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RimWorld

Vanilla Factions Expanded - Mechanoids - Auto-Mortar Shell Choice Patch
33 Comments
Alexander The Great May 10, 2024 @ 5:47pm 
byeah
Marty in the multyvers Apr 14, 2024 @ 12:05pm 
1.5
pakman Sep 28, 2023 @ 1:42pm 
If I select multiple auto-mortars, the GUI tab at the bottom moves to the right (as if there are invisible options selected for each mortar). Just an FYI
legodude17  [author] Mar 20, 2023 @ 12:54pm 
@The last Eternal: I have no idea.
That Defensive Guy Mar 19, 2023 @ 5:17pm 
I know, funny question. Does this work with CE?
Petey Pan Feb 15, 2023 @ 11:29am 
moving it right under fixed the issue thanks! Looks like the RimPy auto sort doesn't read this properly - may need to hand sort some other mods as well. thank you for the fast response!
legodude17  [author] Feb 15, 2023 @ 10:22am 
@Petey Pan: Can you post a full log? Also, you could try moving this mod right under its dependency.
Petey Pan Feb 15, 2023 @ 8:59am 
Anyone else getting this error? Is it possible I have a load order issue? I'm using RimPy's in-built sorting system.

[Vanilla Factions Expanded - Mechanoids - Auto-Mortar Shell Choice Patch] Patch operation Verse.PatchOperationConditional(/Defs/ThingDef[defName="VFE_Turret_AutoMortar"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2370696994\1.4\Patches\VFEM.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)

Bunch more lines about System.Threading
VelxraTV Oct 30, 2022 @ 8:40pm 
Thank you!
legodude17  [author] Oct 30, 2022 @ 7:33pm 
Updated to 1.4!
VelxraTV Oct 21, 2022 @ 3:19pm 
Please update to 1.4
Shavius Apr 5, 2022 @ 2:12pm 
Thx
legodude17  [author] Apr 5, 2022 @ 2:03pm 
@Shavius: If it uses the same system as vanilla, then yes. If it uses a custom system (like VFE - Security or the O21 shields), then no.
Shavius Apr 5, 2022 @ 6:09am 
Does the smart shield tactics also work for modded shield equipment?
legodude17  [author] Feb 8, 2022 @ 10:01pm 
@★Star★: No I just am working on other things. Should still work fine.
★𝓢𝓽𝓪𝓻★ Feb 8, 2022 @ 11:36am 
Bump is this dilapidated?
Nianor Sep 11, 2021 @ 2:58pm 
Never mind, that actually seems to have been a result of a negative interaction with Mortar Accuracy.
Nianor Sep 11, 2021 @ 1:18pm 
@legodude17 You still active? I love the idea of this, but it's kinda buggy, it half-works with the other auto-mortar mod in that it lets you load all compatible shells, but it breaks their descriptions and UIs when said other types of shells have been loaded. I'd love a full patch, but sadly I can't use this in the current state.
Kedi Jun 22, 2021 @ 9:57pm 
@legodude17 Nice mod, been using it since it came out, but recently the auto-mortar from VFE is not auto-firing on enemies when they appeared on the map (Yes, I'd uncheck Hold Fire). I tried to remove this patch from the mod list and rearm auto-mortars and they auto-firing as expected.
legodude17  [author] Mar 12, 2021 @ 11:55am 
@ZJK Will be fixed in next update.
Akkadon Mar 4, 2021 @ 9:49pm 
Sounds like a mod to keep my eye on. Once those planned features are all figured out, I'm so there!
Viper Jan 29, 2021 @ 6:14pm 
ok thanks
legodude17  [author] Jan 29, 2021 @ 1:55pm 
@Viper Mortar Accuracy shouldn't touch these at all, since it only applies to manned mortars.
Viper Jan 29, 2021 @ 4:26am 
legodude, will the smart targeting feature of this mod conflict or be compatible with Mortar Accuracy mod?
Robosium Jan 25, 2021 @ 7:36am 
I was wondering if a similar thing could be done to the rocket turret from vanilla expanded security module? Maybe tie them into your reloadable heavy weapons mod even?
legodude17  [author] Jan 24, 2021 @ 11:59pm 
@Robosium Smart Targeting update is now live! Have fun with automatic firefighting and other features!
Robosium Jan 23, 2021 @ 2:07pm 
while you're at it maybe make it so that emp is only shot at enemies capable of being stunnd by it and incendiary shells only fired at enemies who can burn
legodude17  [author] Jan 23, 2021 @ 1:44pm 
@Robosium 1) No, but that's a really good idea. I'll look into it. 2) Yes
Robosium Jan 23, 2021 @ 1:39pm 
two questions:
Do firefoam mortars automatically target fires?
Can you load in multiple different shells in one mortar for a "chaos" bombing?
BrenTenkage Jan 23, 2021 @ 10:57am 
YES
YES OH GOD YES!
because I seriously want to have a line of these armed with nothing but napalm mortars...or those horrible gas shells LOL
HAMMERFALL314 Jan 23, 2021 @ 7:26am 
Three:steamhappy: words: Automated Fire Suppression
Yucky_Yak Jan 23, 2021 @ 1:25am 
Thank you my guy, now i can gfinally throw away the manual mortars and fully embrace the automation!