Arma 3
Aftermath Powered Armor
46 Comments
Marki Jan 13 @ 7:18am 
He doesnt have power armor in his mod, just the hud and stuff, what do you mean?
Kris Dreemurr Jan 13 @ 5:34am 
will you add X-01?
KARWI Jul 31, 2024 @ 5:03pm 
because this is mod is best
KARWI Jul 31, 2024 @ 5:02pm 
hello! When its gona be update of power armor mod?
Marki Jul 12, 2024 @ 9:08am 
Question, is there a script to remove Fusion Core from power armor? or maybe set it to 0 for a specific person?
de.leon.petta Jun 27, 2024 @ 12:51pm 
Thanks my brother
Akaviri13  [author] Jun 26, 2024 @ 10:53am 
@de.leon.petta you go into ace arsenal, select the uniform you want to add, press ctrl + c to copy the classname. Then you go to the addon settings and add the classname you copied to the end of the list but you need to put a , between the old classnames and the new one. If you add more than one classname they need to be seperated with a , aswell.
de.leon.petta Jun 25, 2024 @ 7:09pm 
Can you give me a example of how to use it in another mods?
The "classname_1,classname_2,classname_3,classname_4".
thanks
Akaviri13  [author] Jun 22, 2024 @ 8:29am 
@Marki Yes, that should work.

My black carapace mod has a zeus module to reapply its armor system on already initialised units, someday I might update this mod to include something similar.
Marki Jun 22, 2024 @ 7:20am 
Can I place armor on AI and than copy paste the ai? Would that count as initialized?
Akaviri13  [author] Jun 21, 2024 @ 2:09pm 
@Marki The AI needs to wear the uniform when it gets initialized. You cant put on the suit after it spawned it, it has to spawn with the suit.

Armor protection values are the same for players and AI. If they die too quick make sure your ace medical settings are appropriate, if you are using it.
Marki Jun 21, 2024 @ 1:55pm 
Ahh I see. Another question, I have a feeling that AI are not getting power armor "effect" applied. Atleast they seem to be going down too easily than they should. They aint going down immediatly, but it seems its too easy compared to players.
Is there a script I can apply to force/make sure that they have whole power armor thingy working?
Akaviri13  [author] Jun 12, 2024 @ 3:23pm 
@Marki Hi, sorry I completely missed your question. This mod and the version in Aftermath are more or less identical. I havent updated this in a while. Its just meant to be a standalone version for people that want a power armor system without downloading Aftermath.
Marki Jun 8, 2024 @ 6:57am 
Question, how is this different from the one which is already in Aftermath? I assume this is the same mod, just newer?
Akaviri13  [author] Apr 26, 2024 @ 6:53pm 
@Frosty Dont have one, sorry.
Frosty Apr 26, 2024 @ 1:43pm 
Can i get a link the the aftermath mod please
Akaviri13  [author] Sep 18, 2023 @ 7:33pm 
@Kal Not at this time, no.
Kal Sep 18, 2023 @ 6:09pm 
Would you have any interest in integrating the functionality of this mod into Operation Trebuchet like your shield script?
Akaviri13  [author] Dec 8, 2022 @ 10:15am 
@Puro best (Previously Firey) Its not equipment. Its a script that runs when you wear certain equipment that used to be available in Aftermath. You can go to the addon settings to run the script on other uniforms if you want.
Faralo Dec 8, 2022 @ 12:53am 
Is it considered a vest or shirt?
Akaviri13  [author] Jul 27, 2022 @ 5:53am 
@ICT I doubt its coming back to steam workshop in a public release but I do not know.
ICT Jul 27, 2022 @ 2:39am 
is aftermath coming back?
Akaviri13  [author] Jul 10, 2022 @ 11:40am 
@Stroh Well this mod still works. To be clear, this mod doesnt add equipment, its a script that runs when you have certain uniforms on. The uniforms this is configured for dont exist anymore but you can add your own to it in the addon settings.
