Prison Architect

Prison Architect

Recycling 4.0
73 Comments
Proxy Jun 10 @ 1:29pm 
is going green needed?
murgh  [author] Sep 6, 2024 @ 11:10am 
There is no room requirement for a trash compactor, running another mod perhaps?
murgh  [author] Sep 5, 2024 @ 5:21am 
Mod update:

- FIXED 'No equipment' error in reform program scheduler.
Typpi Sep 4, 2022 @ 5:40pm 
Everyone: I uploaded a fixed version of this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2858887180

Please test it for me - if it works, Ill fix the rest until/if Murgh comes back.
Bigg Mook Aug 23, 2022 @ 9:59pm 
For anyone that doesn't know, you cannot research the recycling incentive. If you do, recycling incentive overrides this mod.

If you have already researched Recycling, it is reversable. To remove it, open up you save file located at
C:\Users\username\AppData\Local\Introversion\Prison Architect\saves

Open up your .Prison file, and search for "RecyclingIncentive"

Set the process value from 1.000000 to 0.000000

Dave and reload your game and prison. Recycling should be not researched.

Worked for me, and now the mod is working as designed.
HAL-9000 Aug 10, 2022 @ 2:30am 
Odd, they work in the garden but not the greenhouse
HAL-9000 Aug 9, 2022 @ 11:43pm 
I've trained my prisoners but all they do is mill about in the greenhouse while they just watch the worker work?
Typpi Jul 29, 2022 @ 10:03pm 
It works fine with the new DLC
Rael_Barclay Jul 29, 2022 @ 8:28pm 
Does this mod make a ton of money in exports?
kongkim Jun 14, 2022 @ 2:23am 
Will this work with the new DLC comming later today?
Typpi Apr 8, 2022 @ 12:42pm 
@curmudgeon69 no problem!
curmudgeon69 Apr 8, 2022 @ 9:45am 
Thanks, Typpi! Worked like a charm.
Typpi Apr 1, 2022 @ 3:24pm 
I have a fix for the no equipment required:

Go to your

C:\Users\username\AppData\Local\Introversion\Prison Architect\mods\-1911517832\data

and open "reform_programs.txt" in notepad.



Remove the following lines: (Note the line before you delete as the line number will change)

11: Equipment None

34: Equipment None

49: Equipment None



This will allow the mod to function as normal, if you are using the prison forestry mod as well, this will fix that too, same with the Manufacturer 4.0 mod.



Proof of it working: https://i.gyazo.com/10d8f520cd5e141f14432d8029dadc23.png



I have also uploaded the text file here: https://www.dropbox.com/s/x7cht0u2sl9vi7c/reform_programs.txt?dl=0

You can copy and paste this into your current reform_programs.txt, or just download and overwrite the current one.



Let me know if you need help.
Nadyani Feb 26, 2022 @ 3:52am 
Same issue here for the Programs saying None in Equpment required. Clean installed this version from 3.0, have the demo installed as well as steam said it was required.
Bags77 Feb 16, 2022 @ 11:33am 
i liked this mod in the past. Unfortunately it seems to be completely broken now :(
Glitched79 Feb 9, 2022 @ 8:10am 
i have tried as many objects as i could think of and still get the no equipment message as well
TrueQ Feb 9, 2022 @ 7:53am 
i am also having trouble with getting prisoners to follow the program. It says 'no equipment'. If there is a fix pls let me know.
Warband Feb 5, 2022 @ 9:32pm 
I'm having the same issue as cookie. I cant teach the prisoners for some reason So only the gardeners do anything. It eludes to either no equipment or something else related to items not being around.
cookieiscarcked Feb 4, 2022 @ 1:45am 
mine says no equipment found for recycling programm, i have the reycling desk, garden table, compactor and trash bin in the recycling room. also put down a recycl;e worker. programme desc also says each prisoiner requires a "none". is this why it doesnt work
kongkim Jan 9, 2022 @ 9:39am 
I have a recycle room and have a recycle desk and recycle table, but there is a red marker over the Recycle Table saying it can't find working position?
Ladripper Jan 8, 2022 @ 1:21pm 
Going green is this but worse and 10$ more expensive
murgh  [author] Nov 18, 2021 @ 6:44am 
Compatible -> yes
Either use the mod or mod+dlc or dlc or none.
Panacea Sep 2, 2021 @ 5:28pm 
[quote]Puro Jun 15 @ 3:48am
Does this work with Going Green DLC? Or should I just use either the mod or DLC? If yes, which one is better?[/quote]

