Cities: Skylines

Cities: Skylines

BIG Urban Roads Constant Median Roads with solid lines (US American)
38 Comments
td-racing Dec 30, 2024 @ 2:57pm 
This entire pack is just,,,just,,, well, awesome! The roads react to the intersection roads properly with turn lane markings, auto median cuts, and traffic lights. That white stop bar that I have not seen in other network packs is a HUGE plus for US roads. These roads also color great with the Repaint 1.7.4 MOD. I have upgraded every road in my cities. One thing that surprised me is that it is missing, or maybe I didn't see it. A one lane, one way HWY on/off ramp road. I use the UK Road Project Revised as it has fencing for the guard rails, but not the same type. The vanilla joins well but the guard rails are concrete. It only really shows in the "V" in the off/on ramp. Highly recommended pack! Thank you hockenheim95, well done! Sending paypal now.
Gladiator2201 Mar 21, 2023 @ 2:30am 
Hello, do you know any incompatibility for these assets? When I try to launch the game, it crashes just before getting to the end of the loading bar. Maybe my video card? Many thanks for your help. Frustrated not using them !
the_wombat Sep 28, 2022 @ 8:26am 
Would love to see a 5+4 version of these roads
Romarus Aug 25, 2022 @ 2:43am 
:steamthumbsup:
shaydeyyyy Jan 3, 2022 @ 8:07pm 
I have a bug where a 3 way junction with traffic lights still has an RCUT and when I enable the traffic lights, the roads become glitched.
CLB314 Nov 1, 2021 @ 7:39pm 
hockenheim95 will you be using direct connection mod so that you can break the continous median even if you do not have traffic lights at an intersection?
schmip Aug 2, 2021 @ 8:23pm 
hoping to see symetric 6 lane roads and 8 lane roads to go with these <3
codewitch Jul 20, 2021 @ 3:53pm 
These work great, but I'm not sure how I would setup a U-turn without a jughandle. Any suggestions how I might get one to work in the median with a dedicated U-turn lane?

5 = U-Turn Left Straight x2 Right
3 = (opposing traffic) Left Straight Right
codewitch Jul 20, 2021 @ 3:51pm 
I would use units so it's grouped better, and start with the larger number with asymmetric roads; e.g.., 4U 5+3 (8) lane road.
Red Sugar Jul 10, 2021 @ 5:03pm 
I downloaded all the items from the collecting and the assets are appearing in my game but however everytime I start a new game I get a broken assets error. Is there a way to fix this?
williet4038 Jun 24, 2021 @ 6:08pm 
First, thanks for these great roads. Regarding the name, some of the other road packs I've used employ 2 or 3 digits that equal the total number of lanes. For instance, your 3+3 road would be a 3+2+3 road while the 5+3 would be the same. I like it because you always know the total number of lanes you're working with. But the real reason for the comment is to request that you add bus bays to your roads. I've used them on some of the other road packs and am very impressed with the improvement in traffic flow. Thanks again for these fantastic roads.
LemonsterOG Jun 18, 2021 @ 2:35pm 
@hockenheim95 -- Just a thought...

BIG Urban Roads 3+3 (6L 8W)

Where 6 is the # of lanes and 8 is the lane width.

...again, just a thought.
hockenheim95  [author] Jun 18, 2021 @ 12:42pm 
@LemonsterOG FeralNerd is right with this. I just don't know how to name it better. Because when I Release other Versions of this (6 lane Bades) in the future the naming probably will be clearer
LemonsterOG Jun 16, 2021 @ 8:21pm 
@FeralNerd -- Thanks for replying. I guess that makes sense. I just think there's somehow a better way to do that, but I get it. Thanks again.
FeralNerd Jun 16, 2021 @ 7:55pm 
@LemonsterOG - I think he's using 6L, 8L, and 10L to denote the maximum number of lanes that a particular width of road can carry. While a 3+3 is just 6 lanes, there is a 3+5 (8 lanes) that is the same width road as the 3+3 road for nice/seamless transitions.
LemonsterOG Jun 12, 2021 @ 6:53am 
@hockenheim95 -- Just an FYI -- There's a mistake in the names and descriptions of five roads included in this pack.

