Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Loreful Unit Pack
72 Comments
OwL_PaRTy Nov 7, 2023 @ 3:17am 
Idk if this will still get updated, but the issue mentioned below by @UMMMMMMM still persists. Prophetess' works fine, but Morgiana with Grail vow still does not discount this mod units. Interestingly her Questing vow - tier units work fine.

I do use your vow overhaul mod as well, idk if that even touches Morgiana though.
lwhのsama Jun 18, 2023 @ 7:56am 
单独开启 闪退
arkanikorde Sep 15, 2022 @ 6:13am 
Fine, I was especially afraid for the Foot Knights and the Hermit Knights
Zaylidin  [author] Sep 15, 2022 @ 5:17am 
I cant say because im not committing to any decisions, but Im likely not remaking the Fay Spirits or the Lost Sons
arkanikorde Sep 15, 2022 @ 5:15am 
This is very sad... which ones will stay?
Zaylidin  [author] Sep 14, 2022 @ 3:14am 
sorry to disappoint you but some of them 100% wont be returning
arkanikorde Sep 14, 2022 @ 3:07am 
Can't wait for theses units in Immortal Empire ^^
UMMMMMMM Jun 5, 2022 @ 11:19am 
Hi Lily, just an update: Somehow the prophetess lords fixed themselves, but The Fay Enchantress still has the same problem. I didn't really see when it happened because i don't keep a lot of saves and I didn't really check the prices every turn. The only things i did since i noticed was beat a moded chaos invasion (end game expanded) and also added gotrex and felix as legendary heroes mod. Also probably completed a bunch of research (most of which came from your overhaul mod), maybe it has a weird trigger related to that?
Zaylidin  [author] Jun 3, 2022 @ 1:41am 
Thanks UMMMMMM, Ill take a look and hopefully Ill figure it out :luv:
UMMMMMMM Jun 2, 2022 @ 11:58pm 
It seems there is a bug where the modded units aren't effected by the upkeep reduction for troths, only vows. Prophetess lords and The Fay Enchantress need to pay full upkeep for them, but everyone with a vow seems to work fine. Any chance for a quick fix for those?
DaKilla Dec 4, 2021 @ 3:03am 
Thanks for the shout out ^^
Zaylidin  [author] Aug 24, 2021 @ 12:03pm 
SFO basically already has the units from it, so no.
CommissarCain Aug 24, 2021 @ 12:01pm 
@Lili any chance this wonderful addition to your definite mod would be made into a sfo submod?
Orthodox Dorian Aug 14, 2021 @ 6:51am 
@ Lily any new on a fix?
Zaylidin  [author] Jul 27, 2021 @ 4:22am 
Woah thanks for catching that!
I'll fix it later, this is pretty big but it'll be an easy fix.
War0797 Jul 27, 2021 @ 3:26am 
@ Lily This is a great mod. I want to report a bug. The men-at-arms [polearms & shield] seem to have disappeared from the recruitment list after I upgrade the building to tier 5. The Lost Sons could not be recruited when I am playing as King Louen.
Moutshoot May 18, 2021 @ 9:15am 
In this circumstance, they can't be "armor piercing" because they hold their halberd with one hand.
This is only my opinion.
Otherwise, I play with your mods, they are great!
Zaylidin  [author] May 17, 2021 @ 12:22pm 
@Moutshoot
Why not? They did on tabletop, my models look like that, which was the point of adding them
Moutshoot May 17, 2021 @ 9:59am 
I like these mods, I would only have one small criticism: the halbardiers can't have a shield ! ^^
Zaylidin  [author] Mar 18, 2021 @ 4:40am 
Those knights are from another mod.
Thank you for the kind words! :8bitheart:
KingstonDaChihuahua Mar 17, 2021 @ 8:28pm 
Thanks for the amazing work to make Bretonnia viable again! Curious, at Fyrus in Coast of Araby, I am seeing knights of origo being recruitable in the landmark, holy monastery of divine origo,along with the units added by the unit pack(fey spirit etc). Is this from some other mod or added by you?
Zaylidin  [author] Mar 17, 2021 @ 9:18am 
Aww thanks ^o^
Well thank you for leaving the lovely comment regardless :3
对巴丁犯过错 Mar 17, 2021 @ 7:58am 
very great quality for all your mods, but sadly i'm not a big fan of bretonnia xD:steammocking::steamhappy:
Zaylidin  [author] Feb 1, 2021 @ 2:51am 
@Over_Ruled
I get this a lot so ill reply succinctly, Men-at-arms with halberds &shields was just how they were on the tabletop. If I could make the polearms shorter to reflect how they look on the tabletop then I would.

Thank you for the comment, I'm glad you like the mod.

