RimWorld

RimWorld

Sync Growth
79 Comments
Derpino Mar 20 @ 11:22am 
The name and screenshot looked very familiar to me :) . Anyway let's check it out
Cosmo Corban Sep 7, 2024 @ 10:49pm 
I asked about ignoring the soil fertility since Dub's Bad Hygiene's irrigation system creates uneven patches with varying fertility levels, disrupting the plant growth sync as it creates multiple red groups.
ignis  [author] Jan 28, 2024 @ 5:06pm 
Ufff, that would need a custom way to handle different things as the same.
Aion9 Jan 28, 2024 @ 10:50am 
would there be a way to make this work better with the peanut's spread function in Vanilla Plants Expanded - More Plants? They spread but since it counts as a different plant type (Secondary Peanut Plant) it can't sync with manually sowed peanuts.
ignis  [author] Jan 22, 2024 @ 1:42am 
Uff, technically yes, but I don't like the idea.
Cosmo Corban Jan 21, 2024 @ 12:40pm 
Can the euristic method be configured to ignore the terrain fertility? So it could work with half normal terrain, half fertile terrain.
Andromalis Oct 10, 2023 @ 10:29am 
Earlier I mentioned the mod does not work as of 10.10.2023, but that is not true. Growth zones get recalculated after every launch of the save. Ergo - this mod works fine!
VeryPog Jul 30, 2023 @ 10:03am 
This is what I was missing :steamthumbsup:
ignis  [author] Jan 19, 2023 @ 4:00am 
It may be a mod conflict.
Dr. Dick Jan 16, 2023 @ 10:56pm 
I've had a problem with 1.3-latest (1.3.3389). I tried disabling all other mods (except harmony) to make sure it wasn't an incompatibility. Upon selecting a plant, tree, or crop, the screen goes grey save for the HUD elements. Other people reported this bug, but under different circumstances. There's also a missing method exception when I try opening the settings (something about CheckboxLabeled), and an invalid cast exception if I wait long enough on a new save (something about MapComponentTick). IDK if anyone else can recreate this, or if my game is just cursed from all the junk I've downloaded.
Nemo Dec 5, 2022 @ 11:01am 
Played Rimworld again, no errors thrown from your mod (either mode enabled) and no noticeable lag.
Johnathan Pewtershmitz Nov 28, 2022 @ 11:50pm 
Sorry for the wait, I was playing and didn't notice you replied. I just updated it and It's still causing mini freezes yeah
ignis  [author] Nov 28, 2022 @ 8:29pm 
Has last update fixed that?
Johnathan Pewtershmitz Nov 28, 2022 @ 7:50pm 
I'm not sure because about 3-4 days ago It was running just fine, nothing added or removed. Also, I am running 275x275 map size, but I had the same issue with the default size 250x250.
Either way, thanks again for your hard work with this mod! I consider it essential :)
ignis  [author] Nov 28, 2022 @ 7:28pm 
Pushed an update with a bit optimized code. On my test, largest sized grassland biome map had only 160ms spikes. It would be 100ms on normal size. I suppose on weak CPUs it still may cause visible freezes, but I don't think I can do anything with it.
Johnathan Pewtershmitz Nov 28, 2022 @ 6:42pm 
Having the same issue as @Archmage Zhed, turned Zone mode and it fixed it for me as well. Just a headsup. Thanks for your hard work!
ignis  [author] Nov 28, 2022 @ 12:04am 
Hmmm, it was not an issue before? I guess my last change made it worse then.
Nemo Nov 27, 2022 @ 11:13pm 
Just here to do some documenting.

Opened up Rimworld today to find it suddenly freezing, open up dev mode and see that sync growth is the issue. It can't create groups on random plants in the wilderness (Arid shrublands btw)

Turn on zone mode, fixed.

No idea what went wrong since the last time I played. Just thought I'd share my experience.
ignis  [author] Nov 26, 2022 @ 2:45am 
I've tried to change how it is decided if plant can be a part of the group. It may or may not help.

