Stellaris

Stellaris

Avali Animated Portrait 0.5.4 (for 2.8)
117 Comments
Latio Jun 25, 2023 @ 5:59am 
This mod is outdated but i keep it playable:
Normal
https://steamcommunity.com/sharedfiles/filedetails/?id=2807645860
Ironman
https://steamcommunity.com/sharedfiles/filedetails/?id=2987446199

I tryed to reach Logan and Blackhole but sadly without any answer (if you both read this pls contact me :papyruswacky:)
Tnynfox Jan 6, 2023 @ 8:21pm 
Is this 3.6 compatible?
Yanzihko Sep 23, 2022 @ 1:20am 
I wanted to notify you that i've adopted your mod. If you have something against it, you can contact me. All the information is at mod page https://steamcommunity.com/sharedfiles/filedetails/?id=2866484520
Latio May 13, 2022 @ 1:57pm 
I know i dont have any permissions from you both but i upload it anyway because the last update is from 5.12.20 ._.
https://steamcommunity.com/sharedfiles/filedetails/?id=2807645860
Kzinti Apr 30, 2022 @ 12:46am 
thanks for the update :lunar2020playfuldog:
Logan 'Grey' Fox  [author] Mar 22, 2022 @ 6:16pm 
@Severus Akanis,
It could be mod load order that messed things up, or consequences of some recent updates.

@kgptzac,
In fact, there is update ready for the mod. It adds Avali name lists, diplomatic entries; slightly improves animations (3.0 compatible): https://www.dropbox.com/s/zyjduiie55sbti5/avali_animated_portraits_v0_6_7_blinking.zip?dl=1

This one is for manual install, however (instructions are in comments below), as I cannot update page's content for the moment.
Severus Akanis Mar 21, 2022 @ 9:33am 
@kgptzac Actually the problem fixed itself, I had to remove a whole bunch of mods yes, but now i somehow fixed itself in the process because the mod list was practically the same. I re-enabled all of them and I can see their portraits again, I don't know which mod may have caused it but whatever it was its gone now.
kgptzac Mar 20, 2022 @ 2:37pm 
The mod actually is working perfectly fine for me, ie no missing portraits... might be an incompatibility with another mod?

Also it would be great if the localisation would include things like vanilla species so the flavor text with diplomacy would work better.
Severus Akanis Mar 19, 2022 @ 11:20pm 
@Logan 'Grey' Fox: I'm having the issues that you are mentioning. Apparently the portraits are gone, despite the category for it still there and its still capable of being selected but they are no longer showing up, is there a fix for the issue or are you working on it?
Logan 'Grey' Fox  [author] Mar 1, 2022 @ 5:40pm 
Are you guys having problems with the mod?

Is there "invisible portrait" issue?
Are portraits simply missing like the mod was never loaded?
GoProne Feb 28, 2022 @ 7:46am 
i miss these birds ;w;
avali gaming Jan 23, 2022 @ 5:53pm 
does this still work? it seems like it's not working for me,,,
Dark Souls 2 Jan 20, 2022 @ 5:08pm 
If you want to add ships you could just recolor the Plantoid ones. They seem close enough.
ImAvery Dec 5, 2021 @ 2:21pm 
does this work
MozarteanChaos Nov 18, 2021 @ 2:13pm 
oh, i see! i'll try to remember to give that a go, then
Logan 'Grey' Fox  [author] Nov 18, 2021 @ 1:15pm 
@MozarteanChaos,
You may just drop-with-replace those assets into Steam\SteamApps\workshop\content\281990\2309129543 folder (mod's Workshop version folder). However, Steam would probably restore the folder after some time.

It would be better to just make "local mod" with game launcher. Hit "Upload mod", then "Create mod". After filling new mod data, the launcher will create .mod file and a folder for it. By default, in Documents\Paradox Interactive\Stellaris\mod\NewModName. Now you just drop those assets into that folder.
Don't forget to enable this local mod in the game launcher afterwards.
MozarteanChaos Nov 13, 2021 @ 2:20pm 
i'm not sure the files provided in the manual install link can actually be installed properly - there's no .mod file or anything, just folders containing what i assume are the assets and such. am i missing something? ^^;
Tnynfox Aug 9, 2021 @ 6:31am 
When will the update be available on this Steam page?
Logan 'Grey' Fox  [author] Jul 13, 2021 @ 2:42am 
@Kelix Katz,
That's.. odd. I'll look into it.
Logan 'Grey' Fox  [author] Jul 13, 2021 @ 2:41am 
@Justice,
Yes, it is. We're just having some hard times sorting IRL things out.

