Arma 3
Advance Aero Effects
467 Comments
kiba3x Jan 19 @ 4:32am 
I just had to save the settings and choose "mission overwrite". Its working now, thanks. :steamthumbsup:
[TW]Aaren  [author] Jan 15 @ 7:30pm 
@ kiba3x
Have you checked in Addon Options
This mod is disabled by default
kiba3x Jan 14 @ 10:53am 
Beware! This mods doesn't work in Singleplayer.
ElzearContelly2 Jan 7 @ 1:29pm 
The vapor trail only seems to appear if I'm less than ~2km from the planes, even if they are in range to emit them. If I move the camera faster, they start emitting again. If I move away, they stop emitting. Is there a way to get them to always emit once they're in range?
DARKLIGHTNING Dec 21, 2024 @ 3:28am 
Is it possible to reduce the rocking effect during taxiing? On some maps, even on normal runways, the planes rock quite a lot
kiba3x Dec 5, 2024 @ 3:48am 
Damn good mod, this is a must if you want to add some coolness to flying. I have one question - does the mod support Singleplayer? I get to effects for vanilla aircrafts like A-164 in Singleplayer. :steamsad:
SSG Jul 18, 2024 @ 10:42pm 
Hi, noticed that during SOG:PF mission Temporary Duty, when player is driven across the taxiway after an F-4 about to take off, the camshake was very heavy and continued even after we drove off the taxiway for a while. Maybe a speed check can be done on the camshake effect application?
[TW]Aaren  [author] Jun 14, 2024 @ 11:11pm 
@PICKLE RICK
have you checked the CBA setting?
all effects are off by default
SoldatXXXex Jun 9, 2024 @ 11:32am 
Hi ! Why are there no effects for RHS aircraft (for russian - Su-25\57, Mig-29 - no overload effect)
[TW]Aaren  [author] Apr 30, 2024 @ 7:59pm 
@ 1peppaspear03
This mod support them not include them
1peppaspear03 Apr 29, 2024 @ 6:46pm 
Do i have to have this mod above modded planes?
Sheliz Apr 9, 2024 @ 5:41pm 
Nice
[TW]Aaren  [author] Apr 9, 2024 @ 6:06am 
@Sheliz
nice catch i'm fixing it now
Sheliz Apr 4, 2024 @ 11:13pm 
Why haven't I heard the breathing sound since the last update?
Disco Mar 22, 2024 @ 5:46pm 
does anyone know if this is compatible with Webknights Avionics mod?
[TW]Aaren  [author] Jan 27, 2024 @ 9:06am 
@wangstage
thx for report
i will fix the compat for it
(Collision Lights may not be added)
wangstage Jan 27, 2024 @ 5:55am 
According to my observations, there doesn't seem to be any effect,
for example:Illuminatable Collision Lights , Landed Effects
It seems that there are no effects at all.
[TW]Aaren  [author] Jan 27, 2024 @ 3:01am 
@ wangstage
Have tested it?
This mod should work fine with it
wangstage Jan 26, 2024 @ 9:13pm 
I hope to add the aircraft from the PLA Armored Vehicles Pack mod to the support. I really hope that these two mods can work together. Thank you very much.
https://steamcommunity.com/sharedfiles/filedetails/?id=2578187969
CHEN Dec 27, 2023 @ 4:35am 
确实,我也遇到这个问题了,这个mod在模组在服务器里会掉帧
[TW]Aaren  [author] Dec 16, 2023 @ 8:35pm 
@ HBAOplus
原本是這樣沒錯,現在是怕看起來會太煩
HBAOplus Dec 16, 2023 @ 6:47pm 
你好,請問本mod裏默認沒有開啓的選項,是不是對遊戲的幀數影響比較大的呢?
[TW]Aaren  [author] Nov 26, 2023 @ 7:25pm 
@ Sheliz
Seems yes
Sheliz Nov 25, 2023 @ 8:40am 
Does the vapor trail appear even when the engine is off?
[TW]Aaren  [author] Oct 28, 2023 @ 10:50am 
@RAVEN
sorry for late response
i will fix that
[TW]Aaren  [author] Oct 28, 2023 @ 10:48am 
@Reaperofworlds
i just reported it
Papa Reaper Oct 26, 2023 @ 6:32pm 
RAYFX™️ Mods- is using your mod to profit on youtube
_mickey_ Sep 17, 2023 @ 3:14pm 
Update - "Reduce crash camShake duration" - what was needed!
@[TW]Aaren Thank you so much!
RAVEN Sep 3, 2023 @ 4:17pm 
Hi [TW] Aaron.
I have problems with the effect of turbulence when I approach another plane.
1-The effect appears when approaching from any direction and should do so when I arrive from behind and at a height similar to that of the other plane since I am receiving the effects of the exhaust from the other engine. (It happens even when I'm ahead.)
2-The force of the shakes, are independent of the magnitude that you choose. Is the mod configuration option not working?
Thank you for this indispensable mod.
Fayndi Sep 2, 2023 @ 1:35pm 
Got it. Thanks for the reply!
[TW]Aaren  [author] Sep 2, 2023 @ 9:00am 
@Fayndi
they wont affect each other :D
Fayndi Sep 2, 2023 @ 12:18am 
Is this compatible with AMZ Sounds and PhotonVFX?
[TW]Aaren  [author] Aug 14, 2023 @ 10:22pm 
@ Sheliz
Yes
the the more you enabled the less performance you will get
Sheliz Aug 14, 2023 @ 7:46pm 
If I enable each parameter can it affect performance?
[TW]Aaren  [author] Jun 17, 2023 @ 3:15am 
@Academi
make sure they are turned on.
all the functions are off on default.
[TW]Aaren  [author] Jun 17, 2023 @ 3:13am 
@Disco
it should be
Academi Jun 17, 2023 @ 2:09am 
The mod does not work, what could be the problem? CBA is installed
Disco Jun 16, 2023 @ 10:46pm 
is this compatible with WebKnights Avionics?
_mickey_ May 25, 2023 @ 3:29pm 
@[TW]Aaren thank you!!!
[TW]Aaren  [author] May 25, 2023 @ 8:55am 
@_mickey_
thx i will see what i can to
_mickey_ May 22, 2023 @ 1:55pm 
I managed to find these footage - https://youtu.be/NmWUA6ocRbk?t=11