Pal Jul 10, 2022 @ 10:42am 
Is this still up to date? Aftermath got purged from the workshop a few days ago, and I was still interested in using this addon
Akaviri13  [author] Nov 20, 2021 @ 2:31pm 
@aco go to addon settings -> Aftermath Powered Armor. there you can find all settings for the mod.
squirt cobain Nov 20, 2021 @ 11:25am 
how do you turn off the helmet overlay?
Akaviri13  [author] Mar 7, 2021 @ 6:00am 
@GrandpaDeadeye Im planning on doing that but I havent gotten around to actually doing it yet.
ThePrince Mar 6, 2021 @ 10:29pm 
Along with the main aftermath mod, could you intergrate the option for tool kits to not be consumed by fixing power armor, and maybe expand the option to the ACE3 interaction menu? if i'm blind ignore me
Akaviri13  [author] Feb 15, 2021 @ 11:08pm 
@OsirisRaptor Not something I can easily add, would require a config patch for the power armor helmets.
OsirisRaptor Feb 15, 2021 @ 7:59pm 
Chemical warfare compatibility?
The Commissar Feb 15, 2021 @ 12:12pm 
i hop on after going to go crash and this is what i come back to well not that I'm complaining
𝓣𝓤𝓡𝓕𝓨 Feb 15, 2021 @ 11:45am 
My armour is powered by my faith in the emperor!
Luthien Feb 14, 2021 @ 8:34pm 
Only through death will my armour lose it's power :newguy:
Akaviri13  [author] Feb 14, 2021 @ 8:21pm 
@Butterlord Lufian just set the fusion core charge to like 100000 and you won't ever experience power loss
Luthien Feb 14, 2021 @ 8:11pm 
Space Marine armour doesn't work that way though in the 40k universe. The only time Space Marine armour loses power is if it is badly damaged.
The Commissar Feb 14, 2021 @ 5:10pm 
still you did a awesome job on this either way even if you didn't make the textures replaceable
Akaviri13  [author] Feb 14, 2021 @ 3:53pm 
@adriankeeton1 And that is exactly why I uploaded it and made the filepaths of most textures replacable in the addon settings! You can do whatever you want with this.
The Commissar Feb 14, 2021 @ 11:29am 
this system could be used for the space marine armor in TIOW good job!
Akaviri13  [author] Feb 12, 2021 @ 2:56pm 
@turfy that was a bug, already fixed just not uploaded yet. Also don't use this and aftermath at the same time it has a version of this integrated
𝓣𝓤𝓡𝓕𝓨 Feb 12, 2021 @ 1:07pm 
think i found a bug, or does this mod not actually "work" without ace? ive place down a platoon of enclave and they cant kill me in any of the power armours, no matter how much ammo they dump into me. they can "break" my armour but they can't kill me. tried giving them strong weapons but still i dont even get hurt. they can kill the AI around me wearing the same stuff, just not me. no mod conflict either, ran aftermath solo and still it happens. if it needs ace it should just be a side mod
Akaviri13  [author] Feb 12, 2021 @ 1:24am 
@no_delta this mod doesn't add any armor, you need the PA from aftermath or you need to configure the mod to use any other armor in the cab settings. This mod is included in aftermath don't use them together
MADRAT Feb 11, 2021 @ 5:09pm 
i'm solo player can i use it and where is it ?
Konstance™ Feb 11, 2021 @ 2:27pm 
Right'on! Looking forward to see this Whiles enjoying the dead lands with fallout stuff + this.
Akaviri13  [author] Feb 11, 2021 @ 1:14pm 
@Spext0r™ Ill look into that!
El Berl Feb 11, 2021 @ 1:00pm 
This is really impressive! Awesome work.
Konstance™ Feb 11, 2021 @ 12:32pm 
Any future options to work with Ravage Radiation? With either Requires Ravage Geiger or not