Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not sure if it'll work yet, havent tested myself.
One of the Pistols I use as a skin is a fully automatic pistol. The animation gets played normally when I skin the normal Pistol or the traditional handgun so it loads the animation for the weapon instead of the normal one but when I use the shadowkeeper it just does a single shot with it.
is there any small tweaking one can do for the mod or do I just have to live with the fact that characters I want to use the automatic pistol cannot use the shadowkeeper?
Not sure if there's any other mod that causes the issue (I kept removable upgrades and interchangeable upgrades enabled during the testing). I';m going to play and get the upgrades naturally and see if I have the issue again with Grimy's Loot Box and Mod Everything disabled. For the testing, I used console at the start to give mag tech and then bought them in engineering. So just want to cover my bases. I hope this helps anyone that has the issue!
Any idea how this might be fixed?
Then it's a vanilla mod and you should not be using it.
This version: https://steamcommunity.com/workshop/filedetails/?id=1127491931
works fine with XSkin.
If you're using project doll house, you need to disable the weapon customisation in its menu, otherwise skin doesn't show"
This fixed it for me. Thank you!
https://steamcommunity.com/sharedfiles/filedetails/?id=3347729724
It's an issue also brought to Project Dollhouse developers, so i'm unsure on what end this is coming from.