Please try to add a hell of a shaking so that the entire player screen shakes for a few seconds so that nothing can be seen, then stop completely
_mickey_ May 22, 2023 @ 1:49pm 
@[TW]Aaren In addition, you can add a blur effect, if it's not difficult. Or maybe a red halo at the edges of the screen, as when the player is injured. Seems to me will be looks good! But this is already to your taste.

Personally, I would like to feel the collision on with ground to add pilot immersion and drama
_mickey_ May 22, 2023 @ 1:49pm 
@[TW]Aaren Hi! yes, I think this effect must be last less.

While the player is in first person view and since the ground collision cannot be infinite, this shake must show ONLY the collision moment, nothing else!

As I see it - a fall, fall, fall..... and a powerful blow - Bammm! A few very strong fluctuations (mayve even 1-2 second) and then everything should stop. Thus, the player will feel the force of the collision.
[TW]Aaren  [author] May 21, 2023 @ 10:10pm 
@_mickey_
okay so make it last less longer?
like the moment aircraft hits the ground?
_mickey_ May 21, 2023 @ 8:45am 
I have been dreaming about this since 2013. Why does the player need it? To feel the force of the air vehicles speed and to increase immersion in dramatic pilotage moments)
_mickey_ May 21, 2023 @ 8:35am 
@[TW]Aaren

"I imagine it as 3-4 super powerfull shake and that's it, next, there should be no shaking" - Next, you can make the damping of the shaking, for 1-2 seconds, if it possible
_mickey_ May 21, 2023 @ 8:31am 
@[TW]Aaren Hi!.

I want to say thank you very much again for adding shaking during crashes!
Today I tried your shaking in crashes and I noticed that this shaking has no fading. For example, the helicopter crashed, the first person player dies and sees the shaking, but this shaking lasts indefinitely until the game changes to a death screen showing a burning air vehicle from the side.
Looks a little strange as the shaking no have ending.

One question - Could you make a small tweak to make the time limited shaking? So that it shows ONLY a blow to the ground. I imagine it as 3-4 super powerfull shake and that's it, next, there should be no shaking. The point is to give the player a momentary sensation of hitting the ground!

Excuse me for trying to correct your work, but it seems to me that it will be much cooler and more logical
[TW]Aaren  [author] May 21, 2023 @ 5:30am 
@WeedShart
why not ? lol
CurryBeast4 May 21, 2023 @ 4:57am 
does it wok with dynasound 2
[TW]Aaren  [author] May 19, 2023 @ 9:16pm 
@_mickey_
np~