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Something about undefined expression: _hbdg, _bdg, _tloc
It spawns Single Units as Guards, randomly, from the list you enter into the Module. You can place all units down in a group, then mouse-drag over them to select them all. Then right-click on one of them (all should be highlighted), then select Log >> Log Classes to Clipboard .
Then Open the Module, click on the section to enter the classnames, and use CTRL + V to paste them into that section.
Most are single units, and not full squads. There is a .sqf Entry Option as well to customize it further for unlimited options if you are comfortable with scripting.
There are tool-tip popups for each entry, that has more info and details.
execVM "zdz_socom\System\MISSION\AMBUSH\mission_ambush.sqf";
execVM "zdz_socom\System\MISSION\ATTACK\mission_attack.sqf";
execVM "zdz_socom\System\MISSION\CLEARMINES\mission_clearmines.sqf";
execVM "zdz_socom\System\MISSION\CONVOY\mission_convoy.sqf";
execVM "zdz_socom\System\MISSION\DEFEND\mission_defend.sqf";
execVM "zdz_socom\System\MISSION\DESTROY\mission_destroy.sqf";
execVM "zdz_socom\System\MISSION\DIVER\mission_diver.sqf";
execVM "zdz_socom\System\MISSION\ESCORT\mission_escort.sqf";
execVM "zdz_socom\System\MISSION\HOGSTOOTH\mission_hogstooth.sqf";
execVM "zdz_socom\System\MISSION\HOSTAGE\mission_hostage.sqf";
execVM "zdz_socom\System\MISSION\KILL\mission_kill.sqf";
execVM "zdz_socom\System\MISSION\LRRP\mission_lrrp.sqf";
execVM "zdz_socom\System\MISSION\PILOT\mission_pilot.sqf";
execVM "zdz_socom\System\MISSION\SCOUT\mission_scout.sqf";
execVM "zdz_socom\System\MISSION\SEARCH\mission_search.sqf";
execVM "zdz_socom\System\MISSION\SNIPER\mission_sniper.sqf";
execVM "zdz_socom\System\MISSION\STEAL\mission_steal.sqf";
execVM "zdz_socom\System\MISSION\TARGET\mission_target.sqf";
i tested a simple clear task, it started but once I killed all the enemies the CLEAR task didn't complete
Can't thank you enough.. Can't wait to get into those mission params and get some serious game play going. Once we're done, you going to have to come have a game with us ok. We'd love to have you on server for a night.
Thanks again for hanging in there on this. It's been broken a while so I'd expect a whole new resurgence in people using this mod on dedicated servers.
my mate has said we need to check out your other stuff too, should all fit nicely together. cheers Tama
Then load up DSUtils (DSSignFile) to sign the new .pbos that were just packed. Then you can cut/paste those files into your finished export workflow.
Any tiny deviation, options, or setup, would break it in some way.
Whoo.. Thank you so much R. Von Quest for you patience and support. It's all working perfectly
The only issue looks to be, the new version of the mod is missing a bunch of files in the 'zdz_socom\System\MISSION folder including "mission_activate.sqf' and most of the mission folders except for HOGSTOOTH, it's there
we're close now that the signing workflow you used worked.. :)
I really appreciate you looking at this, as I know you only use this mod under your groups LAN scenario. Hopefully the other workflow works, otherwise....
These are the three steps ensuring a mod can be used on a server that's verifying mod integrity. I feel awful pressing you on this and am only doing it because it doesn't work.. The last thing I want to do is antagonise you as we love your mod and it's exactly one of the best things around in ARMA 3 today! I'll check here if there's any update on this but I promise I won't push any further on this point. Thanks and sorry :( :)
Place the Module, then set your settings. Tutorial Download Link above. Did you not read the info above? Instructions are above in the description.
@Tama
I'll look into it, and upload it again.
With that problem I mentioned, it looks like the updated mod wasn't signed? I'd have to turn off verifySignatures to run it on the server but then, omg my crew would join with all sort of dumb mods , I'm sure you can imagine.
I can see so many questions have been asked from you and I don;t want to add to the headaches.. Could you possibly look to see if the latest version is signed, I understand if you're over it though and I won't bother on this anymore.. Thanks again for what you've built and shared, it's a work of art mod!!
Possible hotfix, if you can do scripting, would be to spam the Hint and Systemchat, right after Mission Selection to hide them. Any Hint text replaces the one before as the game can only show one at a time. And Systemchat shows I think 6. So you'd have to run like 7.
It was designed as a sliding scale for an old gamemode (unreleased) we used to play. It also adds more variety for mission/game design. Just set the ones you want OFF to 0, and the ones you want ON to 100.