Total War: ATTILA

Total War: ATTILA

1212 - Medieval Kingdoms & Submods
4 Comments
principalityofmontenegro Sep 6, 2024 @ 10:50pm 
Is anyone going to make a all factions mod for mk1212?
Ciaphas Cain  [author] Jan 1, 2024 @ 11:01am 
OK - I've just looked at my collection and it contains another overhaul mod similar to 1212 - Medieval Kingdoms or something, which is a totally different mod (but within the medieval period) which really should have its own collection, but I haven't got round to it. So do not use 1212 and that mod & its submods together as it will just cause a crash.

Additionally, there are quite a few mods that are outdated, or do the same thing (ie - unlimited governors) so dont use them together with other mods that do the same. Also ensure that any graphical mod that reskins a faction is the only one that you use for that faction (i think there are a few mods that reskin the same faction here - its pointless and will just cause issues in the game)
Ciaphas Cain  [author] Jan 1, 2024 @ 10:54am 
Sorry only just seen your comment mate

Im not sure - I've not played for a while, so they may work together perfectly but honestly I'm not sure....

Most of the time, these mods would require to be updated whenever 1212 updates so check those first (dates)
Then check the comments to see if any are stating it doesnt work or requires an update (this can be hit and miss, as stuff like graphical mods dont usually require updates as they're just reskins - BUT it depends if the unit has been updated in a more recent update - so just ask the modder)

Finally - any STARTPOS mod will NOT work with another Startpos mod. They will either require an submod or require to be combined - ie, new factions/unlocked factions etc
uccello padulo Aug 7, 2023 @ 9:41am 
hello, are these mods all complatible with each other, or do I have to turn some of them off to make them work?