RimWorld

RimWorld

VFE-M: Add-On
172 Comments
Jesus Christ Feb 8, 2024 @ 9:11am 
Any forked version out there?
Marty in the multyvers Feb 1, 2024 @ 1:02am 
1.4 pls?
DiESF1RST Jan 28, 2023 @ 9:14am 
Please update to 1.4
leprosychaun Dec 19, 2022 @ 10:35am 
1.4
jimmyal Dec 7, 2022 @ 12:19pm 
please update
HIVEMIND Nov 20, 2022 @ 7:48am 
wake up samurai
Eidolan Nov 8, 2022 @ 1:41pm 
@Mbos it actually looks like on the main mod part they are adding "part of" this mod, there seem to be several things omitted, so that would be a reason for this mod to be updated if the creator wanted all of the items to still be in game.
Mbos Oct 21, 2022 @ 2:35pm 
@Velxra maybe instead op posting please update everywhere read the discription.
This mod has been added to VFE-Mechaniods after 1.4 so does not need to be updated.
VelxraTV Oct 21, 2022 @ 12:44pm 
Please update to 1.4
kongkim Aug 18, 2022 @ 5:45am 
Its not showing up even if i turn on dev mode, only way to get it is by spawing it as mini-fied in the dev menu. But then it also works.
kongkim Aug 18, 2022 @ 5:13am 
Same here i just researched the Mender/Assembler and they do not show in the build menu.
Mamamia1o Jul 24, 2022 @ 12:01am 
The Assembler bot could do everything.. including harvesting from hydroponics. I just tried installing this old addon for VFE-M, but the bots and other stuff won't show up :.(
Prophet Jun 27, 2022 @ 8:17am 
@Caz might i recommend Dubs paintshop
Caz Jun 14, 2022 @ 3:56pm 
One thing in this mod that is not in the VFE-M mod is the Dark Concrete. That's the one thing I'm looking for for my mod list: different colors of concrete. Guess I'll never find that :steamsad:
Forekast May 5, 2022 @ 4:23pm 
Agreed. I'd also love to see a standalone Assembler mod. Or even just a Repair & Maintenance Bot to keep stuff stuff from breaking down
Gearhammer Feb 8, 2022 @ 11:45am 
Can you keep Assembler drone in this mod at least???
永世神选卡大锤 Jan 21, 2022 @ 4:39am 
Can I continue to use this mod with the latest version of VEF-M in order to use assembler and dark concrete?
GREED Dec 29, 2021 @ 4:34pm 
I looked in my log and for some reason the liquid freezer is giving my game such a huge problem that it crashes my game on start, gonna remove for now because it must just be some mods not getting along
Planetfall Dec 27, 2021 @ 8:38pm 
I was wondering where all the new Mechanoid feature came from. Congrats on the merger. Amazing work.
Cubba Dec 20, 2021 @ 2:04pm 
I was going to say, isn't all of this already in VFE-Mechanoids?? Lol. Congrats on the merge.
Harambe545 Dec 13, 2021 @ 8:41am 
Is this safe to remove from an on going game? Have nothing generated from this mod on the map yet?
Robot Dec 12, 2021 @ 12:05pm 
Is there anyway to still use the "Constructor" instead of the "Auto Crane"?
VelxraTV Dec 11, 2021 @ 7:33am 
congrats on making it into VFE. I hope to see that as a continued trend.
ISOREX  [author] Dec 11, 2021 @ 2:15am 
mender got renamed to auto-medic, but it is still in yes. assembler got replaced with the auto-crane
Chazk Dec 10, 2021 @ 4:36pm 
the assembler and mender are included too in Vanilla Factions Expanded - Mechanoids?
Annabellee Dec 10, 2021 @ 2:26pm 
does this one still have the mender or that got removed
ISOREX  [author] Dec 10, 2021 @ 2:23pm 
Hey! So if you are using this mod in an ongoing playthrough you can keep it. The update has just removed the buildings from the architect menu so there are no duplicates.
If you’re about to start a new playthrough you should remove this mod as all it’s content is now in VFE Mechanoids!
Zical Dec 10, 2021 @ 2:06pm 
hey, What I should do? remove the mod in the modlist or just let there?
Myrleia Dec 7, 2021 @ 1:38pm 
Other than that, it's a great mod.
Myrleia Dec 7, 2021 @ 1:37pm 
The armor shirt feels too OP.
VelxraTV Nov 21, 2021 @ 5:52am 
I think this is a pretty neat and difficult mod to find. I only happened to stumble onto it by searching for VFE things. Really hope you change the m to mechanoid in the title so more people can find this.

