RimWorld

RimWorld

Disable vanilla non melee weapons
23 Comments
Hothingar Aug 8, 2022 @ 10:47am 
I suggest cherry picker with this!
shimizu01 Feb 18, 2022 @ 3:24pm 
Thank you for such a quick response
The Village Guy  [author] Feb 18, 2022 @ 2:16pm 
@shimizu01 that would mean removing the weapons from the game instead of disabling them, I think. So probably not, using this mod.
shimizu01 Feb 18, 2022 @ 1:53pm 
Great mod that totally changes the gameplay of the game, I love it.

On the other hand, lots of enemies are unarmed (those who I guess had a ranged a ranged weapon befor), is it possible to assign a weapon to them? The fights are too easy otherwise...
Dr. Quackers M.D. Jan 18, 2022 @ 2:45pm 
Man you took my joke and doubled down hard I love you
The Village Guy  [author] Jan 17, 2022 @ 2:18am 
@GotWeenies good point! Let's say they are on rimworld! And I'll change the mod's name. Thanks for the tip!
Dr. Quackers M.D. Jan 16, 2022 @ 12:50am 
I didnt realize a bow was a firearm............
Backstabar Aug 24, 2021 @ 12:02pm 
Hi TheVillageGuy. I've been looking for a mod just like this for a long time, thanks for making it!
I wanted to tweak the code slightly to fit my idea of how I would like to play and so I was hoping you could tell me the difference between "<RangedWeapon_Cooldown>" and "<cooldownTime"> .
I don't quite know how I would lookup the difference.
Thanks again!
Ted Jan 22, 2021 @ 11:35pm 
It added and readded so much mods and already deleted that save file and colony as it was corrupt as hell,dont put too much work into it it was a bug on my side im pretty sure
The Village Guy  [author] Jan 22, 2021 @ 4:27pm 
@killa. I cannot reproduce your situation, I would like to see a save if that's ok with you. Because all weapons do still exist, they can still spawn, under unlikely circumstances. They will be useless though, due to very long warmup times. If you use other mods that alter vanilla weapons, that can undo the changes my mod makes, of course.
Ted Jan 22, 2021 @ 2:33pm 
The bolt action rifle and the revolver,the other ones are off tho,it was probably a issue on my side.
Ted Jan 22, 2021 @ 11:46am 
Thats it then,well ill disable the mod for now as it does not seem to work,the part where they are destroyed works clearly but the guns are still being used by almost every faction,so yea.
The Village Guy  [author] Jan 22, 2021 @ 11:10am 
@killa Vanilla weapons are destroyed when dropped, that is part of the mod. If you start a new game which starts with weapons, they will still be there to pick up.
Ted Jan 22, 2021 @ 10:25am 
I think i messed something up and it might not be your mods falut,my guns despawn as soon as they are dropped from a pawns inventory and the vanilla weapons appear randomly so yea.
The Village Guy  [author] Jan 22, 2021 @ 9:30am 
@killa could you be a bit more specific?
Ted Jan 22, 2021 @ 9:26am 
Raiders still show up with bolties,I know its a lot to ask but could a update be possible?
The Village Guy  [author] Jan 9, 2021 @ 7:16am 
I am not certain if I disabled that, to be honest.
Dustin Echoes Jan 8, 2021 @ 12:50pm 
I mean the one that can be used by humns. The charge assault rifle.
The Village Guy  [author] Jan 8, 2021 @ 10:44am 
No, mechanoids are still fully armed.
Dustin Echoes Jan 7, 2021 @ 7:04pm 
Charge rifle counts?
The Village Guy  [author] Jan 7, 2021 @ 8:25am 
If you load it first it shouldn't break, as it replaces the vanilla weapons. Making it a patch is too much work for now, sorry.
Holgast Jan 7, 2021 @ 3:30am 
cool idea, but please make it a patch or it will break...everything
Evam Dec 24, 2020 @ 9:23pm 
B-Based? :flushed: