Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

The rise of the Pharaohs
112 Comments
Valmont Aug 6 @ 10:25am 
Units are indeed very very OP, you can test this: Create a custom battle, one side the player with just one unit and the ai using Egypt and only with the most elite units added by this mod. On the other side Rome with its most elite units (Strongest faction in vanilla). The Modded Egypt will mop the floor with Rome easily.
Hopefully the author is a hero and can give this one extra balance pass
Valmont Aug 6 @ 9:49am 
I am loving this mod. Can you also "Egyptify" the Hellenic/Succesor units in Egypt's roster so they are more unique and thematic? Makes sense that in Egypt's hot weather even their overlords would adapt some equipment for desert use :steamthis:
Daniel AIRD Mar 2, 2024 @ 9:44pm 
units are overpowered, balanced please.
PhoenixC12 Oct 7, 2023 @ 11:51am 
is there already the native culture faction available?
adlious  [author] Mar 28, 2023 @ 12:00pm 
@plutokan Sure go for it
plutokan Mar 28, 2023 @ 8:46am 
Great mod bb
by the way, may i use some of your asset like kophesh or big tower shields for my mod?
I'll list your name in description of course ;)
EasyEi8ht Feb 10, 2023 @ 7:29am 
Great mod, love the units they look and feel great!
MarineCARMINE Feb 3, 2023 @ 8:55pm 
Any chance you can add them to the Imperator Augustus campaign?
adlious  [author] Dec 26, 2022 @ 2:08pm 
I updated the stats of the weapons also the armors, I believe this should give a good balance now. I’m going to try to fix the rest bugs but I’ll stop working on the mod after this
angrybirdgofan Nov 20, 2022 @ 6:50pm 
adding onto ebimayoman's comment, im doing a campaign as Persia, i have ten armies, i invaded Egypt with four. I attacked one Egyptian army with two of my own armies, even though they only had four units from this mod in their army, their Egyptain Sword units each got from 3-600 kills. The way they shred everything is actually kind of crazy.
Rommelthedesertfox Oct 16, 2022 @ 2:26pm 
Excellent mod.
angrybirdgofan Oct 1, 2022 @ 11:56pm 
cant wait for the later stages where a new faction will be added :steamhappy:
Ostrogoth2299 Jun 23, 2022 @ 7:36am 
could you make a mod like this ? https://www.youtube.com/watch?v=7r1SfkfvmQ8&t=10s
Ciaphas Cain Jun 4, 2022 @ 4:46pm 
Wow n.pedrazalis .....do you pester modders much? Fucking hell, 4 comments within a very very short amount of time.
n.pedrazalis Feb 21, 2022 @ 2:55pm 
OR JUST LIKE ADDITIONAL UNITS TO DEI ROSTER but balanced :';(
n.pedrazalis Feb 21, 2022 @ 11:30am 
please make it just a reskin for the last version of DEI
n.pedrazalis Feb 21, 2022 @ 11:29am 
PLEASSEEEE PLEASE i am dying i love this
n.pedrazalis Feb 21, 2022 @ 11:28am 
HEY COULD YOU MAKE THIS MOD FOR DEI PLEASE ?
EBIMAYOMAN Feb 9, 2022 @ 11:06am 
I love your model, best mod for me.

but added units are little overpowered... when I make army with Egyptian heavy sword or spear,
no one attack my army even they have over 30 units.
and I can always overwhelm AI's army in Auto resolve.
I think Egyptian units should be nerfed in stats or unit size.

IMO, balance breaker is okay,but AI doesn't attack too strong units.
only 8 elite Egyptian infantry easily destroy AI's attack motivation.(seriously, I tested.)
so their stats will be reconsidered.

I'm so sorry if my English is bad.(I'm not native)
[Tetra] Avalon Jan 26, 2022 @ 9:16am 
Nice models for sure, a job well done!

As many people have said before me, the balance is nowhere to be found. The Egyptian heavy swords cut through Armoured Legionnaires as if they were Plebs. Armour rating is so high they barely take casualties from javelins and weapon damage in combination with infantry bonus is high enough to one shot said legionnaires.

