RimWorld

RimWorld

Primitive Workbenches
600 Comments
Fairy On Acid Aug 17 @ 9:23am 
No need to apologize. We are excited for the results but it should never outweigh lifes events.
CantPlayJack Aug 17 @ 7:23am 
You got a life Velcro. It's all good.
velcroboy333  [author] Aug 16 @ 7:12am 
Sorry, I didn't come through this week. Had some stuff come up. I should have some time tomorrow and Monday to finish up.
tanyfilina Aug 16 @ 3:30am 
As for looking, there is a retexture in the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3038407835
Benz ✇ Aug 16 @ 3:21am 
@CantPlayJack same shit. Dahm this is only one mod for primitive workbenches and its lagging and bad looking, so sadly
tanyfilina Aug 15 @ 10:47pm 
@velcroboy333 any good news for us?
CantPlayJack Aug 15 @ 10:13am 
Can confirm that this mod blocks the use of the debug menu. It states that the key 'actions' and 'objects' is missing from the dictionary.
tanyfilina Aug 11 @ 12:41pm 
Can confirm that currently it breaks the debug actions and some mod settings menu (like RIMMSqol). There was something in the error about PrimitiveJoe, but I didn't saved it, can report the full error tomorrow if that helps
velcroboy333  [author] Aug 6 @ 6:01pm 
I have time set aside this coming Mon/Tues to work on this.
Fairy On Acid Aug 6 @ 3:18pm 
Me too, Annabellee. This one was one of my favorites back in 1.3 and now that I'm back I can't live without it.
Annabellee Aug 6 @ 1:16pm 
Me too, delaying my next run until the mod series is updated.
Hakkai Aug 6 @ 11:54am 
This looks amazing, excited for the update
velcroboy333  [author] Jul 30 @ 1:56pm 
ETA for starting this is mid-week next week
tanyfilina Jul 30 @ 9:32am 
I hope you are updating soon, I need your mod researches to integrate into my tech progression :)
Worst Player NA Jul 24 @ 1:28pm 
If anyone is trying to use this mod before it does get updated, it seems to make it so I am unable to open the debug action menu. Obviously, this isn't a huge deal most of the time but something to keep in mind. Looking forward to the update :D
velcroboy333  [author] Jul 16 @ 10:22am 
I do plan on updating these mode over the next few weeks.
ramil319 Jul 16 @ 8:55am 
Hello, are you planning to update the mods?
R4nD0mI3z Jul 10 @ 3:03am 
Don't know why but cooking pawns seem to prefer doing joints on herbalist table instead of cooking meals on campfire or butchering. This is not happening on vanilla drug lab.
t0m4s1t0 Jun 21 @ 12:45am 
Just a little nitpick, herbalist table can make wort before beer research.
Vivalas May 31 @ 12:34pm 
This mod is now CE compatible in the latest CE release.
Annabellee May 7 @ 4:07pm 
Vanilla Furniture Expanded had an update, so the stone campfire changes need to be considered.
Vivalas May 6 @ 9:34am 
Combat Extended compatibility patch was just added to myself to CE Github as a PR and is pending approval, but is downloadable from the Github if anyone is interested in testing it or giving any feedback
Lekoda Apr 4 @ 8:32am 
What do wastebins do?
Fedx Mar 29 @ 2:38pm 
@skyelight10 Yeah i have the same bug.
Porknelius Mar 17 @ 7:45am 
Thank you
velcroboy333  [author] Mar 16 @ 8:03am 
See the VFE: Tribals mod patches linked about half way down the description
Porknelius Mar 15 @ 5:48pm 
How does this work with Vanilla Expanded Tribal?
Annabellee Mar 15 @ 8:53am 
when you have time you might want to look at Vanilla Factions Expanded - Medieval 2 since it adds its hay cloth item.
Elmano Mar 8 @ 7:43am 
I think we should have a fermentation pot for make beer and such, because doesn't make much sense that we need the barrels to make beer
Willowphile Mar 5 @ 2:30pm 
For whatever reason, I can make parkas and some other higher tier clothing at the primitive tailoring bench, and I've noticed other primitive tribes have tuques and parkas as their standard garment.
PiperTheSniper Feb 28 @ 12:51pm 
anyone else getting a bug where you can't colour clothes at the styling station?
Reysol Feb 6 @ 4:30pm 
Yeah I can second that. The hay crib does not count as a bed at all
Tinda Jan 31 @ 9:04am 
The hay crib doesn't count as a bed? I can't assign someone to sleep in it.
Luv N Hugz |UwU| Jan 20 @ 11:52am 
@veclroboy333 You certainly don't have to look into it, it's not like I've done a super in-depth analysis. That being said I'm glad I know how it works/what it's supposed to do. No longer am I confused.
velcroboy333  [author] Jan 20 @ 10:04am 
I don't like to have my mods be dependent on other mods unless they are directly building off of them. See: Deep Storage add-on.

