what's going on?
TheKaiser Apr 12, 2022 @ 9:18am 
BUG, when clicked on trade stock the game crashes and closes.
Kikohi  [author] Mar 1, 2022 @ 4:23am 
@BlackFranky It is intended, but you can tweak it in the settings. If any settlement is not accessible with caravan (no drop pod), it won't be showed on the trade menu.
BlackFranky Mar 1, 2022 @ 3:27am 
I have a planet with over 100 settlements. I can see only the items of a few settlements in the overview tab. Is this normal behaviour (maybe to not have it loading for 10 minutes)?
I had one settlement listed near my base but also two settlements on the back of the planet, but several settlements around those didn't show up.
I tested a little, some settlements near my base showed up after setting the range filter from 40 to 100. After deactivating the range filter all settlements showed up as expected.
I see a problem with the range culculation or some kind of detecting the settlements at the wrong coordinates.
Kikohi  [author] Jan 24, 2022 @ 1:55am 
When you don't see the pawns anymore. I think it is possible that some mod delete pawns
WarKittyKat Jan 24, 2022 @ 12:31am 
I'll see what I can do but I'm not sure when to get the log? Like the way it happens I look, there's pawns, I set a caravan out, check again a few (in-game) hours later, and there's no pawns for sale anywhere, but I don't know when in that process to try to get the log.