RimWorld

RimWorld

Primitive Workbenches
581 Comments
Vivalas May 31 @ 12:34pm 
This mod is now CE compatible in the latest CE release.
Annabellee May 7 @ 4:07pm 
Vanilla Furniture Expanded had an update, so the stone campfire changes need to be considered.
Vivalas May 6 @ 9:34am 
Combat Extended compatibility patch was just added to myself to CE Github as a PR and is pending approval, but is downloadable from the Github if anyone is interested in testing it or giving any feedback
Lekoda Apr 4 @ 8:32am 
What do wastebins do?
Fedx Mar 29 @ 2:38pm 
@skyelight10 Yeah i have the same bug.
Flamangos Mar 17 @ 7:45am 
Thank you
velcroboy333  [author] Mar 16 @ 8:03am 
See the VFE: Tribals mod patches linked about half way down the description
Flamangos Mar 15 @ 5:48pm 
How does this work with Vanilla Expanded Tribal?
Annabellee Mar 15 @ 8:53am 
when you have time you might want to look at Vanilla Factions Expanded - Medieval 2 since it adds its hay cloth item.
Elmano Mar 8 @ 7:43am 
I think we should have a fermentation pot for make beer and such, because doesn't make much sense that we need the barrels to make beer
Willowphile Mar 5 @ 2:30pm 
For whatever reason, I can make parkas and some other higher tier clothing at the primitive tailoring bench, and I've noticed other primitive tribes have tuques and parkas as their standard garment.
PiperTheSniper Feb 28 @ 12:51pm 
anyone else getting a bug where you can't colour clothes at the styling station?
Reysol Feb 6 @ 4:30pm 
Yeah I can second that. The hay crib does not count as a bed at all
Tinda Jan 31 @ 9:04am 
The hay crib doesn't count as a bed? I can't assign someone to sleep in it.
Luv N Hugz |UwU| Jan 20 @ 11:52am 
@veclroboy333 You certainly don't have to look into it, it's not like I've done a super in-depth analysis. That being said I'm glad I know how it works/what it's supposed to do. No longer am I confused.
velcroboy333  [author] Jan 20 @ 10:04am 
I don't like to have my mods be dependent on other mods unless they are directly building off of them. See: Deep Storage add-on.

So, I have my own code that makes the bins passively keep an area cleaner. I had planned to make them be a workstation that cleaners use to do the same thing but never got around to implementing that. Maybe someday.

However, I haven't played at all in 1.5. So, if something isn't working as intended, I'm relying on players reporting the issues. I have some other catching up to do with this mod. So, I'll take a look and make sure they are still working soon.
Luv N Hugz |UwU| Jan 19 @ 6:22pm 
I don't mean, "Hey modder do THIS for ME because I SAID SO."

I just meant that's the impression i get from it.
Luv N Hugz |UwU| Jan 19 @ 12:22pm 
What is the purpose of the waste bins? It seems like they SHOULD be using VE "bin" logic, but it just exists. I haven't noticed it doing anything.
somehuman Nov 18, 2024 @ 1:54pm 
and for what waste bin actually?
UncleRippu Oct 28, 2024 @ 7:28am 
There might be some kind of bug with this mod, because sometimes bills from the workbenches as well as the normal crafting spot just disappear. A pawn will be doing one and then all of a sudden they just stop working and its because the bill got erased from the workbench. Its really annoying.
Macca Aug 11, 2024 @ 10:08am 
yeah there's been a new update in the last few days
velcroboy333  [author] Aug 11, 2024 @ 8:53am 
They might have changed something. I'll look into it in the next couple days
Macca Aug 11, 2024 @ 6:45am 
is this compatible with the current iteration of medieval overhaul? I get a failed patch operation error when loading it with this mod
kaczorski Jul 11, 2024 @ 5:09am 
@velcroboy333 Thank you, will do:)
I'll try to put together a patch that will replace props with working benches for ppl using Primitive Core.
velcroboy333  [author] Jul 10, 2024 @ 1:41pm 
Updated to fix the errors below, fix the Outland patches, and adjusted beds/cribs to be better balanced.

Note: The issues with the dying station will not be fixed for a while. Turns out there's some hardcoded stuff I need to work around.

Someone asked for a Life Lessons patch. I will work on that next update.

