Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Worship
107 Comments
gattacieca Dec 3, 2024 @ 11:44am 
i built an altar but cant buy missionaries...
ahmedaboulenein Sep 30, 2024 @ 6:47am 
It is not, but I am guessing one could change some values in the Amun-Ra compatibility file to make it compatible with the Necropolis.
ahmedaboulenein Sep 27, 2024 @ 10:26am 
I know it is compatible with Precinct of Amun-Ra but is it compatible Necropolis, which is basically the same mod from the same author but updated and balanced?
jkassavetis Sep 25, 2024 @ 2:45pm 
Is this compatible with other religion mods on steam?
The Wombatman Jul 22, 2024 @ 6:28pm 
What's the intended functionality with the tzacualli? Is it faith for units killed near the worship building? Faith on kills for units trained in a city with the tzacualli? Stacking faith on kills per tzacualli empire wide?
Darklord Jun 24, 2024 @ 1:00pm 
Thanks JNR!
JNR  [author] Jun 22, 2024 @ 2:39pm 
Just a typo in the description tag, functions fine, just the belief is missing its text. Uploading a fix right now.
Darklord Jun 21, 2024 @ 8:39am 
It mentions Savannah, which is another of your mods I've recently subscribed to. Possibly incompatibility?
Darklord Jun 11, 2024 @ 1:24pm 
This is great, just ran it in my current game and went for Khalwat's. Lovely!
邓半仙人 May 25, 2024 @ 3:43am 
@JNR Master, can I borrow your model into my mod? Not only aqueduct, but also other district model? I am solely dedicated to developing one of my civilization mods.
nuclear explosion enjoyer Sep 28, 2023 @ 5:29pm 
These just break the entire game and make you win
haqbox | Monz Jul 25, 2023 @ 5:58am 
Got a bug with Jinja, the maximum didn't work, it gave me the full Appeal bonus of +7 (instead of capping at +4)
Blechwalze Apr 1, 2023 @ 1:38am 
I fund a Other Bug or change the belief Zen Meditation is Back to 1 amenities for 2 special districts.
Nizou Mar 1, 2023 @ 8:56am 
Got this little bug (though the game can run) :
In Modding.log (shortened te thext to fit the comment limit) :
[2649390.516] Warning: Unable to load art for content :
{
'UC_Expansion_Worship'
'UC_Expansion_Government'
'UC_Expansion_Aqueduct'
'Unit_Expansion_Air'
'Unit_Expansion_Artillery'
'Unit_Expansion_Naval'
'Unit_Expansion_Infantry'
'CUI_DLC4_Dep'
'CUI_DLC5_Dep'
'CUI_DLC6_Dep'
'CUI_Expac1_Dep'
}
It has missing dependencies.

In Database.log (4 times in a row) :
[2649390.469] [Database] ERROR: UNIQUE constraint failed: IconTextureAtlases.Name , IconTextureAtlases.IconSize
twisted-pixel Jan 25, 2023 @ 2:39pm 
works fine for me with both spirituality and religions expanded, current game is running both with 16 founded religions.
LJMiranda Sep 9, 2022 @ 3:08am 
Hey JNR, does this compatible with 'District Expansion: Spirituality'?
Lil'Bunniki Jul 9, 2022 @ 12:52am 
Hi JNR, I'm a big fan of your mods but while developing a civilization mod of my ownm I ended up being unable to use yours and mine at the same time. I was wondering if you had any time could you help me figure out what's going on so I could fix my own code? Thank you.
navigator17 Mar 3, 2022 @ 9:46pm 
Either this mod or the Spirituality mod does not play well with Religion Expanded.

I am running 16 religion option for RE.

After 11 religions were founded, Great Prophet points for every single other civilization abruptly came to an end. Despite the fact I had GP points generating, it would calculate at 0. I disabled both this and Spirituality mod and everyone was earning GP points again. I re-enabled and everyone continued to earn GP points all the way to 16 religions.

Not sure what the mod does, but somewhere along the line it stopped the game from calculating GP points.
H.Humpel Feb 8, 2022 @ 9:34am 
Hi JNR,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Skalozubio Jan 10, 2022 @ 8:36pm 
Russian translation is available here - Game and mods - Russian translations


Dear JNR, thank you for your mod.
All your District Expansion mods were translated into russian.
It would be great if you could post a link to the Russian translation of the mod on the page of your mod.
And then even more players will be able to appreciate the beauty and features of your mod.
RetroJ75 Aug 26, 2021 @ 10:05am 
Very creative icon you made for yourself. I like it !:steamthumbsup:
hoću_kitu Aug 13, 2021 @ 8:36am 
Hi JNR thank you for this wonderful mod. I was wondering if you could create a special mod for me, or the community? I'm sure many others would love it as well.

So what I had in mind was that each worship building was locked to a specific religion, for example, a mosque for Islam, a pagoda and jinja for Shintoism, etc. Basically a thematic mod for religion. Would this be possible? I hope that makes sense. I can give you ideas if necessary.

Also civs would be locked to specific religions. I believe there'll probably be conflicts, so perhaps a primary, secondary, and tertiary option for civ to pick a religion, and for religion to pick a worship building. Something like that.