I havent checked yet. But is this still working after the recent 1.3 mini patch from a few weeks ago?
Koi Nov 15, 2021 @ 6:22am 
VFE Ancients now deals a lot with Nanites and this mod already offers Nanite clothes. Will there be a patch so these will in be somehow in the same research category or something?
Gutterpunk Oct 23, 2021 @ 6:53am 
@SLABBY

I find it very useful - actually requires no power (so consider the 2adv comps an investment in energy efficiency), holds roof in larger radius which really helps to accommodate huge VFEM machines (I can have 4 of these colums in a factory instead of 6 regular ones, allowing me to fit 6 machines instead of 4), plus the light and being pretty tough and looking cool. Just wish they had the integrated power pylon effect
Seos Oct 1, 2021 @ 10:22am 
XML error: Duplicate XML node name designatorDropdown in this XML block
Conflict of Mods:  "Project RimFactory Revived" and  "VFE-M: Add-On"
Both mods add a patch "designatorDropdown"  to  "Concrete"
Genelio Sep 27, 2021 @ 10:03am 
If anyone is having problems with the mender mechs not working, it might be conflicting with a mod that alters how medical priorities work. When I saw that the menders were not tending to injuries, I solved my problem by removing the mod "No lazy Doctors." Hope this helps anyone with a similar problem.
InFeaRn0 Sep 24, 2021 @ 5:39am 
And there is factory speed modifier in VFE-M - can Fish Taunter work faster?
InFeaRn0 Sep 21, 2021 @ 12:55am 
Consider adding little mechanic to droids - they should charge fully after they are built.
|VIP-S| Saba Sep 6, 2021 @ 2:38pm 
@Kishmond you can always change the recipe...It is supposed to be a fairly advanced mod in theory.
Kishmond Sep 3, 2021 @ 8:16am 
Is that two advanced components for a column with a lamp on it? lol
❖リンクの+あります Sep 2, 2021 @ 12:11pm 
any way to configure the robots skill ? they are really making a mess in my base.. ty
lloki Sep 1, 2021 @ 7:43am 
Is the a possibility to prevent mender from performing surgery? They are quite terrible on this :P
VonArens Aug 14, 2021 @ 11:50pm 
I don't have 'Expanded Materials - Metals' and never have, so me getting that error has nothing to do with that mod. :)
MadDog/LT Aug 14, 2021 @ 5:26pm 
@123nick, VonArens, Sir Humphrey Appleby - Form 123nick's note I can se it's "Expanded Materials - Metals" that's make the error. If is this mods or "Expanded Materials - Metals" I don't know. If I a answer I let your know.
ShiningKakera Aug 12, 2021 @ 11:50am 
The hediff added by the mechanite under armor applies in a weird way. It doesn't remove itself when I unequip it, and if I remove the hediff myself after taking it off, it never works again.
xProBomb Aug 9, 2021 @ 2:03pm 
I cant get Menders to work period think it might be to do with Complex Jobs maybe
Rim Baby Aug 4, 2021 @ 11:52am 
Has anyone gotten the Menders to work? They seem to ignore slaves/prisoners even when theyre dying but im not sure if thats intentional :steammocking:
lnodiv Aug 2, 2021 @ 1:02pm 
Can the Mender perform surgeries as well as tend? This may be exactly what I'm looking for for my solo pawn playhthrough.
Sir Humphrey Appleby Jul 28, 2021 @ 1:50am 
I get a similar duplicate XML node for Concrete as what 123nick has on line 1624 while using RimFactory.
VonArens Jul 26, 2021 @ 1:25pm 
@123nick Even without VMM it'll throw a red error, dunno if its serious tho.
123nick Jul 22, 2021 @ 11:08pm 
Using this with Vanilla Materials Metals causes an error, since both add a drop down menu too Concrete. https://gist.github.com/HugsLibRecordKeeper/a8caa84f8fb6ce916f5ab111d5d4ad58