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https://steamcommunity.com/sharedfiles/filedetails/?id=1553866321
It works with the link below.
The mod we are commenting on right now is simply a merge of two mods using the Kaedrin Launcher.
For right now we are stuck with Gypsydancer's many slot mod and the one below.
Use this one as it still works
@everyone else here- follow HazardHawk's links and use those three mods in KMM. I also threw in the "Change your capital" mod and tested by moving a capital with rakarth. Everything works as needed so essentially you can almost exactly replicate this mod. Only thing left to do is see if I can add a few extra slots to the slot mod as it has less than Jacquel's and I prefer the higher amount. Thanks again HazardHawk! You just made my week!
In this particular case, slot mod at top, mix next, landmarks next. They do not have to all be together and can have other mods between like normal
Just so anyone comes looking, for now until something changes...
Mixu Unlocker
https://steamcommunity.com/sharedfiles/filedetails/?id=1727923164
Working with Mixu Slot Unlocker
https://steamcommunity.com/sharedfiles/filedetails/?id=2371941201
Working with Mixu Landmarks
https://steamcommunity.com/sharedfiles/filedetails/?id=1972169254
Combo in proper order works with many other mods intermingled in proper order as long as nothing else changes startpos.
https://steamcommunity.com/sharedfiles/filedetails/?id=2313610014
https://steamcommunity.com/sharedfiles/filedetails/?id=1727923164
These are the three ive been using that more or less makes it the excat same as this =)
@Coatsey - problem with the mixu is no slots. Just can't play with default slots
@Gwenolric- what i'm doing to make it fail is that i'm not a mod creator. I'm just a guy that opens PFM and looks through stuff and tries to make sense of it. I can generally get good results but not with this. I've removed the startpos sections and the campaign_building_chain_slot_unlocks_table part and it still doesn't work. Theres something else in there pointing to the startpos sections or the slots section but I can't figure out what it is. A standalone version of the landmarks mod would be a godsend. All I see on here is this and ones tied to MIXU or CFU which I don't use.
@allroysaves
Guys, instead of spamming a thread, just add yourself as friend and talk there? Also, there is no need to have a startpos for this mod, as the previous standalone one was not a startpos which was great. I could add a startpos mod that I liked, now I can't.
Also, just adding new building does not require a startpos, so I don't understand what you are doing to make it fail. A landmark is just a standard building, only you put in the landmark category instead of Economy/Garrison/Magic/ect.
Now mind you, the author added a slot unlock with a startpos. So you have to make sure to remove all the unlocks on the settlements. If idk, Athel Loren has 10 slot normally and this mod makes level 5 gives 14, the game will bug out without the startpos part.
I merely open jacquel's mod with pfm and delete the "campaign" at the top, without even changing his tables' name, jacquel. i feel its pretty much plagiarism, so i only use it for myself and dont want to publish it.
@Carnage for Khaine - I'm attempting to make landmarks a standalone mod as you suggested but i can't get them to work. When I opened Jacquel's mod in PFM I pretty much just copied out everything (db, ui, text, variable something or other) but left the top thing (campaign? I think?) alone since thats where the startpos tables are. Game works fine with rakarth and more slots works (I use a 22 slot version I found called gypsy's unlocker or something like that) but the landmarks don't show up. Any help on what you did? Or did I take too much out ? Or leave something crucial behind? Thanks for any help
i guess we can use the faction unlocker version landmark mod with out an actual faction unlocker, but the db in that mod is quite messy, while jacquel's landmark mod is the most clean-cut one ive seen.