Basically instead of guesswork I am checking if that plant is on top of something that can have plant selection (zone, hydroponics, pot etc) and that something is set to this plant type. It should be pretty fast, but if this was not a chokepoint I am not sure what is.
ignis  [author] Nov 26, 2022 @ 2:03am 
Maybe. But it does not work with hydroponics, because there is no zone to use, and hydroponics are very prone to desync. Probably there is a faster way to build groups...
The_Silver_Nuke Nov 26, 2022 @ 1:30am 
Ah, yes. Actually that was the one thing I neglected to test. Thanks for pointing that out. Enabling zone mode did improve performance immensely. If I may make a suggestion I would recommend having that enabled by default.
ignis  [author] Nov 25, 2022 @ 5:22pm 
If you set zone mode in settings, anything changes?
The_Silver_Nuke Nov 25, 2022 @ 1:20pm 
I'm getting the same issue that Potathor is getting. This seems to be happening specifically on Tropical Swamps for me, probably because of the large amount of plant life. New game, 3x speed, freezes every few seconds. Issue does not occur without this mod.
psilynt1 Nov 14, 2022 @ 1:57am 
Mod broke for me. Had a weird graphic glitch where screen went black when selecting a VE crop in a planter box. Switched to the 1.3 version on your github and worked fine. Didn't test other cases and only posting for those who have the same bug.
ignis  [author] Nov 10, 2022 @ 11:21am 
VE mods are often neglecting proper technical quality, aiming for fanciness and scale, so they easily can cause issues.
Uncertainty Nov 10, 2022 @ 10:26am 
I am only running vanilla expanded mods too
Uncertainty Nov 10, 2022 @ 10:25am 
@Potathor Same suddenly my save was running like this recently
ignis  [author] Nov 10, 2022 @ 5:45am 
That is strange. Could be a conflict, since I dont have problems with it. Try toggling "zone mode" in mod settings.
Rubens Nov 10, 2022 @ 5:33am 
So I just started my first 1.4 game and the game "froze"/stopped every few seconds, turns out it was this mod that was causing it, it's weird because I had no growing zones yet, just a couple of storage ones, mods that add plants, I only have the "vanilla expanded" ones.
Yesterday playing in 1.3, it worked perfectly with a similar modlist so I don't know what could be the problem.
ignis  [author] Nov 5, 2022 @ 12:52pm 
Update:
Changed how offset is calculated, so sync should now be near-perfect. Also changed a bit how suitable plants are calculated.
Uncertainty Oct 29, 2022 @ 10:47am 
Isn't there a sowable tag, you could use that while disallowing trees.
ignis  [author] Oct 29, 2022 @ 12:54am 
It is not edible. Probably should review a way to find cultivated plants.
Uncertainty Oct 29, 2022 @ 12:05am 
does it count as a tree?
Uncertainty Oct 29, 2022 @ 12:05am 
Tinctoria does not sync
ignis  [author] Oct 8, 2022 @ 12:08pm 
Should be fixed now
Mage of Void Oct 8, 2022 @ 11:53am 
did this break for anyone else?
every time i click on a plant my screen goes grey
brucethemoose Oct 8, 2022 @ 6:56am 
Thanks!
ignis  [author] Oct 7, 2022 @ 11:52pm 
Should be working with 1.4 now.
ignis  [author] Oct 7, 2022 @ 7:26pm 
Need to test if it needs an update.
brucethemoose Oct 7, 2022 @ 7:10pm 
1.4?

I do really like this mod, as its the most performant plant growth sync mod I can find.
ignis  [author] Jun 8, 2022 @ 4:48pm 
IIRC fibercorn is considered a tree.
veiimas Jun 8, 2022 @ 2:02pm 
Fibercorn is not included in sync at the moment, is there a reason for that or just an oversight?
ignis  [author] Apr 19, 2022 @ 9:35am 
Zone mode should solve stuttering.
han/nah Apr 18, 2022 @ 1:37am 
This is causing a lot of stuttering in my game for some reason?
NylonWorms Feb 26, 2022 @ 7:37pm 
for some reason my plants are turning invisible and aren't growing, any ideas to fix this?
BladeofSharpness Sep 11, 2021 @ 10:23pm 
Not working. All my fields are progressing at snail pace, like rice being half grown 8 days after sowing.
nikos Sep 11, 2021 @ 3:38pm 
Hello!

Please add null handling to your code.

Here is how to do it:
https://github.com/cseelhoff/RimThreaded/wiki/For-Devs#null-handling

If you need help, Drop by our discord:
https://discord.com/invite/3JJuWK8

Here is the issue that null handling would solve:
https://github.com/cseelhoff/RimThreaded/issues/626

Thank you for considering.

-RimThreaded Team <3
Uncertainty Aug 29, 2021 @ 11:00pm 
Can you add an option to increase the sync in growth rate, like a multiplier. As I sometimes have plants that don't catch up to the others due to their growth time. EX: Devil Strand.
ignis  [author] Aug 26, 2021 @ 6:11pm 
Hmmm... You can try switching to zone mode for now.
Epishade Aug 26, 2021 @ 1:25pm 
Same as below. This worked fine on my last saved game. I started a new colony today and noticed that I was stuttering though. Try loading up a swamp biome with trees everywhere and the game stops for a solid 5 seconds or so every so often. Probably has to do with a recent game update.