Total War: WARHAMMER II

Total War: WARHAMMER II

Knights of the White Wolf (+ Teutogen Guard)
54 Comments
Juggernaut999 Jan 12, 2023 @ 2:10pm 
@sol
Thanks very much. Will contact them
Survaldor  [author] Jan 12, 2023 @ 2:03pm 
@Juggernaut999 you are free to use the unit card and tables, but for the textures and meshes you would have to contact Xoudad (& Willemsen).
Juggernaut999 Jan 11, 2023 @ 8:42am 
Hello.

Me and my team are working on an overhaul mod for Warhammer 2 and would like to use this mod. May we have your permission? We will give you credit for your work.
Survaldor  [author] Sep 11, 2022 @ 2:05pm 
The first version for TWW3 is now live!
Survaldor  [author] Sep 5, 2022 @ 12:02pm 
@RockiForder It's probably going to take a while, as the texturing in TWW3 has changed in a way that a straight port of art assets isn't possible. I'll have to either wait on someone updating the art assets or learning texturing/model editing myself.
RockiForder Sep 1, 2022 @ 7:04am 
TW3 Update please :-)
Malevo Aug 10, 2021 @ 5:25pm 
great little mod, but just a heads up that the game seems to value these new units very poorly for garrison roles right now, I had middenheim's garrison over 20 units and the ulric guys were being pushed off in favour of halberdiers and even basic empire knights.

I believe in the lore the flame in middenheim severely weakens nearby chaos followers but it isn't represented in the landmark, since this mod edits that building already would you consider adding some kind of stat penalty to chaos and maybe skaven troops in the province?
cybvep Jul 30, 2021 @ 8:28am 
Knights of the Blazing Sun can be recruited anywhere in Vanilla, but you get upkeep penalty for them if you don't own the chapterhouse. I don't know whether that last part was implemented for the Knights of the White Wolf.

fankater Jul 25, 2021 @ 11:13am 
Don`t like latest change. Find it kinda cool that you must occupy their chapterhouse to recruit them. Mayby you can do a submod for it? Thx!
Sigmar's Faithful Jul 24, 2021 @ 9:21pm 
awesome mod, thanks!
Survaldor  [author] Jul 24, 2021 @ 3:07pm 
@shaky_rivers thanks for the suggestion, implemented it! As for the Knights Panther, I don't have any plans for them yet.
shaky_rivers Jul 24, 2021 @ 10:52am 
Great stuff, you could make the knights recruitable at the T2 & T3 Empire Stables as they have done that with the Blazing Sun Knights in the new DLC. Also any plans to do Knights panther?
modmodmod Jun 5, 2021 @ 2:19am 
ulric!!
Survaldor  [author] May 24, 2021 @ 1:43am 
@Ragnvald97 I'm currently working on expanding this mod with indeed a special chapter house, but I haven't had the time recently to work out how to implement it.
Renan May 23, 2021 @ 1:44pm 
Do you think you can make them easier to recruit? I was thinking a special chapterhouse building for knights of the white wolf in middenheim
cybvep Mar 21, 2021 @ 7:07am 
I would leave the unit untouched as far as this mod is concerned. If you want to make changes, then IMO you should replace Fear with Norscan Rage ability. However, I still think it would be better as a separate mod.

