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The Academy of Reason seems to require Scriptoriums in every City, but you can only build one. Monastic Order is also not counting Monasteries built outside the city for the requirements.
Known issue: The game may crash when using the menu in-game — this includes regenerating the map, loading a save, or exiting to the main menu. It usually works the first time, but any further menu action during the same session can cause a crash. This will be addressed in the next patch.
In the meantime, please do not use the EUI compatibility patch, and make sure to remove the bc1 folder from C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC to prevent UI issues such as black unit overlays or missing descriptions.
Issues have also been reported with IGE, which is currently blocked by the mod to ensure overall stability. A proper fix is planned for a future update.
lovely mods! I kept running into the problem where if I hover a unit there's a big black round dot (I suppose unit description?). Unit actions explanations also kept having "no desciption" and shows 'no-entry' signs.
Is this an EUI problem? I have deleted cache and mod user data, started a fresh game with just Gaia Core mod and it still persists.
Most notable is a complete rework of Barbarians , now designed to be less frustrating and more rewarding. For example, clearing a camp will now also grant Food and Production in your nearest City, in addition to Gold. AI Diplomacy has been refined as well: promises now expire after a maximum of 30 turns (down from 50), allowing you to break them without penalty once they lapse. This makes diplomacy more flexible and waiting things out a viable strategy.
Additional problem that I am not sure is caused by this mod or another, but all my units actions are no longer visible on the UI. I have had to depend on key shortcuts to command them.
Program CivilizationV_DX11.exe This application has requested the Runtime to terminate in an unusual way.
I get this with old saves that have loaded properly previously. I tried clearing the caches and reloading the mods. I started a new game and it saves/loads fine. I was on turn 142 of the game using a lot of Sapiens mods.
First of all, v542 is an entirely new version, so please check with the latest update before reporting issues. In fact, none of the points below are actually bugs:
1. There is no "Palace of Culture and Science" in Sapiens. The building that requires Order is called the People’s Hall , and it cannot be built unless you have chosen the Order Ideology. This is working as intended.
2. Citadels in Sapiens cannot be constructed everywhere. They cannot be placed next to cities or other forts (including unique fort replacements). In those cases, the button will not appear.
3. The Zulu UI works as a Pasture replacement and can be built by Workers . Confirmed working as intended.
5. There is no "Choose City Fate" button in Sapiens. However, you should still be able to choose whether to puppet or annex a captured city. This is likely a UI issue that will be addressed in the next version or an upcoming hotfix once I’ve confirmed that you are forced to annex (with no option to puppet).
6. The UI isn’t finished yet, and the Optimize button in the Culture Overview hasn’t been fully implemented. It’s just a nice-to-have feature, not a critical bug, and will be fixed eventually.
Hope that clears things up! Let me know if you run into anything else.
1. Palace of culture and science seems available even when not picking order
2. Construct citadel button in GG's tab doesn't appear sometimes, or appears but is mislabeled/ unclickable.
3. Zulu UI seems uncostructable, even on horse resources. Its logo never appears in the improvement tab.
4. Not sure if intended but it would appear that units gain extra XP from being garrisoned after the appropriate honor policy is adopted.
5. Capturing a CS from Venice created no "Choose city fate" screen, but rather immediately annexed it.
6. Swap and optimize button doesn't do its job properly.
CTD when approaching city states turns.
For Sapiens fixes, continue using the updated mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3369765269
1. Faith yield from terrain is occasionally doubled (on some turns it is, then isn't)
2. free policies (e.g. oracle) aren't actually free (next policy cost increases)
3. It is impossible to view a city's religious status, a certain error message appears both while hovering over religion icon and while hovering over a city's faith tooltip inside city view.
Please note that the standalone Canal Improvement mod remains compatible, but its role is now purely aesthetic.
Before starting a new game, ensure you are using mods updated to version 541, which have been tested for compatibility with the latest Core Mod. For Sapiens, be sure to download and use Patch Fixes v541, available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3369765269