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And i am using NSC and StarTech AI, might be the latter has some influence on that too but i am not sure.
https://steamcommunity.com/sharedfiles/filedetails/?id=2923253410
load order shouldn't matter for this mod, because it isn't over-writing any game files, just adding new stuff.
I was able to create a scout at game start and retrofit my initial vessels to a custom design using that hull. I also created a late game carrier using battleship hull sections from this mod. So it seems to be working for me in v3.3.4(d3ae) What isn't it doing for you?
@Utran,
I've left the decision of hangar bay size to the community. The votes currently stand at 63% medium and 37% large. Feel free to add your voice to the vote at https://www.strawpoll.me/42887326
You are welcome to add your vote to the general consensus [www.strawpoll.me]
The next update will be for 3.x, and implement that decision.
I reserve the right to choose a tie breaker. The polls will remain open, so if there's a major shift later then we can reconsider.
Are fighters:
1). A medium class weapon
2). A large class weapon
Click here to vote [www.strawpoll.me]
1 spinal = 2 large = 4 medium = 8 small = 16 point defense
should be:
1 spinal = 2 large = 2 hangar = 4 medium = 4 missile = 8 small = 16 point defense
based on the batteship 2H+2S+2PD which could be 3L
2S = 1M
2PD = 1S
1S+1M= 0.75L
so a hangar is worth MORE than an L slot, but there is a section with 6 hangars in place right now.
Even if this wouldn't win every fight easily, the sheer fleet power it gives the ship is enough to scare off any attacks.
pls fix.