RimWorld

RimWorld

UltimateRaids
27 Comments
Vanquisher02 Jul 19 @ 12:38pm 
@polios3 ah ! this what i'm looking for as alternative mod ! thx a lot ! your mod was a master piece even if the game was no designed for allow so many people in single raid before 1.6
polios3  [author] Jul 19 @ 12:34pm 
Ultimate Raids mod WILL NOT BE UPDATED TO 1.6! i'm not even using my own mod anymore as "Unlimited Threat Scale" is just better at being my mod, less problems, less bugs etc.
polios3  [author] Jul 19 @ 12:33pm 
@Vanquisher02 , nope. it's old and not very good piece of code. just use "Unlimited Threat Scale" mod. there is option in mod settings to uncap threat points and wealth curves
Vanquisher02 Jul 19 @ 11:48am 
1.6 ?
polios3  [author] Aug 19, 2023 @ 10:02am 
@UNCLELOZZY If I remember correctly, there is an option in DEV mode to summon a Raid which does not have a pre-set size. I just don't remember where exactly. I guess it was in "Spawn Incident" -> "Enemy Raid"???
UNCLELOZZY Aug 19, 2023 @ 9:16am 
Please add this to Dev mode. I need BIGGER raids to hurt me.
polios3  [author] Feb 15, 2023 @ 10:04pm 
no, i can't
A V.O.I.D Representative Feb 15, 2023 @ 2:48pm 
One question. can you add this to dev mode please
Ethan Dec 12, 2022 @ 11:13pm 
this is my favorite mod
Don't hack it Oct 24, 2022 @ 8:24am 
1.4?
polios3  [author] Sep 7, 2021 @ 10:38pm 
@gredeniand no. rimworld don't even use 10-20% of your CPU. Rimworld use only 1 thread from your CPU. you have many threads in your CPU. example: i3-9300 have 4 threads. so rimworld can't use more then 25% of CPU on i3-9300.
gredeniand Sep 7, 2021 @ 6:35pm 
My computer would catch on fire from 1000 raiders
troxism Aug 23, 2021 @ 10:29pm 
Thank you for the update :)
polios3  [author] Aug 23, 2021 @ 6:13am 
NOW is for 1.3. enjoy
polios3  [author] Aug 23, 2021 @ 4:50am 
yes. this mod is NOT for 1.3
troxism Aug 11, 2021 @ 4:52pm 
In 1.3/Ideology with this mod enabled, the game doesn't seem to actually spawn raids/quests (not 100% sure on the quests, could be RNG), and constantly throws this error until the debug log is maxed out:


System.MissingFieldException: Field 'RimWorld.Storyteller.difficultyValues' not found.
at UltimateRaids.UltimateRaidsUtility.Prefix (RimWorld.IIncidentTarget target, System.Single& __result) [0x00001] in <6bb6e32fbb394ede904387892c611a4c>:0
at (wrapper dynamic-method) RimWorld.StorytellerUtility.RimWorld.StorytellerUtility.DefaultThreatPointsNow_Patch1(RimWorld.IIncidentTarget)

Also the game throws a different error whenever you try to open the 'Do incidents' (first one on the list) dev menu and a few others (and the sub menu doesn't pop up), but I am pretty sure this is related to the former issue.

Disabling this mod fixes both issues.

Would be nice to see a fix if possible as I haven't been able to find any other mods with similar functionality.
polios3  [author] Jul 4, 2021 @ 12:53am 
@Cheol nothing for my mod. my mod only change max raid points. when you turn off ""wealth-independent progress mode" your raid points is taken from "time" -> "how much days your colony is Alive". i only change MAX. i don't change anything else.
Cheol Jul 3, 2021 @ 2:06am 
What happens when I turn off the "wealth-independent progress mode" in the storyteller setting?
RΞΛPΞRisONLINE Jan 22, 2021 @ 7:49am 
Update: Polios3 helped me figure out the problem. If you are using Rimthreaded and the raid becomes too big, the RT thread will timeout and cancel out the raid. To fix this, increase the RT thread timeout in the mod settings.
polios3  [author] Jan 22, 2021 @ 7:48am 
I and @Reaperisonline test my mod with RimThreaded, this is compatible, but you need set bigger timeout. Big Raids take too long time to generate :D
RΞΛPΞRisONLINE Jan 22, 2021 @ 3:19am 
Hello, ive been playing this with Rimthreaded. Your mod seemed compatible between the 17th and 21th, however today i loaded up my save and encountered an issue. I am playing with Rimthreaded and WaveSurvival. However when the next raid comes, the thread restarts and the game is unable to spawn the raid. Looking at your changelog, i dont see anything 'big' that could affect this behaviour...I deleted UltimateRaids from my list and raids seemed to work again.
could you post a link to the old version? I want to test if its something I did or if in fact something became incompatible.You can also contact me in the RT discord.
Kocur Jan 21, 2021 @ 3:11am 
Dobra robota polios
Holgast Jan 18, 2021 @ 5:38am 
no; I didn't see anywhere that your assembly was referenced in xml, but that makes sense if it just hooks into something hardcoded.
polios3  [author] Jan 17, 2021 @ 10:36pm 
0Harmony.dll? You don't need to put this in your mod. users only need to install Harmony as a standalone mod for All other mods that use it.
Holgast Jan 17, 2021 @ 4:50pm 
Oh, I see. I didn't see the assembly called anywhere but that makes sense.
polios3  [author] Jan 17, 2021 @ 6:58am 
@Holgast , yes, this assembly IS this mod. MaxPoints are hardcoded in rimworld Assembly-CSharp.dll so i need to use harmony to patch this hardcode.
Holgast Jan 17, 2021 @ 6:34am 
What does this need Harmony for? You've included an assembly but it doesn't seem to do anything?