Arma 3
T-72 Turret Ejection (Lollipopping)
34 Comments
ærømagnetica  [author] Jan 24 @ 3:11am 
well that's interesting. that's literally just my mod but with some very minor changes. the code is almost exactly the same but with his name instead of mine.
kajett Dec 29, 2024 @ 12:49am 
the abrams launched turrets in iraq it was a crazy sight
Bob's job Oct 24, 2024 @ 11:20pm 
pretty sure mostly every tank has this, even leopards do this, i think abrams does it too (yes it has ammo in the hull aswell not just the fucken turret)
Ace Oct 1, 2024 @ 9:42pm 
I didn't mean to imply the mod no longer served a purpose.
ærømagnetica  [author] Oct 1, 2024 @ 9:21pm 
if you don't use ACE it's not obsolete, it's a "to each their own" situation since my group doesn't use ACE
Ace Oct 1, 2024 @ 8:00pm 
Supposedly ACE has added lollipopping as a default feature. Perhaps it is actually now obsolete if you use ACE?
tHE_Dpoy Oct 25, 2023 @ 11:26pm 
can you increase the flight altitude of the turret (fly higher) and add rotation during flight?
Ace Mar 31, 2023 @ 2:10pm 
Not obsolete for CUP.
Predator14 Jan 1, 2023 @ 7:01am 
this mod and obsolete because rhs has already implemented lolipoping in it's t-72... so no more interest
CheekiBreeki9000 Jul 28, 2022 @ 12:48am 
and M2A1?s
CheekiBreeki9000 Jul 28, 2022 @ 12:48am 
so does this mod only happen with T-72s?
ærømagnetica  [author] Jun 15, 2022 @ 1:13am 
that sounds like a conflict with maybe ACE. this mod uses event handlers that fire the script when a vehicle is totally destroyed, so there's currently no setting to adjust when a turret ejects.
jawtech123 Jun 14, 2022 @ 5:38pm 
it takes a nuke to activate it where can i adjust that
jawtech123 May 14, 2022 @ 8:15am 
had this mod installed and i blew up a few T-72s and they only did the default ammo cookoff with no turret ejection any help
minhduc-dev May 2, 2021 @ 1:01pm 
Good night :steambored:
ærømagnetica  [author] May 2, 2021 @ 12:59pm 
:steamthumbsup:
minhduc-dev May 2, 2021 @ 12:58pm 
@ærømagnetica , thanks author :steamthumbsup:
ærømagnetica  [author] May 2, 2021 @ 12:49pm 
that's a known issue when running this with RHS. RHS has its own functions for turret ejection, I would disable this when running with RHS until I work on this mod further
minhduc-dev May 2, 2021 @ 12:43pm 
T-72B3 and M1A1 :steamhappy:
minhduc-dev May 1, 2021 @ 11:15pm 
Thanks, I used google translate to get a little better understanding. I discovered that when the tank exploded, two turrets flew out. Can you fix the error. :steamthumbsup:
Predator14 May 1, 2021 @ 5:29am 
video pls ?
xX_Chr1stBoy34_Xx Mar 1, 2021 @ 3:17am 
It would be nice if the turrets shot up a little bit higher, or if they had a small chance of having the gun stick into the ground, but good mod otherwise
ærømagnetica  [author] Feb 14, 2021 @ 3:07pm 
I don't actually have RHS installed currently, but it seems like that means the RHS Abrams tanks inherit from the vanilla Slammer tanks, so disable the M2A1 Slammer setting with CBA, if you don't want Abrams tanks to pop off. I'll add a check in a future update to make sure this only occurs for Slammer tanks

the model of the turret that's ejected is actually from vanilla, there's no Abrams turret prop in vanilla, so essentially this mod is limited to the turret props from vanilla, which are the Slammer turrets and the T-72 turrets respectively
GunMasterX11 Feb 14, 2021 @ 2:52pm 
any chance on making this mod compatible with the RHS mods, I've noticed that when an Abrams explodes a Merkava turret appears out of know where
ærømagnetica  [author] Feb 12, 2021 @ 8:09am 
I haven't tested too extensively, but I would recommened that both clients and the server have this mod installed
Exocet Feb 12, 2021 @ 7:55am 
good job man
does the server + client both need to have this mod?
ærømagnetica  [author] Feb 7, 2021 @ 2:48pm 
yup, I essentially wanted to have that feature for other tanks, so I wrote my own script

also, for compatibility if you have RHS T-72s in your mission, you can disable this script using CBA settings
Sputnik Monroe Feb 7, 2021 @ 2:45pm 
T-72s in RHS already eject their turrets occasionally.
This is cool for CUP though.
ærømagnetica  [author] Feb 7, 2021 @ 12:20pm 
I've only tested with CUP, but you should be able to add extra tank classnames to the custom support list and it should work okay, meaning hypothetically any tank mod works
Flurmann Feb 7, 2021 @ 7:18am 
This would be cool to see with ww2 tank mods, image a sherman or t34 have its turret pop off
Lion Feb 7, 2021 @ 6:36am 
Oooo, love it!
El Berl Feb 5, 2021 @ 11:58am 
Spicy!