In fact, there is update ready for the mod. It adds Avali name lists, diplomatic entries; slightly improves animations (3.0 compatible).

I'll drop it here for manual install (since I can't update page content): https://www.dropbox.com/s/zyjduiie55sbti5/avali_animated_portraits_v0_6_7_blinking.zip?dl=1

Given I tried multi-language localization, consider it a "beta-test".
01A3-91C-2789B11F "Vala" Jul 7, 2021 @ 1:54pm 
Small Bug: it seems like the mod uses the silicon colonize window that thinks Avali crash down onto planets obliterating them when they colonize them. Though in actuallity nothing happens to the planet.
Di_Kais Jul 2, 2021 @ 10:56am 
Is this mod developing somehow?
Logan 'Grey' Fox  [author] Jun 21, 2021 @ 4:45pm 
@Nexolight,
Is the problem still actual?

Just did a test run - game update does not interfere with the mod.
Nexolight Jun 21, 2021 @ 10:48am 
In the new game selection the portrait is missing with the latest version 3.1 I think. Is that just a glitch and it works ingame?
Tnynfox May 28, 2021 @ 12:48pm 
Please request to be added on Google
Tnynfox May 28, 2021 @ 11:57am 
No, it does not specify the selector.

Before "Portraitobject" there were errors of failing to find certain weapon parts of starbases, but I'm unsure how that could crash the game this way.

The error log was pretty big but I've come to suspect most of the errors were false positives; the crash culprit would be at the bottom.

I use only current version; I've never rolled back to previous versions.

My mods in use; will add you to view: https://drive.google.com/drive/folders/1mfj5ro0JI7NiRLwfI-nbGZ5Lhtdl_zra?usp=sharing

My pastebin errors from a few days ago: https://pastebin.com/hfn6DbN7
Darkstroyer98 May 27, 2021 @ 8:30pm 
THE PONCHOS ARE COLOR CODED AND I LOVE IT
Logan 'Grey' Fox  [author] May 27, 2021 @ 4:22pm 
Hm...
Does "[portraitobject.cpp:493]: Failed to find portrait selector" specifies the selector (portrait group)?
Are there any other errors beside "portraitobject" one? Or, if there are many, suspicious ones?
If it doesn't and/or there are many, you could try to find broken mod(s) by enabling them one by one.

Even if there are no portrait mods enabled (or any other that utilize "gfx" folder), there might be a file (in "common" folder, for example), which gets overwritten - and some important code lines with it, so "portraitobject" is just a side effect of some major error.

I'm afraid, it's the best I can suggest without seeing actual files.

Also, did you revert to previous version from 3.0.1? I mean "getting back in".
New update ignored portraits, but heavily modified many inner engine files, including planet view, jobs and ethics.
Maybe, some of mods still use 3.0.1 syntax or something?
Tnynfox May 26, 2021 @ 8:59pm 
Yes that's the window of planet squares. I have not been able to open that since getting back in after 3.0.1, and my own creations are top suspect. Do you know what I can fix?

Your mod is cleared, not guilty. I use a lot of mods but am quite careful to only use well-starred ones that are current version compatible or very close thereof. I enable no other mods that I know to modify portrait, though my own in-testing "Spiritualist Materialists" mod overwrites both "00_ethics" and multiple pop_jobs folders.
Logan 'Grey' Fox  [author] May 26, 2021 @ 12:19am 
@Tnynfox,

Couldn't recreate the problem yet. Is the error regular? Do you use any other mods (any that might modify portraits or/and 'common' folder)?

