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Now the male also lays eggs. Also all the eggs become fertilized.
First, this is a very nice mod and it has been a lot of fun using it.
I have a question: I am trying to edit the xml on the mod to allow Anty's to use any hair. I have some hair mods I'll like them to use.
I know the hair of Antys is not hair, but an add-on of their race, and they have race restriction to always be bald.
In order to achieve this, I want to do this:
- Change the add-ons draw size to 0 so they don't appear
- Lift the restriction on bald hair only.
The first point can be done with the mod CharacterEditor within the game, so no issue there.
But for lifting the baldHair I've tried deleting the following line, but it doesn't work:
...\1.5\Defs\Antylike\body\PawnBaseDef.xml -> line 45 <li MayRequire="Ludeon.RimWorld.Biotech">Hair_BaldOnly</li>
If it is not much to ask, can you tell me how to allow the Anty to have hair?
it is useful and contains the spine so, it is not completely empty.
The neck and shoulders are connected to the ExoThorax, the upper part of the torso.
The attachment determines the position of the wound graphic and the chain of the holding platform, and there are no in-game problems.
currently the the torso is completely empty and useless
with the head and arms' attachment point not aligning with the graphical position
Add new name combinations
now You can use previous level acid weapons to create next level acid weapons.
That aside, just wanted to say this was one of my FAVORITE race mods. It's SO GOOD! Thank you for your hard work. It wasn't just a good race mod, it was inspirational for my own world building outside of Rimworld. It was inspiring and fun. It's fantastic. Thanks for your continued hard work.
Recruiting normal Antys with Rimdeed works fine, but don't try to recruit any tri-jaws as they'll look really scuffed- Appearing as a weird tri-jaw growth on a naked female pawn that lacks a head.
You can now check your weapon's special stats in the Info tab.
Thank you for answering.