So, I have my own code that makes the bins passively keep an area cleaner. I had planned to make them be a workstation that cleaners use to do the same thing but never got around to implementing that. Maybe someday.

However, I haven't played at all in 1.5. So, if something isn't working as intended, I'm relying on players reporting the issues. I have some other catching up to do with this mod. So, I'll take a look and make sure they are still working soon.
Luv N Hugz |UwU| Jan 19 @ 6:22pm 
I don't mean, "Hey modder do THIS for ME because I SAID SO."

I just meant that's the impression i get from it.
Luv N Hugz |UwU| Jan 19 @ 12:22pm 
What is the purpose of the waste bins? It seems like they SHOULD be using VE "bin" logic, but it just exists. I haven't noticed it doing anything.
somehuman Nov 18, 2024 @ 1:54pm 
and for what waste bin actually?
UncleRippu Oct 28, 2024 @ 7:28am 
There might be some kind of bug with this mod, because sometimes bills from the workbenches as well as the normal crafting spot just disappear. A pawn will be doing one and then all of a sudden they just stop working and its because the bill got erased from the workbench. Its really annoying.
Macca Aug 11, 2024 @ 10:08am 
yeah there's been a new update in the last few days
velcroboy333  [author] Aug 11, 2024 @ 8:53am 
They might have changed something. I'll look into it in the next couple days
Macca Aug 11, 2024 @ 6:45am 
is this compatible with the current iteration of medieval overhaul? I get a failed patch operation error when loading it with this mod
kaczorski Jul 11, 2024 @ 5:09am 
@velcroboy333 Thank you, will do:)
I'll try to put together a patch that will replace props with working benches for ppl using Primitive Core.
velcroboy333  [author] Jul 10, 2024 @ 1:41pm 
Updated to fix the errors below, fix the Outland patches, and adjusted beds/cribs to be better balanced.

Note: The issues with the dying station will not be fixed for a while. Turns out there's some hardcoded stuff I need to work around.

Someone asked for a Life Lessons patch. I will work on that next update.

@kaczorski, I think that's fine as long as credit is given and maybe drop a link to this mod in the description. Let me know when your mod is ready and I will return the favor :mhwgood:

Not going to do a Primitive tab at this time. I'm not sure if it's something I want but maybe in the future, we'll see.
kaczorski Jul 10, 2024 @ 3:36am 
Hi guys, I'm working on a mod that expands tribal bases and I was wandering if I could use your textures for workbenches and totems as props in my mod. I'd gladly make it a dependency, but Primitive Core includes a lot of additional stuff. Of course I'd credit it you and make it clear you're the authors. Those totems are simply amazing!
Azzkal Jun 29, 2024 @ 11:17am 
@tanyfilina yea but i already modified the mod myself and added that tab
velcroboy333  [author] Jun 29, 2024 @ 11:02am 
Hi guys, I am definitely trying to find time to address the issues her and the other Primitive mods. Hopefully this coming week I will be able to get to them.
ORION Jun 29, 2024 @ 8:33am 
I have the same problem as tanyfilina
tanyfilina Jun 19, 2024 @ 11:23am 
@Azzkal I usually do just the opposit thing with RIMMSqol mod, you can use it to do what you want.
Azzkal Jun 19, 2024 @ 10:51am 
How about creating a separate tab "Primitive" and put there all the objects added by the mod. Much more convenient, don't you think?