RimWorld

RimWorld

Almost There!
202 Comments
我是大神3个6 Jan 11 @ 4:52am 
合集连接 https://steamcommunity.com/sharedfiles/filedetails/?id=3151015567
下一期在做了,争取早点出来[笑哭]
Godfire Dec 23, 2024 @ 7:08pm 
o7
danzloblaha13 Dec 20, 2024 @ 1:35am 
These mods like Giddy up nd many others will really pay off now .. sometiems i got so bored of waiting for caravans to travel that i installed SRTS ship mod for these overpowered ships but then it was only trading spaceship simulator .. where you could anytime fetch supplies in settlement on other side of planet in instant ... although it was pretty expensive to build always ..
(OriginalOwl) Dec 7, 2024 @ 2:44pm 
LOL that was good
Thor Than Oct 13, 2024 @ 12:48pm 
You're at 1.4, just 0.1 away from 1.5! Almost there!!
The Dude with shogun Aug 29, 2024 @ 5:46am 
F
Nico-Sempai Jun 21, 2024 @ 10:01am 
pls, update !!!
Aeric Griffen Jun 5, 2024 @ 10:03pm 
1.5?
2962342497 May 21, 2024 @ 2:35pm 
1.5?
Техник Ральф May 10, 2024 @ 3:14am 
Играл уже около 80 часов на версии игры 1.5 с ещё примерно 30 модами. Вроде ошибок не выдавал, пока что меня всё устраивает. В мультиплеере не тестировал
Cling Apr 30, 2024 @ 2:51pm 
@Punisher2164 Thank you very much !
Limfjorden Apr 30, 2024 @ 2:07pm 
@cat2002 So great that this mod no longer depends on hugslib!
Charlizsz Apr 25, 2024 @ 1:44am 
babe I cant live without uuuuuuuuuuuuuu TAT
双尾彗星 Apr 20, 2024 @ 8:20pm 
I've become a person who can't live without this mod
QraTz Apr 19, 2024 @ 6:51pm 
It pops some deep console errors which i dont even know how to read, but for common user who wont have the dev console opened, the mod works perfectly for 1.5 as far as ive tested in 20hours of gameplay
TorMechia Apr 16, 2024 @ 4:54pm 
guys if we spam "1.5" enough we'll get the update faster
Гений Apr 16, 2024 @ 2:07pm 
@cat2002 Should we expect fork in Steam? Thanks for your effort
cat2002 Apr 16, 2024 @ 2:05pm 
I have made an experimental 1.5 update to the mod, I've created a pull request on github if you would like to merge it. https://github.com/rheirman/AlmostThere/pull/2
FallinDred Apr 15, 2024 @ 5:57pm 
i thought i heard roolo wasn't modding anymore? i would't hold my breath for an update on this one
holykek1337 Apr 15, 2024 @ 2:40pm 
1.5?
Stark Apr 15, 2024 @ 11:01am 
@Evam - But.. but.. we're "Almost There!". Nap time.
Evam Apr 14, 2024 @ 8:54pm 
God have some P A T I E N C E you lot
TGartheTeddyBear Apr 14, 2024 @ 3:53pm 
ETA on a 1.5 Update? thank you.
JT Red Hood Apr 14, 2024 @ 1:36pm 
Works 1.5 no problem for me
Emrovski Apr 14, 2024 @ 1:26am 
1.5 pls
a cat named tom? Apr 13, 2024 @ 11:00pm 
1.5 plz
Soarin Apr 13, 2024 @ 10:25am 
1.5))))
secsky2 Apr 12, 2024 @ 5:54am 
1.5....
MAx0N Apr 12, 2024 @ 4:15am 
1.5
Raider1 Apr 11, 2024 @ 11:11pm 
please update to 1.5
FireSloth Apr 11, 2024 @ 9:34pm 
Following for 1.5 update news.
NameHere Apr 11, 2024 @ 5:53pm 
1.5?
Marty in the multyvers Apr 11, 2024 @ 3:44pm 
1.5?
Kapsaicyna Apr 11, 2024 @ 12:54pm 
1.5?
Chicken Plucker Apr 3, 2024 @ 3:58pm 
Really took this for granted, its a deafening absence. I know it will be updated soon, but its frustrating to not see in the base game, cause this mod actually saves you from a lot of nonsense.

"Oh, Onesan is gonna bleed to death in 2 hours? But the sun hasn't risen yet! I gotta get my beauty sleep!"
VitaKaninen Jan 4, 2024 @ 5:54am 
Is there any possibility to add a "force eat" button?

What I need most when caravaning is to have all my pawns properly rested, relaxed, and full of food before entering a tile. As it is now, there is usually one or more pawns that need to eat as soon as they enter, and they get the "eat without a table" debuff right off the bat. Waiting around does not help because it just makes all the rest of the pawns hungry as well.

I need to be able to force everyone to top up their food meter before entering the tile so that everyone is in sync. Thank you.
shek Dec 30, 2023 @ 2:27pm 
If this mod really does not work with set up camp like some people are saying, can you please for the love of god, elaborate?
盜愺 Nov 19, 2023 @ 2:46am 
Hello, I found that when I send out more than two expedition teams, if I set any of the expedition teams to rest in place and the other expedition team does not rest in place, the two expedition teams will repeatedly switch between rest and action, and the roles of the expedition team will also switch between sleep and wakefulness repeatedly, and only when all the expedition team command settings are the same, it will work normally
When I found the problem, I suspected that it was a mod conflict, so I only opened this one mod to test, but the problem persisted
Jackledead Sep 30, 2023 @ 3:58pm 
This works great with Set Up Camp, don't listen to them.
ZX Zero Sep 28, 2023 @ 5:36am 
This works with vehicles caravans?
saintbrutal Sep 20, 2023 @ 7:06pm 
@G~

i use set up camp and this mod, works fine for me
G~ Aug 22, 2023 @ 3:56pm 
This mod seems to be currently incompatible with "Set Up Camp".
lloki Aug 5, 2023 @ 4:13am 
We need non HugsLib version.
Sargalis Jul 4, 2023 @ 10:44am 
Hello, just wanted to inform of some mod abuse I've found.

The loophole appears when using Mile's mod Roads of the Rim (https://steamcommunity.com/sharedfiles/filedetails/?id=2280318231&searchtext=Roads+of+the+rim) .

If you turn on caravan options from: "Almost there!" or "Never rest", you will continue to build the road regardless while your caravan will be recovering as if they are resting essentially allowing you to rest and build roads simultaneously.
Lennybolt7 Apr 7, 2023 @ 9:16pm 
Same issue as Righty. Always at night time. There's not actually an error in the console when this happens strangely enough. I know Roolo's busy with Cursed Crew, so not expecting a fix right now, but hopefully in the future something can be worked out.
GULÉ🏠 Apr 3, 2023 @ 11:37am 
Any idea why my caravans switch from moving to resting every second sometimes? Right now at 6h
lobotomized larry Mar 16, 2023 @ 4:35pm 
WERE HALFWAY THERE OOOOOOOOOOOOOHOOOOOOOOOOOO
Man Sacs Feb 12, 2023 @ 1:27pm 
If you have HugsLib loaded after AlmostThere it will break. fixed it for me