Also, do i get this right: planet view = window, that pops up after a click on a planet?
Tnynfox May 24, 2021 @ 9:09pm 
I think this mod might be triggering "[portraitobject.cpp:493]: Failed to find portrait selector", crashing the game upon planet view. Can you please investigate this?
Kyris May 20, 2021 @ 7:50am 
My Avali empire spawned in a ironman play through without mod on, as a fallen empire and// my foxes are scion to them.. notsure what to do x3. Thought to mention here.
Tnynfox May 17, 2021 @ 8:20pm 
I use this for my Illuminate Collapse story plays set centuries after you know what. Machine Cults would be my thing.
Moa Rider May 10, 2021 @ 7:19pm 
Hope you end up finishing the city. From the imgur link it looks sick as Hell.
Axyl May 10, 2021 @ 9:14am 
Good to see you've uploaded this to the workshop yourself!
Hadn't played stellaris in a while and was still using the edit that you'd uploaded to a file sharing service.
Might be worth changing the mod title to 3.0 though, to clear any confusion.
TOG II* May 9, 2021 @ 3:03pm 
Species mods such as these should work on any update, including 3.0.X, unless Paradox decides to change how they work (which to my knowledge hasn't happened since the game first launched)
Emperor 27 May 9, 2021 @ 12:04pm 
Will the mod be updated to 3.0?
BenaSPACE May 3, 2021 @ 7:58pm 
All players must be subscribed to the same mods in order to play multiplayer together.
Logan 'Grey' Fox  [author] Apr 26, 2021 @ 2:21am 
@Aster Florance,
It is somewhat hard to tell, as I had little experience with multiplayer.

Following general cases, guess all players in a session would have to download the mod. The same would apply for every other mod, I assume.
FLORRANCE Apr 25, 2021 @ 3:09pm 
In anticipation of the update, the question has arisen, are the avali portraits shown in multiplayer if my friends do not have this mod?
aaronfranke Apr 18, 2021 @ 5:21pm 
@Logan 'Grey' Fox Understandable. With your permission, I think I will fork your mod to make a version that is achievement-compatible (with all of the limitations that come with that). I haven't actively modded in awhile so you could be right that it's not possible to do this unless a portrait is replaced, I'm not sure. But I will wait until you make a version for Stellaris 3.0 with updated content, so that I can base my fork on that.
Logan 'Grey' Fox  [author] Apr 18, 2021 @ 8:22am 
@aaronfranke.tar.gz,
As I said, “non-replacer” portrait mods are not achievement compatible. "Replacer" types - are. The method you described looks similar to “replacer” (or “intrusive”) one, also listed on “Portrait modding” PdxWiki page.
(otherwise, I have no idea how I can put a portrait under a category without modifying “common” folder)

Certainly, I could do such a thing, however this would mean no custom namelists, insults/compliments/other entries (both are coming in the nearest update of the mod), default robot types and other things, which are important for some people.
Besides, the mod was made the way it is, among oher things, because of compatibility reasons – including older (static) version of the mod itself (which is not an issue anymore, but still).

Except for “random species” thing – I simply forgot about that. Will fix it in the nearest update.
Kyris Apr 18, 2021 @ 3:20am 
That sounds interesting as, been playing vanillia for achievements.. an miss my Avali empire as just adore the portraits alot. <3
aaronfranke Apr 16, 2021 @ 5:36pm 
@Logan 'Grey' Fox Actually portrait mods can be achievement-compatible, the condition is that you can't modify the "common" folder.

If you remove the "Avali" *category* and put the Avali portraits in an existing category (Avian would work well), and also removed the special check for the robot portraits, it would be achievement-compatible. I would appreciate if you do this, or more likely, make a separate version for this - the portrait category really doesn't matter (and it might even be better to put it in Avian), and I don't personally care about the robot portraits as I don't make many robots when I play. Also, why did you make it so that Avali portraits are banned for randomly generated species?
M3739A1 Apr 16, 2021 @ 3:01pm 
So, 3.0 dropped. Not sure if any updates are needed, but just putting that out there. Meanwhile now I gotta sit pretty and wait till the other mods I have get updated so vanilla for now sadly
Logan 'Grey' Fox  [author] Apr 7, 2021 @ 7:12pm 
@Darkrighteous,
Yes, the mod allows turning "Ironman" mode on; however, as with all "non-replacer" portrait mods, it is not achievements compatible.
Darkrighteous Apr 6, 2021 @ 5:08pm 
Is this ironman compatible?
Logan 'Grey' Fox  [author] Apr 5, 2021 @ 4:50am 
@Tnynfox,
Yes, and I'm on it. Localized insults/compliments will be added with nearest update of the mod.
Tnynfox Apr 4, 2021 @ 7:42pm 
Needs compliments and insults
VectorMane Apr 2, 2021 @ 2:58pm 
This gotta be the cutest little creature I've seen in terms of species options in the workshop and DLCs. Wish you two would create more like this, as they'd probably be pretty amazing.