Arma 3
RTS Engine: Script & Game
52 Comments
The omega crazytails Jan 12, 2023 @ 5:40pm 
this if really fun sucks there is no other maps
DRIV Dec 18, 2022 @ 1:49pm 
Thanks for letting me know.
Alkanet_smörgåstårta  [author] Dec 18, 2022 @ 1:42pm 
@DRIV
Sorry it´s been removed. But you can just download it here and extract the files yourself.
DRIV Dec 18, 2022 @ 1:20pm 
Is removal of github page temporary or is it taken down permamently?
Atworld Dec 6, 2022 @ 6:35am 
Does pvp work?
amzingdxge Mar 27, 2021 @ 5:21pm 
i got it working now thanks!
Alkanet_smörgåstårta  [author] Mar 27, 2021 @ 10:15am 
@amzingdxge
The cameralimit is located inside Game/Interface/fn_init.sqf
Alkanet_smörgåstårta  [author] Mar 27, 2021 @ 10:14am 
@amzingdxge
Are the player inside the area?
The only thing that control the camera is the alk_fnc_freeCam_cameraLimit array and alk_fnc_freeCam_disableInput boolean (should be false by default).
Try set the cameralimit to this:
alk_fnc_freeCam_cameraLimit = [Gamearea_Center, 5000, 5000, 0, false,8000];
amzingdxge Mar 27, 2021 @ 9:46am 
i did move the marker but the camera still wont move at the mountains.
Alkanet_smörgåstårta  [author] Mar 27, 2021 @ 7:44am 
@amzingdxge
There is a hidden marker, in eden editor you should find it in the left menu. Can´t remeber it´s name but it specify the center of the game area.
amzingdxge Mar 27, 2021 @ 1:31am 
when i switch the location from pyrgros to the mountains, i cant move the RTS camera, ive tried changing the height, size, and etc in the readme.sqf and init.sqf, any help?
CHR3S Mar 7, 2021 @ 9:47am 
@Papa Handome play Zeus vs Players game mode or Zeus Game mode
Papa Handsome Mar 1, 2021 @ 5:06pm 
is it possible to do a match with multiple players but only one is playing it like an rts and everyone else is on the ground?
Alkanet_smörgåstårta  [author] Feb 25, 2021 @ 9:54am 
@m a.k.a hoody malice
You will have to tweak the code. It´s all open source on github.
!adenmayz! Feb 24, 2021 @ 5:20pm 
will we be able to switch out different factions for the AI?
GenCoder8 Feb 14, 2021 @ 10:18am 
k. well thx for the help!
Alkanet_smörgåstårta  [author] Feb 14, 2021 @ 10:15am 
@GC
No, sorry.
GenCoder8 Feb 14, 2021 @ 10:14am 
ok thx. one final question and then I leave you alone :) Is it high command compatible?
Alkanet_smörgåstårta  [author] Feb 14, 2021 @ 10:13am 
Add this code in fn_addClickable, before the alk_fnc_freeCam_CLICKABLEobject is being used.: if (isNil "alk_fnc_freeCam_CLICKABLEobject") then{
alk_fnc_freeCam_CLICKABLEobject = [];
};
GenCoder8 Feb 14, 2021 @ 10:01am 
ok. btw I get error when remove all the military cargo posts. link: https://pastebin.com/e8TzEXmA
Alkanet_smörgåstårta  [author] Feb 14, 2021 @ 10:00am 
@GC
It was some time ago i did this so don´t remeber all, but i think you will have to edit more files. Like loops are checking the gui from time to time. But not sure.
Alkanet_smörgåstårta  [author] Feb 14, 2021 @ 9:56am 
@GC
Oh, ye that´s right you will have to edit that out.
GenCoder8 Feb 14, 2021 @ 9:53am 
I meant \functions\Game\Interface\fn_init.sqf
that file creates the ctrls
Alkanet_smörgåstårta  [author] Feb 14, 2021 @ 9:50am 
@GC The fn_init.sqf does not contain the gui. Only draw3d symbols (the symbols that is visible when you hover over a selectable object).
GenCoder8 Feb 14, 2021 @ 9:48am 
ok should I edit fn_init.sqf then to get rid of the default guis?
