Starbound

Starbound

Futara's Dragon Engine [oSB Optional Support]
888 Comments
FutaraDragon  [author] Jun 30 @ 7:20am 
@Degostorm the way to make it reactive again by default is change map by teleport to some where or hold the skill menu again
FutaraDragon  [author] Jun 30 @ 7:18am 
@Degostorm it is something I already known but hard to fix because camera is something that for every mod can use if some one use same mechanic to control camera shake so my engine kinda break the logic of camera shake, the different camera shake from this engine is it work on network so people around can feel the shake too when you go to close to them

in detail, I still do not know how to reactivate it because other mod can override and take control it
Degostorm Jun 29 @ 9:58pm 
I've found an issue with Arcana, where if you use a weapon from said mod that shakes the screen when swung (Viridescent Katana for example), the dynamic camera from this mod completely turns off, forcing me to rejoin the game in order for it to work again.
FutaraDragon  [author] Jun 18 @ 6:55pm 
@weirdo thank you for report the mod conflict so I can address it very quickly
weirdo Jun 18 @ 11:45am 
yay! thx a lot!
FutaraDragon  [author] Jun 18 @ 6:56am 
also some update from mod not compatible issue or some feature conflict
v1.423b [Client Side Patch]
- make compatible with mod "Save Inventory Position [OpenSB]"
FutaraDragon  [author] Jun 16 @ 6:18am 
@Degostorm yeah because camscript is item that use camera follow entity/projectile command normally it will be on hand, run the script and it disappear but look like something prevent hand item so it stay in inventory and I do not know and how .... so it need to be check closely or use second level of load script instant of load when change area
Degostorm Jun 15 @ 10:04pm 
To add onto what Weirdo said, the dynamic camera also does not work until you click the character, only when you click the item and it gets deleted/disappears from the inventory the dynamic camera starts working.
FutaraDragon  [author] Jun 14 @ 11:08pm 
@weirdo I do not sure if the mod do something to hand item function that call for Dragon Engine and it should be remove after that
weirdo Jun 14 @ 6:57am 
for some reason when this mod is installed alongside with save inventory position it spawns "CamControlScript" item (which also deletes when I click on it) into inventory every time I load a character. no other mods installed
FutaraDragon  [author] Jun 11 @ 10:54pm 
also forgot to post about update in comment section
so I contact with oSB developer and also I found the quick way to fix issue about swap character by oSB here this is update

v1.422b [Client Side Patch]
- fix Dragon Engine do not clear data on global lua table when player swapping character using oSB
[SUB] WIZ Jun 1 @ 4:00am 
@ShikaCookie Does this stress you out in any way?
Dym0niter May 31 @ 5:33pm 
didn't know that. thought you had to place the .pak into the mod folder to make this work at all. good to know
FutaraDragon  [author] May 31 @ 5:27pm 
@Dym0niter you do not understand anything wrong this mod not need to put into mod folder and it can work but only the framerate control feature is not work
Dym0niter May 31 @ 5:25pm 
wait, are you saying you no longer need to move files for this to work, and just subscribing is enough (at least to play the dragon race). or am i misreading what you said?
FutaraDragon  [author] May 31 @ 5:14pm 
@Dym0niter still the same thing so it is your choice to do

add into mod folder mean not need to subscribe on workshop
add by subscribe that mean do not need to have in mod folder

add into mod folder will have new mechanic call frame rate control when your game have something happening too much on screen will prevent frame drop lower than 15 FPS
if you think your mod pack do not make anything curse to have horrible framer ate so it find to only subscribe on workshop
Dym0niter May 31 @ 4:02pm 
i was wondering, if you play with OSB, do you need this installed on base starbound, or in the OSB installation? or both?
ShikaCookie May 29 @ 6:13am 
Sub, You asked this in alot of comment sections XD just play survival and don't collect your dropped items or mod it in yourself :lukasLaugh:
[SUB] WIZ May 27 @ 9:10am 
no(
FutaraDragon  [author] May 27 @ 8:31am 
@[SUB] WIZ I think FU mod in hardcore mode already did that yee
[SUB] WIZ May 27 @ 7:57am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
뚜따이 May 15 @ 12:24am 
Nice work
FutaraDragon  [author] May 12 @ 5:20pm 
@Ellie "Fuse" Nibbles
oh god, thank you for report ... yeah that is bug

