RimWorld

RimWorld

XCOM Armor
129 Comments
HeresyLlama Oct 3 @ 10:23am 
can confirm does not still work
HeresyLlama Oct 2 @ 6:50am 
anyone know if this still works i looking to do an advent playthrough
RogueCmdr Jul 20 @ 11:27am 
yea he working on it i mgs him on another mod
Cat Kraken Jul 19 @ 11:39am 
its been awhile bro....any chance of 1.6?
RogueCmdr Aug 13, 2024 @ 10:33am 
So happy to see these updated man.. Missed ur mods.
mrcoolize Aug 11, 2024 @ 3:37pm 
Save our ship compatibility?
velcroboy333  [author] Jun 24, 2024 @ 11:21am 
Updated for 1.5. No major changes. Let me know if any bugs pop up.
Cheers.
Cat Kraken Jun 16, 2024 @ 6:34pm 
1.5? :steamsad:
RogueCmdr May 10, 2024 @ 5:52pm 
any luck with 1.5
velcroboy333  [author] Jan 13, 2023 @ 1:29pm 
I can probably help. Swing by the Discord :steamthis:
RogueCmdr Jan 13, 2023 @ 11:46am 
Hey Velcro - do u have any exp in making faction mod.. and adding a custom pawn/races? I have a idea and was trying to figure out how to do it myself but im better at NPC for Space Engineers than Rimworld
velcroboy333  [author] Jan 3, 2023 @ 4:56pm 
Awesome. Sounds cool
RogueCmdr Jan 3, 2023 @ 4:48pm 
Cool. ill let you know when i do my fresh Rim-Survivals series. I hoped to have these in it along with RimEffect and Android tier but doubting they will be ready soon
velcroboy333  [author] Jan 3, 2023 @ 4:45pm 
Yes, It's just dependent on the other ADVENT armor working. So, as soon as that's ready, I'll update the faction mod as well.
RogueCmdr Jan 3, 2023 @ 4:43pm 
is advent getting 1.4 update too, I was excited to see core and weapons updated
velcroboy333  [author] Jan 3, 2023 @ 4:42pm 
Happy New Year!
RogueCmdr Jan 3, 2023 @ 4:40pm 
DUDE U AWESOME! HAPPY New year by the way!
velcroboy333  [author] Jan 3, 2023 @ 4:17pm 
And all the helmets are up-to-date as well.
velcroboy333  [author] Jan 3, 2023 @ 4:17pm 
Preliminary update for 1.4. Note: Some armors still need work.

Updated:
EXO/War suits
Advent Trooper
Advent Officer
PSI Armor

In Progress:
Archangel
Wraith
Advent Shieldbearer
Smoker Dec 27, 2022 @ 8:23pm 
Nice!
PapaEnclave Nov 25, 2022 @ 5:23am 
ty:steamhappy::lunar2019piginablanket::lunar2019smilingpig:
RogueCmdr Oct 11, 2022 @ 11:22pm 
Awesome. Glad ur back :steamhappy:
velcroboy333  [author] Oct 11, 2022 @ 11:06pm 
I'm jumping back in to get things updated for 1.4. I'm prioritizing mods that never made it to 1.3, like this one.

I'm mostly finished with my other projects and the busy season at work is winding down. So, I'm ready to Rim again!
RogueCmdr Oct 11, 2022 @ 10:47pm 
Hate to check in, just wondering if it coming out soon. I am hoping to do a extreme modded survival series on YT for Rimworld and would love to do the complete set of xcom mods from you in it
girk Jul 25, 2022 @ 4:22am 
Hopefully a new retexture also
velcroboy333  [author] Jul 9, 2022 @ 9:15am 
The hiatus continues a little longer. I apologize. Work has been quite busy lately. Updates are still coming though.
pgames-food Jul 2, 2022 @ 1:24pm 
ah cool thanks, sorry i missed this post before
Sir Luis Jul 2, 2022 @ 6:46am 
this mod needs update?
velcroboy333  [author] May 18, 2022 @ 7:37pm 
@RogueCmdr, good luck with all that.