[quote]murgh [author] Aug 1 @ 8:11am
Yes, and it's up to you to use it.[/quote]

Yes to what? The question was actually 2 questions!! WHICH IS IT?! I AM SO CONFUSED! THE WORLD MAKES NO SENSE!!! *covers head with hands and dives to the ground, shaking.
murgh  [author] Aug 1, 2021 @ 5:11am 
Yes, and it's up to you to use it.:steamhappy:
Sisudatu Jun 15, 2021 @ 12:48am 
Does this work with Going Green DLC? Or should I just use either the mod or DLC? If yes, which one is better?
Somag May 6, 2021 @ 1:08am 
very interesting :steamthumbsup:
daba__ May 2, 2021 @ 12:29pm 
cool
Andreas Apr 25, 2021 @ 3:09am 
E.P.I.C.
Unnakapybara Apr 15, 2021 @ 7:00am 
good
true-trash Apr 12, 2021 @ 1:33am 
Great Mod, great Work!
Ash Wednesday Valentine Apr 7, 2021 @ 7:20pm 
Forgot to say thank-you!
Józef Zapała Apr 7, 2021 @ 12:14am 
good
murgh  [author] Mar 31, 2021 @ 1:21am 
Please read just below your post, I need steps to reproduce since I don't see what's bugging in the code.
Orca Mar 30, 2021 @ 7:05pm 
script debugger window keeps popping up during the game what should i do?
Triel Mar 23, 2021 @ 2:56pm 
how about a gg compability recycling bin that makes high quality fertilizer from green garbo?
TwotoolusFLY_LSh.st Mar 21, 2021 @ 9:00pm 
very good
murgh  [author] Mar 17, 2021 @ 11:59am 
You can plant the various pots around a garden control, and as long as you don't touch the plant type on the control, they will grow whatever their initial plant type was. So yea, potatoes and cabbage around 1 control is no problem.
Ash Wednesday Valentine Mar 17, 2021 @ 6:44am 
I wasn't paying attention. Only happened once and resolved itself. While I'm here, is there a way to use the different pots for what they begin by saying, or does the garden control always change their type?
murgh  [author] Mar 12, 2021 @ 4:23am 
No idea how you made that error appear, but pressing the Type button or Find new pots on the control should fix it. Did you remove some pots or something like that? I need steps to reproduce before I know what went wrong.
Ash Wednesday Valentine Mar 12, 2021 @ 1:58am 
Under R4_GardenControl

ERROR: RUNTIME ERROR : [string "..."]:875: attempt to concatenate field 'PlantType' (a nil value)
Triel Mar 9, 2021 @ 1:16am 
@kenobi15 i think thats a base game issue
The Queen Salis Mar 1, 2021 @ 8:05am 
Ah, good to know.
murgh  [author] Mar 1, 2021 @ 8:02am 
I have it all and the mod works fine, no issue there.
The Queen Salis Mar 1, 2021 @ 7:48am 
hm... it wouldn't be so difficult to imagine that going green tries to deliberately break this mod, but I can't test it (didn't buy any DLC)
murgh  [author] Mar 1, 2021 @ 7:29am 
Quite impossible, this mod doen't touch farmers at all, neither any base files which could do that. So it must be another mod, you can rule this one out.
Kenobi42 Mar 1, 2021 @ 6:24am 
Running this mod turns all my farmers into corrupt graphics in the staff list

https://i.ibb.co/C885kBV/architect.jpg
The Queen Salis Feb 28, 2021 @ 5:04pm 
good on you for still improving it.
Summord Feb 27, 2021 @ 6:32pm 
This isn't the first time they've stolen mod ideas from the workshop. Remember Island Bound? Guess who thought of helicopters first? Know about recycling? Guess who thought of it first. Recycling mod + advanced roads both offered the features added in the dlcs but with way more content its ridiculous like how u gonna rip off the mod and then add less than the original.
XVIIlouis Feb 26, 2021 @ 2:49pm 
Id feel proud if i was you, paradox loved your mod so much they decided to rip it off and make an entire DLC about it.