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The bug was caused due to a "Animal Hater" colonist who was my doctor, bonding with a mega-spider through medical treatment. The issue didn't arise until nearly two quadrums later at random, numerous reloads and reviews of the pawn show they wouldn't be doing any specific activity when the issue begins, mostly be in transit to other tasks when the UI fails. Upon slaying the pet mega-spider through commands the UI bug resolved entirely in every auto-save that was made post bug occurrence and game-play resumed as normal.
also there is a way to make a trait while having it that the other pawns
cant get but i dont know how
https://steamcommunity.com/sharedfiles/filedetails/?id=2704627783
Could not resolve cross-reference: No RimWorld.TraitDef named Patient_DT found to give to AlienRace.TraitWithDegree TraitWithDegree: | 0
here is the log
https://gist.github.com/HugsLibRecordKeeper/9b1ecd2fef9a813f38096c8e9e1c48cc
Great mod btw
To be fair... I've seen "Vegans" wearing leather...
Null key while loading dictionary of Verse.Pawn and System.Int32. label=wanderLustersWithLastMapExitedTick
and
Null key while loading dictionary of Verse.Pawn and System.Int32. label=madSurgeonsWithLastHarvestedTick
https://gist.github.com/HugsLibRecordKeeper/b89041f903b0ad6314a29ce1e0411d4e
Results in stupid npc suffering from not smoking/ drinking but refuse to use those items and get mood penalty from force using em.
- Vanilla Traits Expanded uses the existing vanilla smokeleaf hediffs
- Smokeleaf Industry Reborn uses its own, duplicate custom smokeleaf hediffs
- SIR also intrusively patches the vanilla smokeleaf hediffs to have extremely high severity fall rate (-96 per day), which makes it disappear from the pawn, but VTE's Stoner trait keeps trying to add it back
- SIR/VTE's tug-of-war in removing/adding the vanilla stoner hediff is infinitely faster than a MedPod healing cycle, so the MedPod can never remove it.
Is there a way to make this compatible, maybe allow VTE to completely disable/replace SIR's stoner trait and Hediffs?
at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at VanillaTraitsExpanded.TryGiveThoughts_Patch.Postfix (Verse.Pawn victim, System.Nullable`1[T] dinfo, RimWorld.PawnDiedOrDownedThoughtsKind thoughtsKind) [0x00050] in <ec9ecb9ba45d4519915b04a077f8f794>:0
Custom Pawn Generation allows this too
Could you add that version to the PatchOperationFindMod?
Please fix this. Thank you.
Julian
I think you may be dug in on this, but please hear me out. First let me say thank you for all you have done for this game and this community. Thank you.
The reason I think the Submissive trait needs a rework is that it isn't clear how severe the penalty is and it is near impossible to track down the cause of the extremely slow work using information available in game.
I have going on 5k hours in this game and I have closely read endless tool tips, used combinations of subtle mechanics in multitudinous ways. Submissive just feels like mean spirited trap that any uninformed player, no matter how well they read the available text could fall for. Through all my victories and defeats, this is really the first time I have run into something that felt to me like it just wanted to suck the fun out of the game.
And they're not in alphabetical order..
Cheers.