RimWorld

RimWorld

Kurin HAR Edition
1,421 Comments
GHOSTDRAGON120 23 hours ago 
i playing on version =1.5
no other race can wear the cloths can you please
fix or add were other races can use them
Prosak Aug 3 @ 6:20am 
getting 2 "MissingMethodException" errors on start up, link to logs below for reference

https://gist.github.com/HugsLibRecordKeeper/069d73286d34edc0b1d24b1d004cfb20
熔岩 Jul 29 @ 7:25am 
当有魅狐在地图上时,地图边缘外会出现看起来就不正常的红色拖影,就算她只在地表,地下仓库的地图外也是一片大红色,真是奇怪。不知道是哪个MOD出了冲突。
Cole628 Jul 28 @ 12:46pm 
Thank you for the dedication of continually supporting this great mod!
Ruuj Rubellite Jul 26 @ 3:41am 
Awesome, now I can verify RimWorld to properly force update other mods. I just finished my first run of Odyssey with my own edit to the Power Armors.

Thanks for the update; and I look forward to the Industrial set.
Seioch  [author] Jul 25 @ 12:53pm 
Update pushed. Kurin power armor now has vacuum resistance for Odyssey DLC. Fix for 1.5 Mechinator scenatio
Denys_World Jul 18 @ 6:16am 
bring back the storyteller
Sparrows Jul 15 @ 8:04am 
Less lore answer: Initial creator of mod also had no male Kurin and HAR edition tries to keep it as faithful to original as possible. The original author also never did male body, and creating "males" on female body is just dumb.
Ruuj Rubellite Jul 14 @ 12:26pm 
@Dave the Kittolfo - No; and Lore reasons. Kurins were designermates and are all female for that reason. It was Gloomy's design choice for the Kurins.
Dave The Kittolfo Jul 14 @ 11:59am 
are there males? and if not why
Ruuj Rubellite Jul 14 @ 11:11am 
@Ghostmare - Current plan is to bring back the older RedFox armor to be the earlier tier vac suits. This mod had a recent update that added a lot of new clothing types and a full Mechanitor themed set for them.
Ghostmare Jul 14 @ 10:12am 
Any new clothing for this mod is planned?
mosteraz Jul 11 @ 10:24am 
@Seioch
King
Ruuj Rubellite Jul 11 @ 9:42am 
@Derrakor - No.
Derrakor Jul 11 @ 9:23am 
is there a vanilla like body option?
Seioch  [author] Jul 11 @ 8:40am 
1.6 Version update is now up!
KamiTsune Jul 10 @ 11:35pm 
@Seioch That's amazing, I'm happy with mod being updated to 1.6 alone.
With additional content take as much time as you need.
Thank you for all your hard work on the mod.
Seioch  [author] Jul 10 @ 7:39pm 
@KamiTsune: The 1.6 version is ready to deploy and will be deployed tomorrow. The new content has been delayed until I get more time to work on it. I've been busy getting my studio's game into a demo stage so Kurin additional content has been backburnered.
KamiTsune Jul 10 @ 11:47am 
@Seioch are you able to give us rough timeframe of when we could expect update to be pushed out? week? 3 weeks? month? 2 months+?
Ruuj Rubellite Jun 28 @ 1:52am 
Looking forward to it! Waiting patiently to start up a new rimworld run until this is updated for 1.6.
Seioch  [author] Jun 27 @ 9:19am 
Hi Folks. With the latest announcement, I will be taking a bit of time to adjust the mod for compatibility with the Odyssey DLC. I'm bringing back the old texture of Kurin power armor as the early vacsuit for Kurins, as well as adding an optional space start for the Designer mate and Showcase scenarios. Please wait eagerly for this new content to be created, tested, and released.
Ruuj Rubellite Jun 12 @ 3:24am 
@Seioch - Sounds good. Have quite a bit of time yet for 1.6 to drop officially.