Alkanet_smörgåstårta  [author] Feb 14, 2021 @ 9:18am 
@GC
All information is inside the ENgine folder, in readMe.sqf
:)
Alkanet_smörgåstårta  [author] Feb 14, 2021 @ 9:17am 
@GC
_cam = missionnamespace getvariable ["Alk_fnc_freeCam_cam",objnull];
GenCoder8 Feb 14, 2021 @ 5:17am 
Thx for this! it's very cool. How can I get only the camera for my mission and not the resources/AI etc?
Jarle Feb 12, 2021 @ 11:51am 
Iam the most -reped guy on Steam. Can you add a -rep too my collection? (;
Alkanet_smörgåstårta  [author] Feb 2, 2021 @ 1:57pm 
@TwelveEagle507
I don´t think so. I don´t play arma much anymore.
TwelveEagle507 Feb 2, 2021 @ 1:04pm 
Question: Are you ever gonna make a Vineyard Blanches episode 3?
Catblade Dec 30, 2020 @ 12:22am 
Nice work
Alkanet_smörgåstårta  [author] Dec 17, 2020 @ 4:28am 
@kevinlee4400
Copy the scenario, edit the ui.hpp (just add the class names from rhs). And then you can play.
kevinlee4400 Dec 16, 2020 @ 5:17pm 
does it work with rhs
Toshikato Dec 12, 2020 @ 10:55pm 
Played through it, it's definitely a good starting point, really worked well. As a tester, I've only identified a few bugs however, such as the RTS camera. Tends to drift and move on it's own.
Gunter Severloh Dec 12, 2020 @ 7:01pm 
@TierOne_zero
Its not a mod, its a scenario template, read the description.
ThatSameGuy Dec 12, 2020 @ 4:34pm 
i already downloaded it but i cant see on my mod list
Clash Dec 12, 2020 @ 3:30pm 
@Alkanet(smörgåstårta) Thank you very much!
Alkanet_smörgåstårta  [author] Dec 12, 2020 @ 3:00pm 
@Quasar fire
The game mode is limited to vanilla assets, but you can just download the file and edit to add non vanilla assets. Look into the file ui.hpp
Alkanet_smörgåstårta  [author] Dec 12, 2020 @ 2:58pm 
@OpticCobra
I have uplodaded it to github now, you can find link in the workshop description.
Clash Dec 12, 2020 @ 1:48pm 
@Alkanet(smörgåstårta) Thanks, if you have a github account could you post the mission file there, it would be quite time consuming installing 2 or more applications to get access to the mission file.
Quasar fire Dec 12, 2020 @ 12:10pm 
does this work with non vanilla assets eg camos or head?
kgp227 Dec 12, 2020 @ 12:05pm 
A version that utilizes lambs and works in the "Rush," and "Assault" waypoints might be a good way to work around some of the problems with auto-combat.
Alkanet_smörgåstårta  [author] Dec 12, 2020 @ 6:31am 
@Roman79
Thanks for the tip. I will check it out :)
Alkanet_smörgåstårta  [author] Dec 12, 2020 @ 6:31am 
@OpticCobra
When you subscribe you download it to your computer. check the link to locate and edit it.
https://forums.bohemia.net/forums/topic/231279-tutorial-how-to-edit-a-steam-workshop-mission-scenario/
Alkanet_smörgåstårta  [author] Dec 12, 2020 @ 6:29am 
@GamesByChris
Thanks man!
yeah i know, it was just intended as an example mission, i see what i can do about the ui.
Alkanet_smörgåstårta  [author] Dec 12, 2020 @ 6:28am 
@Ollanius Pius
Thanks! Right now only blufor and opfor is used. But i see if i can make it dynamic so you can choose your own faction from other addons.
For now , you can you can edit the file ui.hpp, and just add TIOW class names.
Roman79 Dec 12, 2020 @ 5:48am 
"Ai wont move if under fire. Arma logic.." - try to experiment with disableAI "AutoCombat" (added as a command given to selected squad or something like this)
Clash Dec 12, 2020 @ 5:13am 
How do you locate the scripts?
crub Dec 11, 2020 @ 8:59pm 
Love the concept, but the GUI is terrible. Please work on the GUI.