(Hybrid melee doesnt seem to be a thing in this game besides swapping to a bow. I have mods with other squire types though)
Over_Ruled Jan 31, 2021 @ 6:22pm 
I love the mods, Great work; keep em coming! The art work is very nice. I like playing Bretonnia more now with the overhaul! Although I will say I'm not sure that the Pole-arms and shields are quite realistic. Halberds are two-handed weapons so the shields seem too much and a pole-arm is any weapon on a pole, so spears are technically pole-arms too. They just seem redundant. would love to see a longsword/greatsword variant on the same tier as the halberds though. And knights and squires often trained in more than one weapon, would love to see some hybrid units incorporated.
Zaylidin  [author] Jan 19, 2021 @ 12:43pm 
@voiceofreason467
Currently working on the SFO version of my overhaul, this will be done after that at a later date.
voiceofreason467 Jan 19, 2021 @ 12:27pm 
SFO overhaul?
Zaylidin  [author] Jan 18, 2021 @ 4:17pm 
@cattlekiller, You're welcome :8bitheart:
cattlekiller Jan 18, 2021 @ 4:11pm 
ah missed that requirement at the top, ty!
Zaylidin  [author] Jan 18, 2021 @ 9:00am 
If you do not want those overhauls, I have a standalone version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2353395979
Zaylidin  [author] Jan 18, 2021 @ 8:59am 
@cattlekiller
This mod requires my Bretonnia Overhaul and Unit Pack: Definitive Edition or my Bretonnia Overhaul: Definitive Edition.
cattlekiller Jan 18, 2021 @ 8:33am 
Yeah no luck still crashes for me :(. Well it starts to load then crashes to desktop, no error messages.
cattlekiller Jan 18, 2021 @ 8:28am 
Just added this to my mod list and my game doesn't open after enabling the mod. At first thought it was conflicting with another mod, I'm using Kaedrin's mod manager and tried with only have this mod selected and still game wont start. My game starts with fine with other mods and none at all. Just this one, weird. Im going to try unsubbing and resubbing.

Units look really cool btw.
Zaylidin  [author] Jan 15, 2021 @ 10:10am 
@Kimplin
Hopefully you get a response! :8bitheart:
Kimplin Jan 15, 2021 @ 10:09am 
Lol I was trying to add it myself but couldnt figure out how either. Some other mods that got that ghostly effect on ta similar unit did not translate when I swapped variantmeshes so I was at a loss. Ill probably ask somewhere in the Modding Den.
Zaylidin  [author] Jan 15, 2021 @ 9:22am 
@Kimplin
I don't know how to do it otherwise I would have
Kimplin Jan 15, 2021 @ 9:15am 
Have you tried giving the fey spirits that ghostly green effect the Green Knight has? The unit description says ethreal spirits but these guys look solid and very much not spirity.
Zaylidin  [author] Jan 6, 2021 @ 5:23am 
@The Forgemaster
You're very welcome!! :8bitheart::yata:

:diplomacy: I think I may have given too much love to Bretonnia judging by my amount of mods, but I'm not going to stop.
Flame Hashira Jan 6, 2021 @ 5:20am 
Thank you for giving Bretonnia some love! This mod is great.
Zaylidin  [author] Jan 5, 2021 @ 5:54am 
@The Mighty Quinn
Thank you so much! The unit cards are something I do take pride in, thank you for appreciating the work that went into them :8bitheart:
Quinnigoal Montoya Jan 5, 2021 @ 5:41am 
great mod, one of the best things I love about these mods is how awesome the unit cards look
Zaylidin  [author] Dec 25, 2020 @ 8:54am 
@srebrnykloc
I will get around to it eventually, I apologise for taking my time. Happy holidays!
djdomi44 Dec 25, 2020 @ 8:41am 
can ou do a mod that isnt requires your bretonnia overhaul?
Rookwood Dec 16, 2020 @ 11:03am 
Yeah like men at arms whom just use great weapons but their not like the foot squires or even give the foot squires those weapons I listed.
Zaylidin  [author] Dec 16, 2020 @ 10:51am 
@Your Ugly, that's actually an idea I've had but I realised it starts to step on the role of the greatsword foot squires. Could be fun to make though ^_^
Rookwood Dec 16, 2020 @ 10:39am 
I rather men at arms carrying shields anyway it makes sense to me.
Hey here a men at type you can use for great weappons like two handed axes swrods and maces its a mod for men at arms i use on warhammer 1.
Zaylidin  [author] Dec 16, 2020 @ 3:57am 
@jbbergerault
I don't think that's something I can implement (also that's not something I recall reading but I might be wrong too)
I find it funny that the unit I thought would be the least controversial of the five is the one you two are talking about. Thanks for leaving a comment in hopes of improving my mod though ^^
jbbergerault Dec 16, 2020 @ 12:12am 
Hello lilly if my memory is good, on the tabletop the men-at-arms used the shield on their back against the range attacks not for melee combat.
Zaylidin  [author] Dec 13, 2020 @ 1:49pm 
@Your Ugly, sure but this is a loreful mod, not a real life mod. On the tabletop men-at-arms used polearms with shields.
Rookwood Dec 13, 2020 @ 12:56pm 
Nice small note Polearms cannot be wield by shields in real history a polearm requeired alot of training and using a shield did not make it very effictive combine use though it cool nonetheless