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Een vertaalprobleem melden
https://imgur.com/8rolkdj.jpg
To switch, right click the board, choose Custom and change the image link.
Since I've used counters for the resources I'm not sure how to automate them in TTS. If anyone has a way to do it please let me know. I guess there must be a way to set a script zone on those spaces and if no object there then plus 1 to those bonus spice counters.
Yes, sorry forgot to change the hand colour. I'll get it sorted ASAP.
I like the change of orange to yellow, but could you also change the player color to match? It's still set to orange. You can do this by going to Zones > hands > left click on orange zone and change to yellow.
well done MunstertSlayer, it looks good with yellow.
The yellow player that Popper has suggested will be next priority. Started switching it over and it looks good so far.
Leave it with me I'll put that on the to-do list.
You have every color in the universe at your disposal, yet you chose two similar colors (red & orange). Its also similar to the color of all the Spice buttons.
You could try Yellow, the obvious complimentary color to RGB.
Resets Agents, Swordmasters, Mentat, Troops in conflict and combat markers.
- Discard all revealed cards to discard pile (best to place Intrigue cards next to the draw pile)
- Flip discard to deck and shuffle.
3. Is it possible to use a grid for the influence cubes as you did for the victory points disks ?
Done.
1. I'm trying to get my head around scripting in TTS but if I can deconstruct another scripted mod I will try and add more functionality. I've yet to try Solo on TTS mainly played with friends and found I could tweak a few other mods to suit what I think would cut down playtime a little.
2. I suggested this counter idea to a friend but they think people might have a lapse in concentration when say adding to one supply counter and adding to the garrison/warzone area.
However I've yet to see if this would be an issue.
3. I could add a grid and see if this works, I was concerned the player cube on the left would cover the reward on the track if it was on a grid. We could always try it and see what folk think?
Anyway have fun. Jump on the discord channel for a game!
1. Is there a way to indicate when the bots should get their swordmaster pawn ? In another mod, there is a script that put them horizontally at the right place in the conflict cards deck.
2. Is it possible to have some kind of counter for the troops ?
3. Is it possible to use a grid for the influence cubes as you did for the victory points disks ?
But as it is today, it is already an excellent mod. Thank you for the work !
Major gripe: I'll sort this!
Minor gripe #1: Yeah, I've found placing them in one at a time works best, if I can sort something I'll work on that
Minor gripe #2: I will add a trash can.
Major gripe: The cubes on the influence track are snapping to the centre of the alliance token area when trying to move them up the last 3 spaces on the track.
Minor gripe #1: Can't drop my whole hand into the reveal zone without it piling all the cards into one snap position.
Minor gripe #2: No dedicated trash pile.
But yeah, this is my new go-to for Dune. It's really great.
Sent you a friend request, we should totally get a game in!
We should maybe start a wee discord channel and get a game sometime!
Though I am getting an error when trying to load it up. Did you make sure to upload all new assets to the steam cloud?