Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Dei No Reforms
93 Comments
2081015168 Mar 1 @ 7:55am 
why pat is not useful
Vitatious May 25, 2024 @ 2:22am 
Hello everyone. I've made a new DEI reform mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3253931069
lwhのsama Mar 27, 2024 @ 7:35pm 
所有AI派系改革最多在4回合。
玩家需要在4回合后在军事科技中研究蓝色科技。:steamthumbsup::steamthumbsup:
Average Gary  [author] Aug 15, 2023 @ 4:07am 
Sorry, I don't mod anymore
Drwdae Aug 14, 2023 @ 11:50am 
Hi Gary, can you please update this mod for Rome and Persians?
Average Gary  [author] Mar 17, 2022 @ 3:20am 
No problem!
*NFN* Braktologisk institutt Mar 16, 2022 @ 4:09pm 
Ye I saw, meant to delete the comment sry
Average Gary  [author] Mar 16, 2022 @ 1:11pm 
Already have, look in the description;)
Lys Albus Mar 13, 2022 @ 6:30pm 
thank you very much!
Average Gary  [author] Mar 13, 2022 @ 3:14pm 
I will try!
Lys Albus Mar 13, 2022 @ 8:36am 
Do you think you can update it please? :)
Lys Albus Mar 13, 2022 @ 8:31am 
i think you mod doesn't work with 1.3 update
Lys Albus Mar 13, 2022 @ 8:30am 
with seleucids
Average Gary  [author] Mar 13, 2022 @ 4:14am 
With all the factions or one specific?
Lys Albus Mar 12, 2022 @ 12:07pm 
not working anymore, please update
Average Gary  [author] Jan 9, 2022 @ 11:22am 
ah that explains a lot, thanks!
dontaskwho Jan 9, 2022 @ 4:33am 
blue tech is civil tech lol. there is no blue military tech
Maketh Dec 22, 2021 @ 12:56pm 
thanks bro
Average Gary  [author] Dec 22, 2021 @ 8:54am 
uhm i will look into it
Maketh Dec 22, 2021 @ 6:10am 
only dei
Average Gary  [author] Dec 20, 2021 @ 5:38pm 
do you have any other mods active?
Maketh Dec 20, 2021 @ 1:03pm 
yes i did
Average Gary  [author] Dec 17, 2021 @ 9:59am 
Did you use a new safe and did you put it above the DeI mods when starting a new safe?
Maketh Dec 17, 2021 @ 5:30am 
I do not know why maybe i am doing smth wron but it does not work for Armenia. I mean i do nat have technologies that aneble raforms
Spencer Oct 24, 2021 @ 10:46am 
Thanks! :)
Spencer Oct 21, 2021 @ 11:53am 
I would love a mod that makes the Roman reforms earlier.
Turn 50 for Imperial?
Then just leave the AI having the default DEI reforms for other nations.
I just enjoy the idea of even just starting off Imperial and going against everyone.
(Yes it would be very unbalanced)
Average Gary  [author] Oct 18, 2021 @ 12:35pm 
I don't know how to add new units to DeI, the only thing I can do is add units from other factions
Vaskonios 3 Oct 18, 2021 @ 9:36am 
I was thinking, could you make Iberian archers units? I know the Iberians were not known for archery traditions, they used it for hunting mostly, it could be Balearic models with bows
It is still more realistic than germanic pikemen which never really existed in antiquity

(Bow is important for my strategies, it is hard to burn ships or wooden war machines with stones slings (Iberian factions), and i don't want to rely on expensive and far away foreign archers to do that, could you add them or think about it?)
Average Gary  [author] Oct 16, 2021 @ 10:36am 
Aristoxenus: Yes
Spectre: Yes that is possible, but i think its will be unbalanced. But if you want a mod that does that just ask!
Spencer Oct 16, 2021 @ 2:59am 
Is it possible to make player only versions? Or would that have to be specifically coded for each player faction/ a specific mod per faction?
Vaskonios 3 Oct 15, 2021 @ 8:50pm 
Including in DEI mods?
Average Gary  [author] Oct 15, 2021 @ 5:59pm 
Only units and sometimes game mechanics like reforms
Vaskonios 3 Oct 15, 2021 @ 3:14pm 
You make units,maps, overhauls?
Average Gary  [author] Oct 15, 2021 @ 5:22am 
Nope, just an normal modder ;)
Vaskonios 3 Oct 14, 2021 @ 3:11pm 
Nice, btw are you one of the makers of that mod of DEI?
Average Gary  [author] Oct 13, 2021 @ 4:12am 
yes, Reform units are in the custom battle :)
Vaskonios 3 Oct 12, 2021 @ 7:06pm 
Oh dammit!
Are the new units for lets say the Edetani or the Sweboz are in the custom battle mode?
Average Gary  [author] Oct 12, 2021 @ 11:06am 
Yes it you should unlock new units.
No, it isn't save game compatible, as said in the description.
Vaskonios 3 Oct 12, 2021 @ 8:35am 
By "working" i should have access to new units after researching that technology, right?

Well they are one of the last mods i took for DEI
You said it was save game compatible, right?
Average Gary  [author] Oct 12, 2021 @ 2:19am 
It should work, did you put it above the DeI mods?
Vaskonios 3 Oct 11, 2021 @ 8:47pm 
I was playing as the Sweboz, I forgot to research Reforms (1 turn) technology until now (more than 50 turns) I realized i didn't have access to new troops for the Sweboz. Is it a lag, a bug or something? I often see the civilized nations having Military Reforms. Does it affects only the Civilizations and not the barbarians? What i shall do to have access to new troops after constructing all military barraks/horse buildings ?
Average Gary  [author] Oct 10, 2021 @ 12:45pm 
I do not completely understand the problem. It should not matter when you research the reform tech, reforms will happen when you have researched the purple tech.
♔Old Dragoon♔ Oct 10, 2021 @ 9:47am 
Average Gary, I am still having a little issue with some Thorax and Thueros units not saying need different reform for my Carthage camp. I want to make sure I did the start of the campaign correctly to correctly enact your mod.

I first clicked on Logistics which took 4 turns to complete, because that is all you can do, then I clicked on the Purple Theuros Upgrades which shows 1 Turn. Then you are supposed to click on Thorax Upgrades, right?
♔Old Dragoon♔ Oct 4, 2021 @ 4:49pm 
@Average Gary, I figured it out. I had to delete some other mods until got past the 4-6 turns thing and bam it seems to work fine now. Thank you!
Average Gary  [author] Oct 4, 2021 @ 11:12am 
Nope, it isn't. Did you put it above the DeI mods and did you start a new campaign?
♔Old Dragoon♔ Oct 4, 2021 @ 10:33am 
I'm not seeing it work for Carthage, is that normal?
Average Gary  [author] Sep 28, 2021 @ 7:38am 
Yeah
Vaskonios 3 Sep 27, 2021 @ 3:56pm 
I thought only the Greeks and the Romans could reforms, if I play as the Edetani all i have to do it is to research that technology and il get the new units and with this mod, in only 4 turns?
Average Gary  [author] Sep 27, 2021 @ 6:15am 
It's based on historical reforms in nations armies. In DeI the reforms changes nations unit roster, the more advanced units become available. In vanilla DeI the reforms take a lot of turns to become available (100+) this mod changes it to the start of an campaign.