BTW do Giant Wolves benefit from red line skills? If not,maybe for the Imperial factions include then in the same group category as cavalry.
Survaldor  [author] Mar 21, 2021 @ 7:00am 
Because it's weird they cause Fear to me, but I think I'll revert it since this mod isn't the best place for changes to vanilla units
cybvep Mar 21, 2021 @ 6:38am 
Wait, why the Swords of Ulric nerf (no Fear)? It's not that they were overperforming. They are an average unit at best, no need to make them worse IMO.
赤座灯里是勇者 Feb 1, 2021 @ 7:20am 
Sigmar‘s heirs:
White wolf √
Teutogen guard X
Survaldor  [author] Jan 31, 2021 @ 2:23pm 
@Apohkalypz I've no idea, but doesn't Sigmar's Heirs add Knights of the White Wolf and Teutogen Guard anyway?
Apohkalypz Jan 31, 2021 @ 1:57pm 
Is this compatible with Sigmar's Heirs?
赤座灯里是勇者 Jan 22, 2021 @ 11:15pm 
wonderful mod,good job,hope make more others knights!
sozialdarwinismus Dec 31, 2020 @ 12:57am 
Lupus Weiss?
Sehr schön :)
Todbringer [FR] Dec 30, 2020 @ 11:22am 
hello very cool mod can you hade panther knight please?
Willelmus Dec 30, 2020 @ 7:13am 
While I love the teutogen guard you've added, I think the miniatures go for a much more straightforward approach: greatsword bodies, bearded dudes faces, lion hammers. Your take seems less heavily armoured, or at least the plate looks much too dark. Still, great addition to the mod catalogue.
HerculesVulcan Dec 16, 2020 @ 7:13am 
They work like a charm! great mod my man, didn't face with any issues yet.
HerculesVulcan Dec 15, 2020 @ 4:56am 
@Sol
Okay man, thank you! i am in the middle of an Empire Campaign (Golden Order) i'll try and give you feedback.
Survaldor  [author] Dec 14, 2020 @ 3:19pm 
@HerculesVulcan like other unit mods I believe if you remove the unit mod you can't load your save anymore if it had the mod applied. You can add it mid-playtrough just fine I believe though, haven't tested it myself actually.
HerculesVulcan Dec 14, 2020 @ 1:52am 
is this save compatible?
Survaldor  [author] Dec 13, 2020 @ 10:53am 
@Blaze yes they are an elite bodyguard unit, but in my opinion they are more comparible to regular Greatswords then a specific regiment like the Carroburg. The Brotherhood of the Axe is more comparible to the Carroburg Greatswords then regular Teutogen Guard are.
Blaze Dec 13, 2020 @ 2:46am 
@Sol
Isn't the Teutogen Guard more fitting as a unique one unit RoR of the Knights of the White Wolf?
They are an elite bodyguard unit (like the Carrobug Greatswords?) and drawn from the ranks of the White Wolf, the only difference being they fight on foot.
Survaldor  [author] Dec 12, 2020 @ 2:33am 
@cybvep yes Teutogen Guard benefit from Greatsword tech and skills, and Teutogen from the same as Reiksguard/Knights of the Blazing Sun. Will remove Frenzy from the unit card, tought I had done it. I will consider the cost increase for the Knights!
cybvep Dec 11, 2020 @ 5:26pm 
The units look good. Some minor suggestions:
- frenzy should be removed from the Teutogen's unit card (it's no longer used)
- slight cost increase to White Wolves (+100), as they are a bit better than Reiksguard in the vast majority of situations.

I assume that the new units benefit from techs and skills?
cparish789 Dec 11, 2020 @ 5:19pm 
Are they able to be buffed through the red skill line? Great work regardless, been looking for this for a while!
EGILIOS CADIANO Dec 11, 2020 @ 11:16am 
Great mod! could you create also a lord or a hero with this aspect? it would be awesome to be able to recruit these units also in the mod "dogs of war: cross faction unit recruitment" to unlock them with all factions
TarMiniature Dec 11, 2020 @ 11:09am 
Could you also add Knights panther to this?
Woizer Dec 11, 2020 @ 8:32am 
Teutogen Guard!! awesome, you are a true hero to all proud sons of Middenland
crisord Dec 10, 2020 @ 5:17pm 
The color of the barding should be red or light metallic
Redpinggu Dec 10, 2020 @ 2:17pm 
Can we get some real wolf units for the empire pls?
Callhub Dec 10, 2020 @ 11:59am 
@Sol Thank you for the response and I hope you will make more great mods like this..:wh:
Survaldor  [author] Dec 10, 2020 @ 8:26am 
@Callhub I don't play with any unit cap mods whatsoever so not sure how and if I want to make it compatible
Callhub Dec 10, 2020 @ 8:15am 
And last question. Do you have any plan for make compatible for any unit cap mod?
Callhub Dec 10, 2020 @ 7:44am 
Dude do you know who long I wait for the Teutogen guard unit in this game. You are a hero and I can see you have knights of the white wolf too . :steamhappy: :ranald::sealdeal:
Survaldor  [author] Dec 10, 2020 @ 4:37am 
Added the Teutogen Guard to the mod!
Survaldor  [author] Dec 10, 2020 @ 12:40am 
@Tingu soon™
Tingu Dec 10, 2020 @ 12:27am 
dismounted White Wolf Knight plz
V Dec 8, 2020 @ 4:17am 
very awesome unit thanks!
Survaldor  [author] Dec 7, 2020 @ 3:48pm 
@Scicotheron no real plans for the Knights Panther

@Badger I've been waiting for a standalone KotWW for TWW2 since launch, so if you want to get something done you have to do it yourself haha
Badger Dec 7, 2020 @ 3:37pm 
I cannot believe it took this long for this mod to be a thing lol
Scicotheron Dec 7, 2020 @ 2:49pm 
Interesting, any plans to do the Knights Panther in the future?