Stellaris

Stellaris

StarbaseSlots
74 Comments
SunVibe  [author] May 24, 2023 @ 11:16am 
Great, I totally leave you the possibility of modifying my mod and creating your own mod yourself, it doesn't bother me at all.
My mod is completely Un-Updated / Outupdated, so do what you want, and good game ! :)
Trojan Norse May 24, 2023 @ 7:53am 
I'd love it if this included the orbital rings, but I'm going to have a go at doing it myself.
'Zee Kat Mar 13, 2023 @ 11:18pm 
i can create starbases from the galaxy map no problem, and my ship will only build 1 star. Could u create a collection with your current mods so i can take a look? Had similar issue before and solved by removing a outdated mod that affected some planet generation parameters since it changed how the line of the code works on the last dlc.
jojobe Mar 13, 2023 @ 6:51am 
This does work it just you cant make new starbases from the galaxy map because it will create a starbase on every world. The only work around is to manually go in the system click where you want the star base and it will then only make one starbase.
'Zee Kat Feb 3, 2023 @ 2:40pm 
is_designable = yes
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes

enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_1" }
class = shipclass_starbase

required_component_set = "power_core_SE"
required_component_set = "sensor_components"
required_component_set = "combat_computers"

build_block_radius = 20
formation_priority = 1
icon_frame = 1
icon = ship_size_military_station
}

https://stellaris.paradoxwikis.com/Ship_modding
'Zee Kat Feb 3, 2023 @ 2:34pm 
You are free to not subscribe to the same if you so wish and continue with the vanilla system.
When it comes to customization, you can simple add a few lines of code on the starbase.txt to be able to change the slots as you so desire.
Argon Feb 3, 2023 @ 12:39am 
completely OP.
Another useless starbase mod nobody needs.
What this game FINALLY needs is a mod (because Paradox is too stupid for that) that allows you to customize your starbase armament.
SunVibe  [author] Dec 4, 2022 @ 4:11am 
@To all,
I can't take care of this mod currently, the content of the game has changed, you have to make changes that you have to study beforehand to do so. You are free to modify my mod and do what you want, I am not an expert in Stellaris modding, you just have to do the same thing as me when I made this mod, I had studied the files of the game and uploaded other mods similar to mine to make my own mod, do like me, make your own mod using mine and compare other mods. If I had succeeded, you can also do it, you just have to spend a little time...
Musashi Dec 4, 2022 @ 12:12am 
@Starknight . Would it be possible to get rid to all the starbase buildings leaving only the slots? Seems you have the perfect addition for Star trek New Civilizations. Tested, and without the buildings would be ok. Works in 3.6 seems.
Sjru 🐲 Sep 26, 2022 @ 4:38pm 
Update?
Jauqee Sep 17, 2022 @ 12:21pm 
Been looking for a mod that 'only' increases modules and weapons for a while now. The others on the workshop go too far or completely overhaul all the buildings that go with it. I'd like to use this one. Any word if it has been updated or if someone else has taken it over?
CowabungaDude85 Aug 25, 2022 @ 11:31am 
I just found this mod.
CowabungaDude85 Aug 25, 2022 @ 11:31am 
Please find the energy and time to update. Much appreciation!:steamthumbsup:
SunVibe  [author] Aug 24, 2022 @ 2:52pm 
@Soviet_Senpai_UwU
Normal, I haven't updated this mod for a long time, I haven't played Stellaris for quite a while.
Soviet_Senpai_UwU Aug 24, 2022 @ 6:48am 
dont work ......
'Zee Kat May 27, 2022 @ 5:08am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2813205427
Temporary hotfix until the original mod gets updated. Still need to check if the ui is working as intended, but the main issue with multiple starbases have be fixed.
bmmb May 19, 2022 @ 9:01pm 
construction ship builds so many starport....
jbezue18 May 13, 2022 @ 6:59pm 
please update I love this mod!!!!!
End Mii May 12, 2022 @ 6:58pm 
IDK why but on the current version you can place starbases on planets now. Kinda fun actually, would make a good spin off mod
华夏城主 Apr 14, 2022 @ 6:56pm 
update please
Rogueone Apr 10, 2022 @ 11:15am 
Update?
rocterius Jan 27, 2022 @ 6:31am 
It works on herbert 3.2.2
SunVibe  [author] Jan 6, 2022 @ 10:53am 
Hi guys, not just yet but I will see what I can do, I don't promise you, I have a lot of work to do elsewhere. :)
jpwill Jan 3, 2022 @ 5:01pm 
Any chance that this mod will be updated for the latest version of the game?
†MLS† KIRINAS ';,†,;' ;,,; Jul 29, 2021 @ 5:42am 
Does it work on 3.0?
Aus1rathia Jan 30, 2021 @ 12:09am 
About Starbase Cap, it seems +5% from Pops ended too much in later game with multi Ecumenopolis and Ring Worlds.

