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KLEI announced that they are going to change how ONI handles mods. As a result, you may experience your mods not working correctly, possibly crashing the game. This will first happen on the publilc_testing beta branch, starting with 24.06.2021 it will affect all DLC players and some time later will be visible in vanilla games as well. I will update my mods so you could use them, but I must ask you for patience and understanding, as I suspect I will not be able to support beta branch.
Thank you!
For more details, please see the game forums.
Along with this update, I added support for a few modded critters and the Pincha Pepper.
NullReferenceException
SymbioticGerms.SymbioticGerms_Patches+Crop_SpawnFruit_Patch.Prefix (Crop __instance) (at <ec7da4d2dd8d48aa8a68ac02b2f59b9e>:0)
(wrapper dynamic-method) Crop.SpawnFruit_Patch2(object,object)
Scheduler.Update () (at <a3eeae10f2404a1aa48270ce575d8be6>:0)
GameScheduler.Update () (at <a3eeae10f2404a1aa48270ce575d8be6>:0)
i have something very interesting that would create some nice synergy
with this mod and much more.
At first I didn't intend to add Bog Buckets to the Food Poisoning symbiosis, but hey, why not? You can treat it as refund for errors ;) I also added chance for doubled harvest for Wheet and Beans when exposed to Zombie Spores.
do you consider adding the effects to the swamp start plants ? bug bocket and grubfruit ? your call ;)
No rush have a great day
SymbioticGerms.SymbioticGerms_Patches+Crop_SpawnFruit_Patch.Prefix (Crop __instance) (at <ec7da4d2dd8d48aa8a68ac02b2f59b9e>:0)
(wrapper dynamic-method) Crop.SpawnFruit_Patch2(object,object)
Scheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/scheduler/Scheduler.cs:113)
GameScheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/scheduler/GameScheduler.cs:38)
Some ideas to get the creativity rolling:
- Pacu grown in infected clean water could maybe get a better metabolism or need less algea
- Zombie Spores could also work well in cold plant farms like noshbean and sleet wheat to give a benefit
- Pokeshells could produce more Pokeshell Molt if kept in an infected environment
I will try some set ups with zombie spores today, so let`s see if i get my dupes all infected :D
you are right about modders who choosed not to buy the DLC i am only hoping to have update eventually.
I see very big potential in this mode pether might be a good idea to let the player config it with a json file who would recognize bonuses for sickness/floral scent, plants id's and critter's id's
but again only a suggestion i can imagine this to be a bit complicated to code
If anything will be added that would fit the idea behind this mod I will gladly add more symbiotic relations. Radiation sickness is number 1 of potential candidates in the future, but first it must be released and I must play some with it to feel how it works.
Some modders don't have DLC yet or they wish to wait until the code is stable before they update their mods (having plenty of them makes this decision quite reasonable). Fingers crossed that the updates will be done soon!