They should perform on a level that makes them worth their recruitment cost and upkeep, not perform ten times as efficient as all the other units in the game.
Akhnaten Jan 26, 2022 @ 5:54am 
hi, can you make these units compatible with the Kemet faction in "new world-alternative history" mod?
They would make a great roster improvement for Kemetian faction!
[ESP] Pegaso Dec 6, 2021 @ 12:42pm 
hello hi is posible this units for chipre faction
Moroni89 Oct 31, 2021 @ 7:54am 
Still Love this Mod!!
S•P•Q•R Sep 24, 2021 @ 5:21am 
Conflicts with the Sand Empires Unit Pack - mod units
AirHeadKXツ Aug 29, 2021 @ 6:22am 
Thx man, I appreciate it!
Genesi[s] Aug 26, 2021 @ 6:03pm 
Thank you!
adlious  [author] Aug 26, 2021 @ 5:57pm 
@AirHead, Genesi[s] Yes you can
Genesi[s] Aug 24, 2021 @ 5:28am 
Hey! I have the same question as AirHead. I am the creator of the Total War: NEW WORLD overhaul mod. Looking forward to an answer from you.
AirHeadKXツ Aug 16, 2021 @ 9:52am 
Hey man your tower shield is great - is it ok if i use the tower shield for a mod of mine?
I will of course credit you for the shield!
Marnerama Jul 30, 2021 @ 12:44pm 
Absolutely terrible mod, you've utterly nerfed the units. Infantry run faster than light cavalry and the generals bodyguard cut through thousands of enemies with no casualties. Had to abandon a 60hr campaign because of this.
-(SH)- Nummer90 Jun 10, 2021 @ 3:00pm 
Units look great, have you thought about making a version balanced for vanilla?
Rav Jun 8, 2021 @ 7:32am 
Good comments and questions already! One I haven't found is whether it's possible to add these units to the other campaigns that may include Egypt? Like Imperator Augustus?

Perhaps not feature worthy but if I can try my hand at editing the mods if someone has some pointers. Thank you!
sc5879 Apr 19, 2021 @ 12:19pm 
GREAT MOD are you able to ADD chariots to rosta- BOTH archer and javelin. Many thanks.
Helix Apr 13, 2021 @ 11:11am 
Can you normalize the stats and make them more comparable to existing factions? This mod is beautiful but extremely OP and not fun to play even on Legendary.
-(SH)- Nummer90 Apr 2, 2021 @ 6:54am 
Units look great, but can you make a less overpowered Version of the mod?
Ciipher Mar 19, 2021 @ 12:47am 
I like the mod. Infantry a little overpowered. Great job overall though.
RE4Lsports Mar 3, 2021 @ 7:34am 
@zack How to do that ?
Zack Mar 3, 2021 @ 5:59am 
@ιςє๔νєησ๓ Do it yourself is you're unhappy, it isn't that hard.
Militus Immortalis Feb 24, 2021 @ 3:11am 
This looks awesome! Will you eventually be making a submod for Radious too?
๖คፈɬเς Ꮄน∂Ꮛ Feb 22, 2021 @ 6:08am 
Please nerf the new units and balance them to fit the rest of the game's meta.
casperlaskrow Feb 8, 2021 @ 11:27am 
Yeah, can you turn down the infantry to mid level. Maybe something like 50ish armor and 30ish attack. Thank you
extremecrix Feb 3, 2021 @ 10:27pm 
I like this mod, but the heavy infantry units are way overpowered which is a bit of a turn off, i am more happy with just the reskins
John52364789201 Jan 26, 2021 @ 10:22am 
hey man just wanne let you know i just love this mod i really do love playing egypt like this it is however a little bit overpowered but that is it
Campbell-奶味蓝 Jan 22, 2021 @ 3:44am 
Hello friend, I always suggest weakening this. It's really a very good creation, but it's too powerful. Maybe you can change it when you have time. Thank you.:steamthumbsup:
Discobear Jan 17, 2021 @ 11:30pm 
Visually, this mod is absolutely beautiful! The attention to details for the infantry is striking.

Stats-wise, though, the new units are overpowered and crush any opposition. I had the unpleasant surprise of facing Egyptian armies in Grand Campaign that make Egypt an impossible adversary. A bit sad because, while it's visually pleasant to face some more varied Egyptian armies, in their current shape I do not recommend to use the mod in campaign, because the units are not balanced
Niska Jan 15, 2021 @ 4:31pm 
this has to be the sexiest armor set for the infantry units ever, the attention to detail here is wonderful, thank you.
sonconery1 Jan 15, 2021 @ 3:27pm 
Excuse me, but as a result of the mode application, soldiers are wearing new armor and weapons are holding Gladius and Spatha, is this the right one?
RE4Lsports Jan 15, 2021 @ 2:30am 
@cpt_Moroni For me thats fine because the range difference of 25m is not getting an effect for the hole campange. Will be a small Bonus of the celts. So for me its not a must for changing these archer settings or do you make bad experiences with that archer settings ? Greetings RE4Lsports
Pharaoh Jan 13, 2021 @ 6:01pm 
someone call my name..
Moroni89 Jan 11, 2021 @ 2:50pm 
RE4L Sports I agree with you after reading your comments. The armor is OP. But what are your thoughts on the Heavy archers range. Even the celts have a range of 150 and Egyptian elite archers having only a range of 125 is kind of sad. What do you think?