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I am unsure how you got to this page TBH.
NSC2, Ancient Cache of Technologies, Aggressive Crisis Engine, Real Space 3.7, Expanded Stellaris Traditions, Planetary Diversity, A Deadly Tempest (2.7).
Some mod changes will remain even if you remove the mod, as said changes are stored in the patch now, ie Habitat AI colonisation fix.
If you have inclination you could load the collection with the patch, remove undesired mods, and run conflict solver again.
I should really update the patch but Stellaris 2.9 is coming soon so eh...
Also,I think Overlord origin does not work properly in 2.8 so maybe that's your issue.
I shall work on a 4.0 revision, hopefully this week. It will contain Gigastructures but Real Space will be dropped, unless compatibility improved.
If you still have problems after swapping NSC2 with legacy add me to friends on Steam and we will sort it out.
Merge Compress which is then Merge Simple if you intend to play with friends (or straight Merge Simple if you lack space).
Extra Ship Components just updated again for crisis bug so you might want to merge again.
PLEASE USE Ironic Modpack 2.8 rev. 3.2 instead of this one.
PLEASE USE Ironic Modpack 2.8 rev. 3.2 instead of this one.
Merge Compress is the most reliable as it will clone all your current mods.
Merge Advanced should work but if not use Merge Simple.
If you get custom modpack screen after merging it means it went successful. Merged mods are independent of Steam Workshop and will always work as they were created.
It is advisable to finish your current playthrough on this modpack version and swap with the new one for the new game: Ironic Modpack 2.8 rev. 3.2 . You will have to change modpack file in load order for the new one (place at bottom).
LOAD_ORDER.zip still refers to the old version so please be aware of that.
It was either Gigastructures or Real Space. Integrating any of these is a huge pain as it is. Making a compaibility patch between them two is more than I could care to do (it would take tens of work hours). I will ditch Real Space in favour of Gigastructures for my next release, just so I can try Gigas out (whenever that might be).
Vassals Expanded is on my list, mainly because author is very communicative on Discord. I will most likely include the mod for the next release.
I wish you a happy new year :) keep up the great work!!
IMPORTANT: We have temporarily removed all Starbase Extended content from the mod until we have a chance to rewrite it and balance it. We suspect that outdated coding in the old mod is the cause of the AI not upgrading starbases and "stalling out." Starbase slot numbers will remain the same to preserve save games as much as possible, however we highly recommend starting a new game because if the AI is stalled out in your game, this change likely will not fix it. We will add all of the new content back when we can properly rewrite and balance it.
It might be a problem with the mod adding it not including descriptions or writing them incorrectly.
As a matter of fact, I did not touch localisations at all so it is most likely something specifically on the mod side.
Thanks for playing. :)
I have one question though. Some tooltips are not shown properly. For example in the Origins sections: origin_playable_oe_singular
Is this "normal", or a porblem only i have? And is there something i can do to fix it? I dont want any decision-events popping up in the game where i cant decide properly, what to do.
Thanks in advance!
Refer to Irony Mod Manager wiki https://bcssov.github.io/IronyModManager/ and my basic Irony video tutorial https://www.youtube.com/watch?v=98dKbDxtqQw
You can get more help on Stellaris Modding Discord.
1: Yes, you can do that. While you won't be receiving any bugfixes I might push to this page it will keep your modpack local, safe from breaking in case Stellaris and mods updates to 2.9 without you noticing. Currently the recommended merge option is new COMPRESS.
2. This can be tricky and done in several ways I guess....
a) DUPLICATE playlist and give it a new name so it won't break your original setup
b) start adding mods, put them at the bottom but just above Ironic Modpack patch.
c) use ADVANCED conflict resolve and start merging. Whenever conflict involves your new mod, Ironic Modpack patch, and some other mod, ignore other mods and just resolve between your new mod and Ironic Modpack patch.
1st: Can I merge all the mods in the Irony mod loader?
2nd: How can I check for mod compatibility for new mods If I wanted to add new mods? (new ascension perk mods especially)
thank you for your time :))
When you open mod in the Irony it should take you to the folder with LOAD_ORDER.zip, this is the root folder of the patch.
As long as the game loads with custom menu you know the patch is loaded correctly.
Thank you for the report! I shall test tonight again just to make sure.
Appears as if it is just taking the mod order but not the patch itself.
On unrelated matters, I noticed that the name of the patch "Ironic Modpack 2.8 rev. 3" has suddenly disappeared from the Irony Mod manager and appears blank such as this: https://i.imgur.com/6scpSzj.png Is this ok?
- Fixed a few orbits and sizes of star systems ( Cybrex Alpha [i.imgur.com], Celestial Throne) to avoid planet clipping caused by Real Space. Will not affect current games.
For ongoing games you can click on a star/planet and execute console command:
effect change_planet_size = -10 (etc) to reduce star/planet size (orbits cannot be adjusted unless you want to edit save).
- Updated Deadly Tempest mod to current 2.8 version.
NOTE: Labrat Animated Portraits is missing from importable load order, you'll have to manually add it (can be done mid-game). I put it at position 45, just below Human Variety 2.8+ Patch, but it should not matter as Labrat Animated Portraits adds its own assets only.
The pic is for vanilla Cybrex ring though, either I merged Cybrex system incorrectly with Real Space or Real Space or other mod breaks it. I'll investigate it and fix it but any systems spawned so far will remain as they are until new game, sorry.
By the way found that some mode must be messing with the scale because some gigastructures look tiny. https://i.imgur.com/yTFN6f8.png
BTW use -dx11 argument [forum.paradoxplaza.com] to considerably speed up game loading. (Windows only) For Irony it is under Options > Game Args.
You might also like the extra defines submod for acot, but that's preference.