Tabletop Simulator

Tabletop Simulator

Dune - Imperium (Discord Community Edition)
32 Comments
XorKaya Dec 5, 2021 @ 1:26pm 
Include the expansions! This is by far the best mod for this game out there. I'll send you some moneys if it helps!
NetDuke Dec 2, 2021 @ 2:05pm 
how come! ? :)
Paul  [author] Dec 2, 2021 @ 10:00am 
I doubt it. :-(
NetDuke Nov 26, 2021 @ 2:07am 
Any chance this will include the expansion?
Paul  [author] Feb 7, 2021 @ 12:49am 
KarateSnoopy that's amazing. Thank you!:steamthumbsup:
KarateSnoopy Feb 6, 2021 @ 3:01pm 
Here's a higher res center board with the black lines in the middle photoshopped out:

https://imgur.com/8rolkdj.jpg

To switch, right click the board, choose Custom and change the image link.
Paul  [author] Jan 31, 2021 @ 1:21am 
Cheers.
ShadowShanks45 Jan 31, 2021 @ 12:53am 
The league of Catan mod uses counters and they go up or down depending on the amount of cities and settlements on the map. No idea how's its done though. I'm part of the discord that made the mod, they seem friendly if you want I'll send you their discord link.
Paul  [author] Jan 31, 2021 @ 12:50am 
Cheers ShadowShanks.

Since I've used counters for the resources I'm not sure how to automate them in TTS. If anyone has a way to do it please let me know. I guess there must be a way to set a script zone on those spaces and if no object there then plus 1 to those bonus spice counters.
ShadowShanks45 Jan 30, 2021 @ 10:39pm 
Awesome mod by the way, thanks.
ShadowShanks45 Jan 30, 2021 @ 10:38pm 
Don't know if this has been brought up. But next round button, doesn't add spice to places where agents haven't been on the great flat, hagga basin and imperial basin.
Paul  [author] Jan 30, 2021 @ 2:06pm 
Hey Hoozer,

Yes, sorry forgot to change the hand colour. I'll get it sorted ASAP.
Hoozzer Jan 30, 2021 @ 1:55pm 
I love the changes, definitely using this version from here out.

I like the change of orange to yellow, but could you also change the player color to match? It's still set to orange. You can do this by going to Zones > hands > left click on orange zone and change to yellow.
Popper Jan 30, 2021 @ 12:45pm 
10/10 response time to modding requests. Would make suggestions again :steamthumbsup:

well done MunstertSlayer, it looks good with yellow.
Paul  [author] Jan 29, 2021 @ 2:36pm 
XorKaya my next plan is to setup the Conflict deck. I'm not so experienced with scripting so I'm not sure if I'll have the time/sanity to work out a full solo scripted setup etc.

The yellow player that Popper has suggested will be next priority. Started switching it over and it looks good so far.
XorKaya Jan 29, 2021 @ 2:25pm 
Would love to have a scripted setup for this mod.
Paul  [author] Jan 29, 2021 @ 9:35am 
Hmm yeah good point Popper.

Leave it with me I'll put that on the to-do list.
Popper Jan 29, 2021 @ 2:37am 
Would it be at all possible to change the "orange" team color, to a different color?`

You have every color in the universe at your disposal, yet you chose two similar colors (red & orange). Its also similar to the color of all the Spice buttons.

You could try Yellow, the obvious complimentary color to RGB.
Paul  [author] Jan 28, 2021 @ 8:46am 
'Next Round' button now flips next conflict card.
Paul  [author] Jan 27, 2021 @ 10:15am 
'Next Round' button added.

Resets Agents, Swordmasters, Mentat, Troops in conflict and combat markers.
Paul  [author] Jan 20, 2021 @ 7:26am 
Added some extra QOL scripted buttons.

- Discard all revealed cards to discard pile (best to place Intrigue cards next to the draw pile)
- Flip discard to deck and shuffle.
Werewolf Kai Jan 16, 2021 @ 7:43pm 
For Minor Gripe #1 - placing all cards at once: I know there's a script in one of the Marvel Legendary mods that has this built in using numpad5, for example. It places them splayed-right, so not ideal to see the card bottoms, but I'm not quite sure how to tweak something like that either.
Paul  [author] Jan 15, 2021 @ 7:14am 
@Bilbut

3. Is it possible to use a grid for the influence cubes as you did for the victory points disks ?

Done.
Paul  [author] Jan 12, 2021 @ 7:54am 
Hey Bilbut,

1. I'm trying to get my head around scripting in TTS but if I can deconstruct another scripted mod I will try and add more functionality. I've yet to try Solo on TTS mainly played with friends and found I could tweak a few other mods to suit what I think would cut down playtime a little.
2. I suggested this counter idea to a friend but they think people might have a lapse in concentration when say adding to one supply counter and adding to the garrison/warzone area.
However I've yet to see if this would be an issue.
3. I could add a grid and see if this works, I was concerned the player cube on the left would cover the reward on the track if it was on a grid. We could always try it and see what folk think?

Anyway have fun. Jump on the discord channel for a game!
Bilbut Jan 12, 2021 @ 5:09am 
I just tried your mod with 2 bots. It is working really great, and the ressources counters are much appreciated. I just have some small remarks/questions:
1. Is there a way to indicate when the bots should get their swordmaster pawn ? In another mod, there is a script that put them horizontally at the right place in the conflict cards deck.
2. Is it possible to have some kind of counter for the troops ?
3. Is it possible to use a grid for the influence cubes as you did for the victory points disks ?

But as it is today, it is already an excellent mod. Thank you for the work !
Paul  [author] Jan 11, 2021 @ 12:01pm 
Hey thanks for the feedback.

Major gripe: I'll sort this!
Minor gripe #1: Yeah, I've found placing them in one at a time works best, if I can sort something I'll work on that
Minor gripe #2: I will add a trash can.
Purplekjw Jan 11, 2021 @ 11:53am 
I just made the switch from the most popular mod to this one today. I absolutely love it, I just have one major gripe and two minor gripes.
Major gripe: The cubes on the influence track are snapping to the centre of the alliance token area when trying to move them up the last 3 spaces on the track.
Minor gripe #1: Can't drop my whole hand into the reveal zone without it piling all the cards into one snap position.
Minor gripe #2: No dedicated trash pile.

But yeah, this is my new go-to for Dune. It's really great.
Paul  [author] Jan 11, 2021 @ 1:40am 
Added a Discord server to help folks get some games in.
Hoozzer Jan 10, 2021 @ 8:37pm 
It was an issue on my end.

Sent you a friend request, we should totally get a game in!
Paul  [author] Jan 9, 2021 @ 11:46am 
Hmm, I'll have a look. I use Cubeupload for the bits I put on and just borrowed from your mod and the uncle chap.

We should maybe start a wee discord channel and get a game sometime!
Hoozzer Jan 9, 2021 @ 11:27am 
Love the look of this!

Though I am getting an error when trying to load it up. Did you make sure to upload all new assets to the steam cloud?
Paul  [author] Jan 8, 2021 @ 7:42am 
Added click counters for the resources in the game rather than moveable objects.