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Now when you turn on the display of treasures, our wand in our hands starts to be displayed as a blue dot. And this is the only wand that is displayed
But now in this mode, the following items are displayed (from those that I was able to check): bags, bottles, alchemist bottles, all 5 essence stones, Spell Refresher, Chaos Die, Paha Silmä
What is not displayed: Full Health Regeneration, Extra Max HP, wands on the ground, wands in the hands of enemies (they are displayed in our hands, so now I want the same, but for every wands)))
And still, despite all these bugs, thanks for the great mod
Great map when it was working though
Zoom: 1 (as much as this is the one with the biggest impact, it's less of a minimap above 1)
Size X: 46
Size Y: 40
Line of Sight: 1 (This is more due to the fact that I feel non LoS is sorta cheating)
Fill Spacing: 10
Fill Method: Dot
Update Frequency: 2
Steps / Update: as low as I could, that was higher than 1 (I ended with 37)
Here was my full list of settings:
Draw Minimap: 1
Border: Off
Background: 0
Line of Sight: 1
Centre on: Camera
Resolution: 1:3
Zoom 1:
Fill Spacing: 10
Fill Method: Dot
Fill Scaling: 10
Update Frequency: 2
Steps/Update: 37
Render Method: Low detail
Edge Scale: 4
Draw Entities: 1 (could also be considered sorta cheating)
Draw Treasure: On (could also be considered sorta cheating)
Entity Scale: 3
Offset X: 269
Offset Y: -38
Size X: 46
Size Y: 40
Okay... either this mod or https://steamcommunity.com/sharedfiles/filedetails/?id=2620256258 broke my game.
Other Ideas for Mod Options...
Enemies, Wands, Chests, only appear on the map when seen by the player, OR if they have the associated 'radar' perk.
I would recommend this more as a learning tool to figure out how the maps generate rather than a mod to beat the game with. Why? Because like me you may play a lot worse than without a map, which is a weird thing to say, but I think the reason why the developers of Noita didn't program a map into the game was intentional. Something in your brain switches when you try to focus on a map AND the world surrounding your character. Your priorities change, and that get's you killed (More often).