@БАРСИК / Darkery
fixed

@Nick_the_miner15
fixed
FutaraDragon  [author] May 12 @ 5:18pm 
Hot fix patch released

v1.421b [Client Side Patch][Hot Fix]
- fix character color customize feature froze the entire Skill Menu UI
- fix character scaling mechanic collider apply over the tech that change collider
Nick_the_miner15 May 12 @ 3:14pm 
having issues with the scaling not applying and the color change options are not showing either. im wondering if anyone else is having this exact issue
Voidric May 12 @ 3:01pm 
I noticed that when I try to change the colors on the model through the menu, everything breaks, and the menu no longer perceives anything.
Ellie "Fuse" Nibbles May 12 @ 12:59pm 
I'm seeing problems with sphere technologies, with the latest version the character's hitbox doesn't change when turning into a sphere, I rolled back to the previous version and everything work fine there
FutaraDragon  [author] May 12 @ 10:10am 
have some update also I going to sleep (im sorry if it have anything critical for this update but after I wake, I will try to fix if it have any issue happen to exist character also I already tested a lot before release this update)

v1.420b [Client Side Patch]
- add scaling mechanic into Dragon Engine
- add skin system into Dragon Engine
- adjust how music detect boss work
- add music keep alive mode for continue play combat music with out random new music in same map for 5 minutes of some action to trigger music
FutaraDragon  [author] Apr 22 @ 6:55pm 
some fix update about clear temporary status effect
v1.418b [Client Side Patch]
- fixed the status effect do not clear correctly on temporary status effect
FutaraDragon  [author] Apr 20 @ 6:20pm 
some update and officially support OpenStarbound

v1.417b [Client Side Patch][Hot Fix]
- fixed the status effect get clear and do not return status effect back
- moved the status effect clear when mod change feature to OSB support only
FutaraDragon  [author] Apr 19 @ 7:20pm 
Already known issue about some status effect do not return correctly, working on this issue
ATTA Apr 19 @ 8:29am 
weird...before I reinstalled it, everything went back up fine

I'll test more later
:lunar2019deadpanpig:
FutaraDragon  [author] Apr 19 @ 8:20am 
@ATTA if you remove this mod and it working normally ?
ATTA Apr 19 @ 8:13am 
can't support my laptop's d-GPU mode

plz fix
FutaraDragon  [author] Apr 16 @ 5:59pm 
here some hot fix update
v1.416b [Client Side Patch][Hot Fix]
- fixed the status effect get clear when player dead
FutaraDragon  [author] Apr 16 @ 5:00pm 
@ItzalGaming that is what Im do not want to do it, I will fix it so, I do not test the dead case before , thank you for report, it should not be clear status effect when you die, I will launch the patch fix soon
ItzalGaming Apr 16 @ 10:54am 
The clear effect also occurs when the player dies. Effects from the borderland shields mod and the Autolooter mod(by Silver Sokolova) needs to be reapplied or reactivated as of the current update. It's not game breaking, but it is inconvenient.
FutaraDragon  [author] Apr 16 @ 12:23am 
@ItzalGaming it should not be effect the gameplay because only when status effect clear is when you leave the game but what the issue about it ?
I can patch check if have any special condition need to be apply
ItzalGaming Apr 15 @ 10:42pm 
Is there a way to disable features such as Status Effect clear?
FutaraDragon  [author] Apr 8 @ 10:48am 
patched back fixed issue about directive do not apply

v1.415b [Client Side Patch]
- patch custom render method do not apply directive #2
FutaraDragon  [author] Apr 8 @ 10:36am 
emergency hot fix on engine
v1.414b [Client Side Patch][Hot Fix]
- roll back the render method script
FutaraDragon  [author] Apr 8 @ 10:32am 
emergency hot fix on engine
v1.413b [Client Side Patch][Hot Fix]
- fixed emergency animation error from patch custom render method
FutaraDragon  [author] Apr 8 @ 8:51am 
have some update for fix issue on custom render method

v1.412b [Client Side Patch]
- fixed the directive do not apply to non custom render method
FutaraDragon  [author] Apr 5 @ 7:07am 
have some small update fix some issue when other mod call to use this lib

v1.411b [Client Side Patch]
- fixed the self network sound manager do not active when call by another mod
- fixed memory overflow when try to call sound manager when do not active skill menu
FutaraDragon  [author] Apr 3 @ 7:38pm 
@Dragon Umbra I will check that character idle animation so maybe it outdated
Dragon Umbra Apr 3 @ 7:00pm 
We didn't see it at first since we only played on the dragon characters before tonight.
Dragon Umbra Apr 3 @ 6:59pm 
@FutaraDragon We did a little testing and found our issue. There was a idle pose mod that was conflicting with the dragon mod. My friends character had a pose from the mod that caused the issue. I appreciate that you took the time to help us. I think we will be good from now on.
FutaraDragon  [author] Apr 3 @ 6:56pm 
@Dragon Umbra maybe contact me in discord I will help you faster
Dragon Umbra Apr 3 @ 6:50pm 
He was playing his human
FutaraDragon  [author] Apr 3 @ 6:49pm 
@Dragon Umbra what race your friend playing ?