Left 4 Dead 2

Left 4 Dead 2

L4D2 "Realistic" Custom Weapon Scripts
6 Comments
Nate  [author] Mar 20, 2023 @ 8:08pm 
@Aibadenshi
I see. Not exactly what I had pictured as far as a direct comparison... I mean I guess I could just copy/paste the values from the spreadsheet.
Aibadenshi-Sensei Mar 20, 2023 @ 3:39am 
The Obo Weapon Scripts did it and all of them was clear as day and i know what was change.
https://steamcommunity.com/workshop/filedetails/?id=1139858311
Nate  [author] Mar 13, 2023 @ 11:19pm 
@Aibadenshi
If you can figure out a way to do that, I'm all for it. Nothing I did looked particularly pretty.
Aibadenshi-Sensei Mar 13, 2023 @ 4:44am 
It`s would be cool to see the stats change at the desc instead of clicking on the image or a spreadsheet.
Nate  [author] Sep 19, 2022 @ 10:20pm 
@Phyne
No problem and thanks for the comment. They're certainly not perfect. But I'm still trying. I'll be making more at some point... got busy with life. But it is indeed gratifying to see a game with such a robust workshop and so many ways to customize and add variety to a decade old plus game.

Feel free to send me an invite I still need to get some expert campaigns done!
Phyne Sep 19, 2022 @ 7:20pm 
Maybe a little late, can't remember if I commented somewhere else when my group was last playing L4D2 a couple years ago, but all of these scripts have been instrumental in breathing endless life into the game. I've been pairing packs of weapons together thematically with campaigns for my friends and I to play, and with a little extra tweaking of balance myself to your scripts, we have a brand spanking new set of weapons that behave uniquely.

We're gonna jump back in for some more campaigns soon and I will be using these extensively once again. Thanks a bunch man.