Also really liking the last update!
Wimpypumpkin Jun 11 @ 5:59pm 
@Sparrows With no errors getting thrown. Its a little hard to figure out what the issue is. Otherwise thats the only problem im having.
Seioch  [author] Jun 11 @ 12:04pm 
Kurin for 1.6 will happen once HAR dev is stable and I get a bit of time to work on it.
Sparrows Jun 5 @ 7:07am 
@Wimpypumpkin
most be some mod conflicting with it. there is no issue on my game
Wimpypumpkin Jun 4 @ 12:58pm 
Child birth seems to still be bugged. Been stuck in the Third Trimester for 2 years now.
Ruuj Rubellite May 24 @ 12:01pm 
Nice update! I should do another Kurin Mechanitor run now :)
wolbing May 22 @ 12:48am 
Thx @Blue Star, i got the same and was just wondering what the hacking stat error is
Blue Star May 20 @ 8:51pm 
This creates a harmless error about the hacking stat if Ideology isn't enabled.
destiny akino May 20 @ 4:30am 
Meow? "Why it so big" Meow?
Seioch  [author] Apr 27 @ 6:31pm 
No
Esoteric Apr 26 @ 11:21pm 
Will there be a biotech version?
Ruuj Rubellite Apr 16 @ 3:27am 
@Chapel - It's compatible: As in, the mod shouldn't touch the Kurin body types. They don't use vanilla textures, they use their own body type.
Chapel Apr 12 @ 1:07pm 
This has likely been asked before, but is this mod compatible with some mods that change the shapes of bodies or their textures, like Erin’s Body Retexture ? I don’t personally like the Kurin body design, it stands out too much from normal pawns, but still wish to use the race and its content, so I thought I’d check first before I dove in. Thanks.
Pcspiker Mar 31 @ 4:40pm 
I just came back to let you know to remove better loading. Nice to see an active author. Thanks for the help and enjoy the Rim!
Snow Blood Wolf Mar 31 @ 3:12pm 
@Seioch Removing it did the trick thanks, but i wonder why it suddenly borke, but i'm gonna guess it has something to do with the mod being removed from steam workshop
Seioch  [author] Mar 31 @ 1:56pm 
@Snow Blood Wolf: Looking at your hugslog, it seems like BetterLoading is causing a texture loading error. If you remove that mod, does the same error occur?
Snow Blood Wolf Mar 31 @ 11:16am 
Tried to redownload mod, change load orders, without realistic bodies and editing pawns, sadly none have fixed the issue
Snow Blood Wolf Mar 31 @ 10:12am 
@Ruuj Rubellite I'll try to check with a redownload of the mod, and i did try to edit the character to see, but whatever body i picked there would be nothing changing apart from the ears height, only the head would remain

@Pcspiker Incompatibility would be the most logical as it was working perfectly fine a month ago and nothing changed since then apart from auto update of the other mods (and i see that realistic body is one of them, could be the culprit)
Pcspiker Mar 31 @ 3:24am 
@Snow Blood Wolf - I had the same issue. Thanks for posting that list, im working on comparing it to my mod list and will update if I can figure out what happened but im fairly certain it's either a mod incompatibility issue or was just a load order issue as once I moved the required mods for Kurin near the top of the load order it worked again but it looks like that may have caused other issue.
Ruuj Rubellite Mar 30 @ 11:51pm 
@Snow Blood Wolf - Try redownloading the mod. If that doesn't clear it; use Character editor to see if the mod's textures got mixed up. This is about as much as I can help you, hopefully Seioch can dive further into it for you.
Ruuj Rubellite Mar 30 @ 11:43pm 
@V - Known issue with no real solution. It's a HAR problem that reappears every so often. Simply reload the save and the tails and ears should match.
Snow Blood Wolf Mar 29 @ 11:55am 
Hi there, i haven't played the game in a month and just loaded up my save, but for some reason my Kurin doesn't have a body anymore, only the head, i see in the logs an error about the body texture popping up
https://gist.github.com/HugsLibRecordKeeper/e7809c8896fa8a911aac1d3588542b5a
V Mar 29 @ 7:52am 
Is there a way to change the tails and ear colour with Prepare carefully? or do you just have to randomise the entire pawn until you get the colour you want and go from there?
Ruuj Rubellite Mar 27 @ 4:15am 
@Holo the Wise Wolf - As Admiralthrawnbar mentioned; Kurins don't have human ears. They have only Kurin ears. They have their own Bionic parts for the ears and tails; but however should be compatible with all other bionic parts that replace arms, legs, etc.

@KyuubinoTamamo - No plans on making a Xenogerm currently.
Admiralthrawnbar Mar 26 @ 4:07pm 
Kurin ears and normal ears aren't the same bodypart, bionics for one won't go on the other and vice versa
Holo The Wise Wolf Mar 26 @ 8:52am 
Doesn't seem to be compatible with SOS2, trying to install an archotech ear for a kurin that came from SOS2 and i can install it on other races but not kurin for some reason. Checked meds, checked storage, not sure why it wont work other than incompatibility
KyuubiNoTamamo Mar 17 @ 9:20pm 
Will u fix it so they arent a baseliner race for ideology aka religions
Signal Feb 2 @ 1:11pm 
Is it possible to tweak Kurin settlements to sell Kurin apparel (and more Kurin weapons), or is that not readily moddable?

It's weird that they seem to exclusively sell human apparel, and Kurin weapons are rare (I see the occasional surigum). There's an argument that most of their customers might be humans, but I'd think they'd mostly offer things that they use themselves and are adept at making.
Dreamronin Jan 25 @ 8:43am 
Quick note to anyone using Vanilla Trading Expanded and getting VTE.KurinBankName.
You'll have to go into the V Trading Expanded langage folder and edit keyed.xml

Add this: <VTE.KurinBankName>Bank of {FACTION_name}</VTE.KurinBankName>

I don't know how to patch things so this is a dirty work around.