@kaczorski, I think that's fine as long as credit is given and maybe drop a link to this mod in the description. Let me know when your mod is ready and I will return the favor :mhwgood:

Not going to do a Primitive tab at this time. I'm not sure if it's something I want but maybe in the future, we'll see.
kaczorski Jul 10, 2024 @ 3:36am 
Hi guys, I'm working on a mod that expands tribal bases and I was wandering if I could use your textures for workbenches and totems as props in my mod. I'd gladly make it a dependency, but Primitive Core includes a lot of additional stuff. Of course I'd credit it you and make it clear you're the authors. Those totems are simply amazing!
Azzkal Jun 29, 2024 @ 11:17am 
@tanyfilina yea but i already modified the mod myself and added that tab
velcroboy333  [author] Jun 29, 2024 @ 11:02am 
Hi guys, I am definitely trying to find time to address the issues her and the other Primitive mods. Hopefully this coming week I will be able to get to them.
ORION Jun 29, 2024 @ 8:33am 
I have the same problem as tanyfilina
tanyfilina Jun 19, 2024 @ 11:23am 
@Azzkal I usually do just the opposit thing with RIMMSqol mod, you can use it to do what you want.
Azzkal Jun 19, 2024 @ 10:51am 
How about creating a separate tab "Primitive" and put there all the objects added by the mod. Much more convenient, don't you think?
tanyfilina Jun 18, 2024 @ 12:49pm 
Hello! I'm getting an error message in Primitive Workbenches building panels: https://drive.google.com/file/d/1RPHqVA-6EriP93Va3QYwcSrhEZog9AHJ/view?usp=sharing
No errors in log, no gameplay bugs apart frm this. I'm playing in russian, and I use Celsius and Windows mods that affect the indoor temperature, if that can be the reason. Many other mods too.
Allesmere Jun 9, 2024 @ 1:14pm 
It seems you still can't dye clothing with the primitive styling station, but I'm not sure if this is intended or not.
Kyrox May 22, 2024 @ 7:57pm 
Thank you for the update!
velcroboy333  [author] May 22, 2024 @ 6:37pm 
Updated for 1.5. No major changes made. Let me know if any bugs pop up.
Cheers.
SteelRat May 7, 2024 @ 1:52am 
day 1 of waiting for 1.5 remaster
velcroboy333  [author] May 4, 2024 @ 2:59pm 
Go ahead and try. There might be some minor issues since the assemblies haven't been recompiled yet. But there's a good chance it'll work just fine. I'm away for a little longer but I'll get back to updating mods soon.
tanyfilina May 4, 2024 @ 11:30am 
Seems like it generally works on 1.5, I've got only two red errors associated with a patch for VFE - Tribals, but not with Primitive mods themselves. Are there some hidden problems so that we should not use them until you update?
velcroboy333  [author] Mar 18, 2024 @ 8:00am 
This mod already had some patches for that mod but I can look into it and see if something broke when I get around to updating for 1.5.

@Vartarhoz The basic(Vanilla) tailoring bench is 50%, hence why the primitive tailoring bench is 35%
Scarlet Sade Mar 18, 2024 @ 7:54am 
Hi, is there any chance you can make a patch for Outland Core? I think there's a conflict because they both have adobe bricks.
Vartarhoz Mar 4, 2024 @ 2:00am 
Shouldn't specific Benches be faster than crafting bench? Crafting Bench is %50 while Tailoring Bench is %35 speed.
SteeleWulf Feb 8, 2024 @ 6:13pm 
awesome, thanks!
velcroboy333  [author] Feb 8, 2024 @ 6:09pm 
I'll look into it. I don't remember making that specific choice.
Annabellee Feb 8, 2024 @ 6:07pm 
@greywolf i want say it a choice by the mod maker but i saw that to.
SteeleWulf Feb 7, 2024 @ 5:50pm 
idk if this is a bug or not but my pawns wont dye their clothes at the primitive styling station, even though dye is available. they do cut their hair but wont dye their hair. self dyeing mod also doesnt seem to work unfortunately.
darth_lame-o Jan 8, 2024 @ 2:21pm 
So I've been playing around with the mod and it looks like certain clothes, like tuques and parkas, are no longer gated under Complex Clothing. I can make them even with a primitive tailoring bench. This definitely isn't a vanilla feature, so I'm guessing I have this mod to thank for that.

Velcroboy, if you happen to see this, I just wanted to say thank you so much for thinking to include something like this! It's a godsend for a tribal-centric run.
darth_lame-o Jan 5, 2024 @ 5:58am 
What's your problem Maya? What did I say to warrant a snap like that? I was just spitballing an idea I thought would be a fun addition to the mod, while acknowledging it already exists in other mods and praising the author for making my favorite tribal mod.

I swear, the millionth person complaining that X mod doesn't have CE compatibility probably doesn't catch this much flack.
Maya Jan 4, 2024 @ 7:06pm 
There are mods that add tribal clothing even if they aren't related to this mod, if you didnt find them Im going to assume you didnt even try to look
darth_lame-o Jan 4, 2024 @ 4:56pm 
Would you consider adding tribal apparel to one of these mods? I'm pretty much required to rush Complex Clothing research to keep my pawns at a comfortable temperature, which kind of defeats the purpose of a tribal run.

I know there's many tribal clothing mods out there. I just think it'd be cool to see it integrated into this one, since this is my favorite tribal mod hands down.
velcroboy333  [author] Dec 26, 2023 @ 2:19pm 
Sorry, unfortunately, the two mods are not compatible. I do continue to encourage players to ask for compatibility from the makers of CE. It's just better if it's done on their end,