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So, I have my own code that makes the bins passively keep an area cleaner. I had planned to make them be a workstation that cleaners use to do the same thing but never got around to implementing that. Maybe someday.
However, I haven't played at all in 1.5. So, if something isn't working as intended, I'm relying on players reporting the issues. I have some other catching up to do with this mod. So, I'll take a look and make sure they are still working soon.
I just meant that's the impression i get from it.
I'll try to put together a patch that will replace props with working benches for ppl using Primitive Core.
Note: The issues with the dying station will not be fixed for a while. Turns out there's some hardcoded stuff I need to work around.
Someone asked for a Life Lessons patch. I will work on that next update.
@kaczorski, I think that's fine as long as credit is given and maybe drop a link to this mod in the description. Let me know when your mod is ready and I will return the favor
Not going to do a Primitive tab at this time. I'm not sure if it's something I want but maybe in the future, we'll see.
No errors in log, no gameplay bugs apart frm this. I'm playing in russian, and I use Celsius and Windows mods that affect the indoor temperature, if that can be the reason. Many other mods too.
Cheers.
@Vartarhoz The basic(Vanilla) tailoring bench is 50%, hence why the primitive tailoring bench is 35%
Velcroboy, if you happen to see this, I just wanted to say thank you so much for thinking to include something like this! It's a godsend for a tribal-centric run.
I swear, the millionth person complaining that X mod doesn't have CE compatibility probably doesn't catch this much flack.
I know there's many tribal clothing mods out there. I just think it'd be cool to see it integrated into this one, since this is my favorite tribal mod hands down.