Decrease it to 0.1% and let Systems give +15% instead would be better. (For reference, Systems give 10% in current vanilla.)
Bombat Jan 28, 2021 @ 11:04am 
I love your mod, but it's strange, the mod just stopped working one day, tried to re-subscribe - it didn't help, can you have any ideas?:steamsad:
Rogueone Jan 19, 2021 @ 8:27am 
@StarKnight Its called. At War: Starbase Improvements there is 2.8.1. version
SunVibe  [author] Jan 18, 2021 @ 5:40pm 
@Rogueone
I don't know, I dont know this mod.

@MYSTERIO
Thanks.
Brulikrax Jan 18, 2021 @ 3:29pm 
MYSTERIO, try NSC2 Season 5 mod they have it all and it's working (that's the fix for me). It is great for RP and co-op.
StarbaseSlots is way better for PvP.
MYSTERIO Jan 18, 2021 @ 2:58pm 
I love this, and the more building slots 28 because they do not change the UI in a ridiculous way where i cant see things (UI overhaul mod), i really appreciate this mod, thank you for making it
Rogueone Jan 17, 2021 @ 10:07pm 
Is this compatible with At war: Starbase upgrade?
Brulikrax Jan 15, 2021 @ 12:26pm 
Also I found my fix.
Brulikrax Jan 13, 2021 @ 9:32am 
Gauntlet is right. Do what you think is right. 5 or 10 it does not matter for competative players. They will never use them, because they are done by the time they unlock 'em.:lunar2019madpig:
Gauntlet Jan 12, 2021 @ 12:43pm 
Well, let me just say... stick to your own vision. There's plenty of other mods for other people.
SunVibe  [author] Jan 12, 2021 @ 10:15am 
OK thank you for your comment, I appreciate it. :)

I'll think about your suggestion. Right now I don't have too much time, but I would later improve this mod or would make a new one, without removing this one.

It's very difficult to keep everyone happy :

- Some ask me to add 1 thousand slots (I'm exaggerating but they ask for a lot more).
- And others ask me to reduce it.
- And still others ask me to increase weapon slots
- ... etc.

So, I'll see what I can do... A little later.
I'll keep you posted.
Gauntlet Jan 12, 2021 @ 8:29am 
Hey there. I'm a little late to the party.

I just want to say, that I appreciate what you are doing here. This is a great and simple mod.

1) I really appreciate that the mod does not add modules, there are plenty of mods that do this, and overlap would be less useful.

2) I actually think you went too far with slots lol. I think you should reduce it by half, but maybe add an ascension perk that adds the (now reduced) additional slots back to full.

Regardless, this is a really nice mod, and I appreciate your work.
JorgenK1974 Jan 8, 2021 @ 10:21am 
hmm could you make it that the base star base have least 1 module capacity, then I don't need to upgrade it to make it a tradehub and the like to get the benefit of the rings to energy credits without the strain on my limit of upgraded starbases (which of course I will use solely for military purposes, if that happens)
 Kekadoodle  Jan 3, 2021 @ 1:07pm 
I really do like this mod but I feel like the additional building slots kinda end up being useless. If there were more buildings to choose from, I think it'd be perfect.
Rogueone Jan 3, 2021 @ 12:44pm 
Is this compatible with building slots?
Brulikrax Dec 28, 2020 @ 9:52am 
Maybe, but then you probably use a lot of bases... in MP 35 is just right (with mods included).
lolic_lol Dec 28, 2020 @ 9:34am 
Brulikrax, Depends on the number of mods. I have a lot of them, and many add buildings and base modules. 60 is just right for me.
Brulikrax Dec 28, 2020 @ 3:36am 
ScrapyardBob, I bet you do competative PvP...
lolic_lol, 60 is overkill man. No one needs that many.
The whole thing is about having at least 35 of each, but with the improovements variety. The game lasts a long time you know, so 35 is the most reasonable amount, especially if you are a one planet man. The problem with it is that the AI has to be able to do the same as the player. Otherwise it's no fun.:cozyroe2:
MosaPudica Dec 27, 2020 @ 10:43am 
Very nice. Looking forward to trying this out as I've always wanted a tiny bit of "moar slots" on my starbases.
lolic_lol Dec 22, 2020 @ 3:17am 
Not enough). I am using a tuned Starbase - Extended mod, with 60 module slots and 60 building slots. And this is barely enough.
Brulikrax Dec 20, 2020 @ 2:53pm 
Whatever you do is fine, just the amount of slots is tiny.
SunVibe  [author] Dec 20, 2020 @ 6:41am 
It's just my personal opinion. ;)
SunVibe  [author] Dec 20, 2020 @ 6:36am 
If I improve it, I will make another mod, keeping this one intact, or I will make several small mods compatible with each other, so that everyone can find their account, and choose what they want. One big mod imposes too much on you, whereas if there are several small mods, you can choose the ones that suit you and ignore the others...
SunVibe  [author] Dec 20, 2020 @ 6:30am 
It is far from perfect it could be improved but I prefer small mods and not super huge mods which completely change the game, whereas often players are looking for a little change of one thing and not others stuff that completely turns the game upside down, so much so that it's not the same game you bought anymore, for good reason ...
SunVibe  [author] Dec 20, 2020 @ 6:24am 
It's just a little mod that doesn't really change much. But thanks ! :)