<3
JNR  [author] Jul 15, 2021 @ 3:48pm 
Steam likes to unsubscribe me from discussion threads of my own mods, so please only comment on the "District Expansions" collection page for these from now on. Thanks. I won't see what you write here anymore.
Oddish Jul 15, 2021 @ 3:17pm 
This mod seems to have a load problem with Expanded Religions. All the others work.
Commander_Kell May 20, 2021 @ 11:01pm 
Clarifying question on the Candi building...

The description for Candi says "Standard adjacency bonus to Holy Sites from adjacent Mountains; +4 gold"

Considering that Holy Sites already get standard (+1) Adjacency bonus from mountains... does this mean it's doubled? Or... how does this work?

Cheers! This game is 100% unplayable without your insanely good mods mate :)
Bedge May 14, 2021 @ 4:51am 
cant buy old god monument with faith
NeverNotNothing May 2, 2021 @ 2:53am 
Your work is absolutely incredible, I can't believe how good all these models look!
JNR  [author] Mar 2, 2021 @ 8:26am 
update the mod, the Mill Race has been moved to the City Center (also, this is the wrong mod to report it under). It should also be unpillageable by natural disasters.
twisted-pixel Mar 2, 2021 @ 7:19am 
Bug report: If a river floods and damages an industrial zone's mill race building, you can never repair it, or any subsequent buildings like the watermill.
総帥閣下 Feb 25, 2021 @ 6:49pm 
I made Japanese localization for this mod.
https://docs.google.com/document/d/1qjnEzGh_1MsUrkFQMNfIgQZTDSulvZJoywz2zyt5v9E/edit?usp=sharing
Could you implement it?
mattygp90 Feb 23, 2021 @ 10:02am 
Love this, thanks for keeping it updated! Any chance we could have a Chapel? Like a much less ostentatious Cathedral?
hawkseye17 Feb 20, 2021 @ 9:52pm 
I found it was a mod conflict with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=925054642&searchtext=beliefs

Trying to see if I can do anything with load orders to see if I can fix this.
JNR  [author] Feb 20, 2021 @ 12:45am 
make sure you're in the faith purchase menu, not the gold purchase menu.
hawkseye17 Feb 10, 2021 @ 7:58pm 
These buildings don't seem to be appearing in my purchase list even if I have the belief selected
daymonjones Jan 31, 2021 @ 4:46pm 
I use Wondrous Wonders with all these mods, and they work with every one.
JNR  [author] Jan 29, 2021 @ 11:01am 
he just updated it with a Viet Cong unit even :)
axilianddraig Jan 29, 2021 @ 10:51am 
I thought Deliverator23 had discontinued that mod - but it seems not - thank you for directing me back to it :) - it works fine btw
JNR  [author] Jan 29, 2021 @ 10:17am 
Steel & Thunder is a decent alternative.
axilianddraig Jan 29, 2021 @ 10:14am 
quick update I loaded up everythingi normally use except warfare expanded - and the game loads fine - It's a pity I can't use that mod as I can't see anything that is an alternative but I'd much rather being able to use all your mods
JNR  [author] Jan 29, 2021 @ 10:07am 
so it's crashes to desktop? Yea I heard Warfare Expanded is having issues with that and nobody knows why :/
axilianddraig Jan 29, 2021 @ 9:55am 
Hopefully this might help - disabled all mods

First of all installed - City Lights & all of your District mods including Spirituality (no other mods)

started a new game - it starts fine

Then I added Warfare Expanded and it's 2 expansions - started new game and crash -



I have the error in database.log again but everything passes validation


[1328292.350] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[1328292.350] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId

I've had issues with Warfare Expanded expansions before - so I just then tried disabling the expansion and just loaded the core mod - it crashes - The problem is probably that mod. I'll try again without that mod
JNR  [author] Jan 29, 2021 @ 9:07am 
ah, yea it seems like two mods are trying to add the same entry somewhere. Can you give me all lines saying "gameplay" in the front please? There should be more on the errors you posted.
axilianddraig Jan 29, 2021 @ 8:52am 
with me it's on creating a new game - the load generates the map - selects a civ leader - you get the intro to him and the game continues loading then you get a hiccup in the sound and a crash report - I have a look in the logs and found this in database.log
[1321324.335] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[1321324.335] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId

Also certainly a clash
JNR  [author] Jan 29, 2021 @ 8:26am 
What kind of crashes are you getting anyway?
JNR  [author] Jan 29, 2021 @ 8:26am 
deactivate all mods but this and see if the crashes persist.
axilianddraig Jan 29, 2021 @ 7:31am 
crashing for me also :( (not sure if it's the worship or spirituality mod ) - wasn't sure at first but it does look like as soon I add these to the rest of my mod list - it crashes.
For info I normally use the rest of your district mods , city lights, Terra miribalis , mappa mundi , and warfare expanded
JNR  [author] Jan 29, 2021 @ 1:38am 
@Absolute Unit: my bad, it's 25%. Thanks for the catch.
Noah Jan 29, 2021 @ 1:14am 
I think it's a conflict, as it wasn't doing this until I stacked up on some more mods recently. I'll run some compatibility tests.
JNR  [author] Jan 29, 2021 @ 12:57am 
even with the new mode active, this mod and also the Spirituality expansion loads fine for me. There was nothing in the patch indicating that it would no longer work anyway. Make sure you have the latest version and there aren't any incompatible mods active.