Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The reason is that if you use mods like the vanilla once some of them add alot of new Research with high points like 1200 or more at the start of the game.
And with it being random i often end up with only very high points Research.
Would like one of them to always be lower. as start up otherwise can take a VERY long time :)
@CaptainMuscles Please tell me if you want me to remove it. I did not find a way to message you on steam to ask beforehand.
Also having this issue now, just randomly started during a save, thought it was a file corruption issue. I'd just added a few new mods HOWEVER I tried launching without those mods and loading an older save and it's still there. Has anyone figured out what exactly causes this?
I've ALSO noticed that using dubs mint menu's to access that research tree and select the tech Semi-random research shows you can research that, but it cancels any other research project. Kinda acting like that's the research you've selected and not letting you swap.
Alternatively, I can try contributing to the fork posted a few comments ago, but I'd need some help understanding how to do it. Looking into the files, I can see the preOpen() method which loads all available projects. Would it be enough to iterate over the currentAvailableProjects list and just filter out any defs that has a "srr-ignore" tag on it? And does the ResearchProjectDef class has a method for listing it's tags?
Turns out Research Pal (at least the forked version) has an option to enable vanilla completion message, that fixes the problem.
It looks crap but at least you get a notification and know to pick something else.
I don't know which mod is the issue, but may be worth dumping this info in this mods Q&A?