Total War: SHOGUN 2

Total War: SHOGUN 2

AI no navy no agent
49 Comments
AirOregon  [author] Oct 3 @ 2:47pm 
Yes, but normal behavior applies to already existing ships and agents.
Cpt_Doritos Oct 2 @ 8:47pm 
is this save game compatible?
schnitzelfox Sep 11 @ 7:57am 
I love it, although it would be great to know if it works on old campaigns.
SexDungeon Mar 23 @ 7:57pm 
我的妈,感谢
BlooD | Osan Was Here Sep 10, 2024 @ 7:18am 
you are life saver bro.
AirOregon  [author] Aug 24, 2024 @ 3:18am 
It should be updated now. Had a problem with the new launcher because it wouldn't update, or do anything in fact. Turns out the new way to upload mods requires the thumbnail to be a .png and not a .jpg like it was in the past. A good change that I wish they would have mentioned somewhere. If any of you in the future want to ask legacy mods to be updated mention this in case the modder doesn't know.
mooseinthehoose. Aug 22, 2024 @ 11:44pm 
Do you plan on updating the mod good sir? The Mod Manager isnt happy lol.
✙parmex05✙ Jan 29, 2024 @ 9:01am 
is there a mod that makes only no agents for AI?
bassistboss Jan 12, 2024 @ 5:58pm 
finally!!!! yes!
DakkaDon Nov 22, 2023 @ 2:52pm 
Man at the end of a campaign where the final 40 turns just became agent spam and constant naval war, this is an awesome idea <3
Pizzaguy Nov 2, 2023 @ 4:47pm 
so I will just assume this wont work with darthmod but id like to try
AirOregon  [author] Sep 29, 2022 @ 2:31pm 
Weiestrass' mod may bugger up the modification to the AI's budgets that this mod does. Easiest fix for you would be to download pack file manager and modify the mod yourself. Assuming you know how.
OnlyOneRedBall Sep 29, 2022 @ 11:18am 
Does this mod need to be in a certain order because the AI still seems to have a navy, although I haven't seen any agents yet. I don't have any major overhaul mods, the biggest one I have is Weierstrass mod which adds a bunch of new land units.
AirOregon  [author] Jul 18, 2022 @ 6:19pm 
Here's a mod for you that makes artillery too expensive to recruit

https://steamcommunity.com/sharedfiles/filedetails/?id=2837162695
AirOregon  [author] Jul 17, 2022 @ 6:20pm 
I'll look into it tomorrow, but it sounds doable
Stinkels Rules Jul 16, 2022 @ 5:21am 
Is there any way you can make a mod that does this but to stop the ai recruiting artillery?
Personally I am not planning on abusing it by destroying their artillery'less armies with my own. I'm just such a fan of FoTS rifle line battles and have always gotten really bored of playing the instant I see tons of ai armies each with 6 odd armstrong units minimum. Where every battle just turns into a slugging match between cannons and nothing else bloody well happens.

Would be so much happier if I could be rid of cannons entirely
AirOregon  [author] Apr 15, 2022 @ 5:06am 
Splendid.
Zemeritt Apr 15, 2022 @ 3:41am 
Expanded Japan, the one with 97/101.
But from the looks of it, your mod works with it :steamthumbsup:
AirOregon  [author] Apr 14, 2022 @ 2:01pm 
Good question. It depends how "unique" those factions are. If the mod edits the vanilla AI's budget allocation, it probably won't work. But if it adds it's own unique budget allocations for those specific factions it might work.

Which mod are you thinking of using this with?
Zemeritt Apr 14, 2022 @ 11:40am 
Does this work with mods that add nations?
AirOregon  [author] Oct 22, 2021 @ 9:28am 
Are you loading any other mods? Such as overhauls?
The Divine Shadow Oct 21, 2021 @ 5:57pm 
Not working, I see agents and ships everywhere.
AirOregon  [author] Sep 8, 2021 @ 9:37pm 
That's kinda cringe of them
Noobslayer Sep 8, 2021 @ 2:18pm 
Nice mod, but playing as the Otomo, the Ouchi were able to build navy's despite me destroying all ships.
I've won but at what cost? Jul 11, 2021 @ 10:46pm 
thx man and nc mod
AirOregon  [author] May 27, 2021 @ 9:37am 
I have made a version that just removes navies and one that just removes agents, unlike my previous attempts, these should work. Hopefully.
AirOregon  [author] May 10, 2021 @ 10:40am 
I'm glad you like the mod!
Cryhavoc73 May 9, 2021 @ 9:10pm 
Amazing mod! I am a huge fan of the original Shogun. Shogun two is a perfect successor minus the navy elements in my opinion. The ability to disable navies and focus on the land battles has made this game so much more enjoyable! Thank you for doing this.
SITAKIE Apr 14, 2021 @ 2:41am 
be very good
Just to give you an opinion,

