Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Did you ever find a fix for the "?INT?WOTCIRIDARTEMPLATEMASTER.HELP?" issue?
Template Master has been updated with functionality to create and edit ability trees and stat progression for soldier classes. This is something you can do with base game config, but it's super annoying due to overcomplicated syntax. Template Master simplifies things. Usage is explain in documentation.
https://steamcommunity.com/sharedfiles/filedetails/?id=2363090327
Try StatLabel = "PierceLabel"
+Edit_X2AmmoTemplate = (T = "HollowPointRounds", P = "UIStatMarkups", OP = "Append", UIStatMarkup = (StatModifier = -2, StatLabel = "Armor Pierce"))
I'm guessing "Armor Pierce" changed to something else? If so, what would the new name be?
Thanks for the lightning answer!
I wasn't sure, I hoped that the ability templates went under some of the categories listed...
I use your mods and Boundr already and you do a great job, it's just a little thing I wish to change but is not supported by any of your mods sadly, I'll have to learn to use the modding tools myself. Thanks again for your work.
Hi. No. If it was possible, it would've been mentioned in the description. You can edit some aspects of abilities with the Ability Editor mod.
Is it possible to edit ability templates with this mod?
I still don't know what this mod does.
If I don't create mods, does it mean I shouldn't install this?
Sorry for the late response. There's no easy way to copy entire template atm.
One question though on how to properly use it. Is there an easy way to make a copy of an existing template? I.e. make a copy of the normal pistol so you only have to change a couple of values instead of setting all properties yourself? Couldn't really find it in the documentation. Only how to take single values from a donor template.
Template Master currently cannot modify or create character templates, it cannot do anything that has to do with units.
do you have any advice on the topic? it doesn't seem obvious how i would do this from your documentation
The RPGO perk "needle grenades" for grenadier would not work when this mod is activated.
And the perk would work again when this mode is deactivated.
It's listed in the description, so yes.
> Does it support changing weapons to new custom categories?
It makes no difference whether a weapon category is custom or not. Weapon category is just a name property on weapon templates. Yes, this mod can edit it.
+Edit_X2WeaponTemplate = (T = "SustainingSphere", P = "Cost",\\
Cost = (ArtifactCosts[0] = (ItemTemplateName = "CorpseAdventPriest", Quantity = 1),\\
ArtifactCosts[1] = (ItemTemplateName = "MindShield", Quantity = 1),\\
ResourceCosts[0] = (ItemTemplateName = "Supplies", Quantity = 55)))
или
+Edit_X2WeaponTemplate = (T = "SustainingSphere", P = "Cost",\\
Cost = (ArtifactCosts[0] = (ItemTemplateName = "CorpseAdventPriest", Quantity = 1),\\
(ArtifactCosts[1] = (ItemTemplateName = "MindShield", Quantity = 1),\\
(ResourceCosts[0] = (ItemTemplateName = "Supplies", Quantity = 55)))
?
Cost = (ArtifactCosts[0] = (ItemTemplateName = "CorpseAdventPriest", Quantity = 1),\\
Cost = (ArtifactCosts[1] = (ItemTemplateName = "MindShield", Quantity = 1),\\
ResourceCosts[0] = (ItemTemplateName = "Supplies", Quantity = 55)))
Cost = (ResourceCosts[0] = (ItemTemplateName = "Supplies", Quantity = 10),\\
ResourceCosts[1] = (ItemTemplateName = "AlienAlloy", Quantity = 2)))
Можно использовать ArtifactCosts вместо ResourceCosts, разницы нет.
I'll think about it. I could use such a functionality myself, though it's usually simpler to set up through script.
I feel like you're confusing sockets (points in 3ds space for 3d models to attach to each other, such as visual weapon upgrades to weapons, or weapons to units) with upgrade slots.
You can already add upgrade slots to any equippable item through config for Highlander:
https://x2communitycore.github.io/X2WOTCCommunityHighlander/strategy/NonWeaponUpgradeSlots/#nonweaponupgradeslots
WSR was developed for a specific purpose: reskinning weapons, other commands were added over time as needed or requested, without much thought put into keeping things consistent.
Template Master was developed as a general-purpose tool for editing templates, primarily for myself and other modmakers, without any care being put into making it user-friendly.
They are different mods with different philosophies.
You can also check if this folder exists (where this mod should be downloading into), and if yes, then delete i.
..\steamapps\workshop\content\268500\2363075446
Recently I heard someone else having a similar issue, and the only thing that helped them is nuking the entire workshop folder, though obviously that will reset and changes you made to mods' configs, if any.
This problem is not caused by anything specific to this mod, it just happens sometimes with Steam.
Close the launcher, restart PC, start Steam, unsubscribe for the mod, wait a minute, subscribe to the mod, wait a minute. Start the launcher.
If the mod is still not there, go to launcher's Options menu and select "Show hidden mods". If the mod appears then, you can right click on it and select "Unhide".
Read mod description / documentation. It's probably going to be too complicated, though.