@pgames-food, yep, not a problem. I keep all the previous versions of my mods available.
pgames-food May 18, 2022 @ 6:27pm 
hi is it possible to still keep the 1.2 version as part of the mod whenever 1.3 is out?
my main game is still on 1.2 (but with tons of mods i havent been able to upgrade into 1.3 yet (and getting from 1.0 to 1.2 took about 1 year each time lol :)
RogueCmdr May 18, 2022 @ 6:15pm 
I know how u feel i been trying to get a mod released for over a year on Space Engineers, I had to close my business, drive uber for weeks until i landed a job. Now i have, gotta wait a few weeks for pay and life fully back to normal, (dont know how $5 gas is normal) But then i can finish my mod.
velcroboy333  [author] May 17, 2022 @ 7:55pm 
I'm also waiting to play again for this and 1 other mod to be finished. So I too am getting anxious for it to be finished. I'm hoping to have a couple slower weeks from work staring Thursday. So, if all goes well and the code cooperates with me, I'll get this finished soon.
RogueCmdr May 17, 2022 @ 7:42pm 
OKie dokie man. sorry love ur mods and want to be sure to have them loaded when i start back on twitch for my extreme survival rimworld series. thanks for update
velcroboy333  [author] May 17, 2022 @ 7:36pm 
Yes it is.
I had to completely rewrite the code because some of it broke from 1.2->1.3 and some of it I never liked in the first place.

I'm about 2/3 finished and just need a good couple days to focus on it but between keeping other mods updated and my real job being kind of hectic the last few months, I just haven't had those days yet.

This mod series is at the top of my priority list though.
RogueCmdr May 17, 2022 @ 7:27pm 
is this going to get 1.3?
RogueCmdr May 3, 2022 @ 10:37am 
1.3?
velcroboy333  [author] Apr 15, 2022 @ 8:14am 
Concerning Armors, see the part in the description about sourcing them. If you can provide the art or means to acquire the art, I'd be happy to code them into this mod.

Those particular armors are not on the current to-do list. (It's been a long time since I played that game, and I'm picturing them being fairly low detail/highly pixelated. But I'm still open to the idea.

As for the guns, I feel the same way but I won't rule it out if we could find some good art references to work from .
Cornelius Backgammon Apr 15, 2022 @ 3:58am 
Say out of interest do you reckon you will ever add the two armours from the first game XCOM UFO Defense? Also weapons to the weapon mod?
velcroboy333  [author] Dec 27, 2021 @ 10:25am 
Oh, also I just read your message on Ko-Fi. If you come by the Discord channel linked above :steamthis:. I can help you.
velcroboy333  [author] Dec 27, 2021 @ 9:55am 
Much appreciated ajping. And just to update where I'm at. My main focus right now is on these XCOM mods. I'm hoping to have at least the Core/Weapons released by the end of the week and the Armor/Factions early January. Plus more to come!
ajping Dec 26, 2021 @ 2:54am 
Awesome mod! I've sent you a small donation via Ko-fi.
velcroboy333  [author] Nov 26, 2021 @ 11:19am 
It's worth talking about. My Discord is linked above :steamthis:. It would be easier to sort out the details if you come by there.
Chill Gates Nov 26, 2021 @ 7:47am 
Suggestion if i may, if we commissioned you would you be able to do the species' of the xcom games? maybe to go with the armors? or would that be too much
RogueCmdr Nov 14, 2021 @ 11:40am 
1.3?
Sorcia Aug 19, 2021 @ 2:35pm 
I'm honestly still amazed at people asking for the most game breaking mod ever created is compatible with just about every mod that's made... Blows my fkn mind. :mgblush:
Mejiro Jul 21, 2021 @ 6:27am 
Is this CE compatible?
Aranador Jul 5, 2021 @ 5:35pm 
Aten Batal, Commander.
velcroboy333  [author] Jul 5, 2021 @ 4:03pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [author] May 19, 2021 @ 8:34am 
@RogueCmdr, the cost per charge is 12 Elerium or 60 for a full reload, (Unless you are using he ADVENT mod, then it is 1 Alien Alloy)

Keep an eye, they might have the rest in their inventory or sometimes the stack splits to another cell.

@Aranador, If you look in the game XMLs you can add the tag if you want. (See how it is in the Archangel Suit copy/paste to other armor you want.) I will consider it with the next update but I've been really busy lately and in the middle of another project atm. I've never looked at the AvP mod, but I will when I get the chance and see if it's easy to block the face-huggers.

@Cypress, Same thing, I will consider all these suggestion soon. Thanks for the feedback. As for the Wraith bug, I might ask for more info, as I didn't encounter that during testing. It might be due to an interaction with another mod. I'll let you know when I've had time to further test.
Aranador May 2, 2021 @ 9:31pm 
After playing with the armours and Save Our Ships for a bit, I have to say, the elerium tier XCOM armours desperately need the EVA tag - A change that only has an effect if playing with SOS2, and that prevents the armours from never being used in what hould be an XCOM themed game. Archangel can retain it's uniqueness by providing buffs against toxic build up and other things (possibly even acid resistance for some compatibility with the amazing Aliens v Predator mod - heck immunity to face huggers would be clutch. Not using AvP pack in my current game though.