Reduce the ratio of fire, artillery, and units.
I want to increase the ratio of the proximity unit.
NordicHorde Apr 11, 2021 @ 3:38pm 
Thanks, naval combat is fun for a while after you get Nanban trade ships and just blow everything else out of the water, but it soon becomes a tedious slog of having to keep fighting single enemy ships blocking your trade routes. The naval AI is also broken and makes it so that battles need zero skill as the AI will just sit there until you start shooting.
A Dove Apr 6, 2021 @ 12:14am 
this is a very good mod but there are still some clans like ikko or hotorri they still got 1 agent
though not a big problem but annoying just annoying
Straish Mar 30, 2021 @ 9:35am 
nice :steamthumbsup:
JxSlayz666 Feb 22, 2021 @ 8:33am 
LOL I love your sassiness.
AirOregon  [author] Feb 22, 2021 @ 4:01am 
Yup. Island clans can go get hecked.
JxSlayz666 Feb 17, 2021 @ 7:01am 
WHY? lol you just said ♥♥♥♥ it after the AI ganged up on you via naval invasion? Agents, I understand, thats why I use the "2 agent of each only" mod. I find this is one of the only TW games where the AI uses their navy effectively, and except for the fact that invasions only land in certain prefectures.
Stakanov Feb 6, 2021 @ 9:32am 
It work great thanks a lot for your mod !
Big Boss Jan 30, 2021 @ 5:59pm 
ok got that,thanks for the response!
AirOregon  [author] Jan 30, 2021 @ 12:30pm 
I made "No AI Agents" but the mod seemed to crash the game when loading or starting a campaign. Same problem seems to plague the "No AI Navy" mod. I'll put the AI no agents mod back up but I warn you that the previously mentioned problems might still affect you.

As for editing the mod files, I recommend editing the data.pack instead of my mod, unless you want to make up the numbers I deleted.

Speaking of which, editing the numbers in the data folder itself, will allow you to remove only the AI's budget for navies or agents, whichever you prefer, and it won't crash the game.

I tested it myself and for whatever reason, when you create a separate mod with these edits, it doesn't work, but when you edit the data.pack, it works fine.

The directions for the location in the data.pack (also the same for the mod) are as follows:

db > cai_personalities_budget_allocations
Big Boss Jan 29, 2021 @ 5:33pm 
Hello, do you have a mod that only removes agents? If you don't have the mod, which part of this current mod can I edit to remove only agents? Thanks!:KSmiley:
AbatedFawn Jan 29, 2021 @ 12:55pm 
Can we please have NO AI agents
Yeazzal Jan 22, 2021 @ 6:46am 
The Birth of a New Mod!
AirOregon  [author] Jan 21, 2021 @ 5:53pm 
@Some Random Idiot Done. Also made one that only removes the agents if there's anyone that wants the naval gameplay without the agents.
SomeOlFellow Jan 21, 2021 @ 4:42pm 
Can we get one that just eliminates navies but keeps agents? I don't have major issues with AI agents, but I do with navies, and would like to get rid of just that.
Aevric Jan 13, 2021 @ 12:44pm 
wow you fixed the whole game for me.
Yeazzal Jan 13, 2021 @ 5:25am 
This is a great mod! Finally we are forced to fight each other with our own strength! Finally only the strongest can prevail! No more advantages of the Sea! (Oh yeah I hate the agents as well, but I haven't played with them in a long time)
IKUN=拿下体操服玛丽 Jan 13, 2021 @ 1:17am 
nice:lunar2019piginablanket:
Lord Snow Jan 6, 2021 @ 7:27pm 
this will be a good mod
Lagfirst Jan 6, 2021 @ 9:08am 
epic
Revolutionary1999 Jan 4, 2021 @ 5:09pm 
nice what a chad move