All of the following only have 7 lanes, but the in-game names and descriptions show "(8L)".

BIG Urban Roads 3+3 (8L) [www.dropbox.com]
BIG Urban Roads 4+3 (8L) [www.dropbox.com]
BIG Urban Roads 4+3 Solid (8L) [www.dropbox.com]
BIG Urban Roads 4+3 Grass (8L) [www.dropbox.com]
BIG Urban Roads 4+3 G Solid (8L) [www.dropbox.com]

Is it because you're counting the median as a lane?

Thanks so much for any insight you may provide.
FeralNerd Jun 11, 2021 @ 10:34am 
Could we get a 6+3 Lane Road with Concrete Median with solid lines where it is exactly the same as the 5+3 Lane Road in this pack, except that the added 6th lane is a right turn only lane?

3 incoming lanes
--Median--
2 Outgoing Left Turn Lanes
3 Outgoing Forward Lanes
1 Outgoing Right Turn Only Lane
jacobson.hall Mar 19, 2021 @ 7:52pm 
Love the assets dude! Some tram roads would tie this pack together so well
Dr.Gamer Mar 3, 2021 @ 2:33am 
hey again any tram and bike lane roads
joe-frosch Jan 31, 2021 @ 7:41am 
Hammer Straßen von Ihnen ich mag sie alles sind meine Lieblings Straßen
rhector1973 Jan 30, 2021 @ 5:25pm 
(Request) I would like the 6 lane road w/ median, zoned, without parking, exccept the median is paved, I could use it to make my city (Metropolis) have a more city feel, Thanks in advance, keep it up!
hockenheim95  [author] Jan 30, 2021 @ 7:18am 
@Legio257 This should be a problem on your Side. Did you try to reinstall the Game? This solves some issues for me!
Legio257 Jan 30, 2021 @ 7:05am 
@hocknheim95 iIt might be a MOD but I've been experimenting for awhile and can't find the source yet. The terrain is fairly level or a gradual incline, nothing crazy. It occurs throughout the road but strongest at nodes. Attached it a video to a Reddit link I made for it. THANK YOU FOR THE RESPONSE!

https://www.reddit.com/r/CitiesSkylines/comments/l8lo35/zfighting_flickering_networks_not_sure_why_any/
hockenheim95  [author] Jan 30, 2021 @ 6:38am 
@Legio257 Thank you! where exactly do you have z-fighting? There shouldn't be any. Something like this could be caused by mods. The only thing is at very high steeps the yellow part can stick out of the Median because they're overlapping
Legio257 Jan 30, 2021 @ 5:20am 
@hocknheim95 hey just wanted to say I LOVE your roads. I use them almost exclusively now. Only issue I've run into lately is some of the Urban roads that have medians are Z-Fighting (flicking). Didn't know if i was the only one.
MatteCosta Jan 30, 2021 @ 1:04am 
Very good!! thank you and amazing work!
mleach83 Jan 29, 2021 @ 2:33pm 
I can't wait to inclued it in my big city map:steamhappy:
Lextacy Jan 28, 2021 @ 6:51pm 
Will you be doing 3/2 2/3 pocket protectors?
Chris6d Jan 28, 2021 @ 12:15pm 
Hmm. Maybe I was using a different road that didn't support it then. I'll check again, thanks
hockenheim95  [author] Jan 27, 2021 @ 9:09pm 
@chris6ebThey already can
Chris6d Jan 27, 2021 @ 7:36pm 
Awesome roads! Any way the grass roads can support adding trees using Network Skins 2?
MudgeLord Jan 27, 2021 @ 4:36pm 
vera noice
Vahlee Jan 25, 2021 @ 9:31pm 
Aw hell yeah! I cannot wait to use these!
Tobi Jan 25, 2021 @ 12:55pm 
Looking forward to it 🙂
hockenheim95  [author] Jan 25, 2021 @ 12:26pm 
Yes
Tobi Jan 25, 2021 @ 12:21pm 
Are you also gonna do a 2-lane version?
Citadino Jan 25, 2021 @ 10:44am 
Nice! More options for our cities. Thanks!
Redstone Jan 25, 2021 @ 10:04am 
A really nice variant of the constant median roads.