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I'm proud to share my latest project with you, an isometric game set in the universe of Atlantis.
Give it a try and send us your feedback to help us envision the future of the project.
This game was produced in 2 months with my talented team.
Download link : https://clixmods.itch.io/the-lost-city-stone-keeper
See you next time!
**Thanks.**
GARCIA "Clix" Clément.
I want to share some news with you today about the modding and my new game.
Let's talk about modding. Yeah, it's **officially **over for me. After the latest update of Zombies Experience, I shifted my focus to other game engines and haven't found the time to continue the project. I'm sad about that, but today I'm a developer in the video game industry.
Thank you for everything: for playing, enjoying, sharing, for providing feedback on my projects. It was really cool to see so many people enjoying my work on modding. It was the best experience of my life. Today, I have new objectives, and I hope to create cool content for the future in new video games.
real
- Discord Rich Presence
- More informations in dynamic map list.
- Scoreboard shows color for each player
- Main menu have a new disposition
- Lobby size manager (4 players per default, extendable to 8)
- Some server execution passed to client side.
- Splitscreen is fixed
- Grief : In splitscreen, the second player can now change his team
- Loading screen in coop doesn't show zm_map for custom map
- Loading screen in coop have a default music for custom map
- zm_map string are now changed by the correct name
https://steamcommunity.com/sharedfiles/filedetails/?id=2373393793
Steam Workshop::CHAOS
and then also implemented a twitch integration similar to your discord one, so that spectators can vote which effect to cause?
That would be a game changer and a very nice addition and it would make for a nice mode to introduce here, either as a setting for survival or just another gamemode altogether.
- Map with Coldwar wallbuys supported
- Gersch, etc are supported in weapons pack
- Sharpshooter : Death point glitch fix
- Box rotation fixed for maps weapons
- Colored name in scoreboard
- Grief : team indication in the scoreboard
- Most of Error ui are fixed
- No console commands
- Optimization and stability (no big freeze etc)
- AAR : Improvement ( Time played, fix)
Discord :
- #🚀-reactions-roles to take @Looking for game to be mentionned when a player send an invite
- Create your vocal room !
Any feedback will be appreciated
[UPDATE] #ZombiesExperience 2.6a for lite and complete
- Sharpshooter : Debris can be now opened by the game
- Sharpshooter : When you respawn, zombie around you die
- Sharpshooter : Black Ops 1 / 2 / 4 weapons are now operational !
- Sharpshooter : Upgraded weapons for Black Ops 1 / 2 / 4 weapons are now operational !
- Give correct characters when you play with only 4 players limit
- Check if weapon pack are selected by the player, that prevent a crash
- Your weapon pack and start weapon are now conserved between session game
- Weapons : remove orange thing
- Saug9mm upgrade have now correct stats
- 2 versions : Lite and Complete
- 3 weapons packs : BO1/BO2/BO4
- Each player can choose their weapon pack (experimental system)
https://steamcommunity.com/sharedfiles/filedetails/?id=2578476006
Also, thank you for Grief, haven't played that since Bo2, love the bots.
I have run through all the Treyarch maps but it seems some, mainly BO3 Season Pass maps, don't work - I'm more than happy to test all combinations to verify their functionality.
Other than that I'd be curious what limitations there are for the bots, for example hitting the box and whether they could be commanded in some fashion - protect, hunt etc
In closing, I really enjoy this mod and look forward to seeing how far it can go and how many custom maps it can work with, cheers.
PS Could you put Gun Game in? Racing against the AI sounds like a blast :D