RimWorld

RimWorld

Vanilla Traits Expanded
988 Comments
heretic 12 hours ago 
@SauerKraus On all pawns with it? Or just my pawns?
Oskar Potocki  [author] Jul 17 @ 3:19am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Has Pusspuss Jul 16 @ 4:38am 
Anxious is EXTREMELY bugged. Instead of panicking normally and going to their room, anxious pawns actually just keep ding what they're doing, like their jobs and you are not able to control them. ALSO when a slave is anxious they just beeline for the edge of the map to escape. PLEASE FIX THIS
TwoBitSprite Jul 16 @ 2:02am 
Does Perfectionist trait do anything other than slow work speed? I have come across something where a pawn of mine with max construction skill and perfectionist trait goes to build something, and upon completion, the thing they were building vanishes entirely, and it seems to have to do with something being null that shouldn't be. The issue disappears if I use Character Editor to remove the Perfectionist trait.
SauerKraus Jul 14 @ 11:42pm 
If you use character editor to remove the technophobe trait it will fix the bug with mechanoids being immortal.
cole Jul 13 @ 5:01pm 
Would it be possible to make travelling in a gravship satisfy the "has not left colony" thought from wanderlust?
Lithographer Jul 13 @ 2:33pm 
@Aizuki not this mod, i was playing without this and got that on a few drop pod pawns and raiders. i do have a other trait mods, might be a 1.6 thing too
Aizuki Jul 12 @ 6:55pm 
I somehow got some trait missin, it show me blank slate on pawn trait and when i hover to that slate, it show " Error getting tip text."
yep Jul 11 @ 4:32pm 
Is it possible to make a change,so psychopathy and desensetized traits don't appear on one pawn?
Insanity100% Jul 5 @ 9:37am 
If anyone is struggling with pawns working extremely slowly for no reason, it could the a hidden health condition called "slow work" and can be removed with character editor. It happened to one of my pawns who didn't even have any traits from this mod but had a hidden health condtition, so beware!
Midnight Sun Highlander Jul 2 @ 9:46pm 
Did a bunch of VE stuff just stop being compatible with 1.3??
moo Jul 1 @ 11:39am 
@abh....
That's a dirty save file because you pulled this mod out of your list
abhimanyu.chaudhary Jul 1 @ 10:18am 
Could not resolve reference to object with loadID Thing_Human1338740 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaTraitsExpanded.TraitsManager curPathRelToParent=/bigBoned
Avarus Jun 30 @ 7:20pm 
The same thing is happening to me. The error keeps on spamming forever.
BananaBread Jun 30 @ 12:30pm 
Champion @mochi pants, i was just gonna look if anyone else had this happen on a fresh save
mochi pants Jun 30 @ 11:23am 
[RimWorld unstable 1.6.4503] Bug report submitted for the following error message that repeats every ~10 seconds:

System.MissingMethodException: Method not found: void Verse.DamageInfo..ctor(...)
at VanillaTraitsExpanded.TraitsManager.GameComponentTick ()

I haven't tested it too much, but it seems like everything is still playable. I wonder if this is an error related to the Big Boned trait??

HugsLib log: https://gist.github.com/HugsLibRecordKeeper/5b7796f80f46756e23debe6c91ec4885
Killermen962 Jun 16 @ 10:13pm 
Currently trying to upload logs... had an issue where a colonist had their needs freeze and/or disappear. When the colonist is selected most UI elements would turn to deep black shadows where menus should of been, the "shadows" resolve when deselecting the pawn.

The bug was caused due to a "Animal Hater" colonist who was my doctor, bonding with a mega-spider through medical treatment. The issue didn't arise until nearly two quadrums later at random, numerous reloads and reviews of the pawn show they wouldn't be doing any specific activity when the issue begins, mostly be in transit to other tasks when the UI fails. Upon slaying the pet mega-spider through commands the UI bug resolved entirely in every auto-save that was made post bug occurrence and game-play resumed as normal.
[Ar]Curry Jun 16 @ 5:09am 
The Autobong doesn't seem to satisfy my pawn's stoner trait, and won't lower the withdrawal. Is this intended as it is, or a bug? Sry if this has already been discussed here
zeus57007 Jun 10 @ 3:49pm 
@Bodacious Cowboy Because it used to be good, supposedly. Then, after a few updates, it swiftly became apparent that it was incompatible with a large majority of other mods, unlike Character Editor. Hells, even Pawn Editor is a better choice after Character Editor.
Head Jun 4 @ 10:19am 
I was really confused on why I couldnt butcher an animal. Turns out my cook had the "Animal Lover" trait. Is there a way to add the reason why they can't butcher to the UI?
Bodacious Cowboy May 31 @ 2:49pm 
@zeus57007 It's the third most subscribed to mod of all time.
PerfectionCantPleaseMe! May 30 @ 5:56am 
Please fix the bugs as I install this mod, there are undying mechanoids.
zeus57007 May 22 @ 9:41am 
Who in the nine hells uses Prepare carefully? That mod isn't even compatible with the base game lol
guardian1368 May 16 @ 11:16pm 
jesusjr does it work if you use prepare carefully and you saved a trait with it
also there is a way to make a trait while having it that the other pawns
cant get but i dont know how
jesusjr Apr 30 @ 12:21pm 
Is there a way to disable trait from showing up in game but still allowing choice to pick trait at beginning of game? Trying to make an OP trait but don't want it showing up randomly on other pawns. I disable trait with this mod but sadly I can't add it even with character editor.
pubbydog Apr 24 @ 6:57pm 
hello -- have some interest in learning more about the Prude trait's scaling. After realizing 'modesty breached' was a mood debuff to one of my unmarried lovers, I redid some things and made sure to get them wed before they hopped under the sheets. I thought the mood debuff pertained to only this, and have double checked no one has accidentally seen her nude before her wedding. is there something I'm missing? is it intended that the pawn has a slight modesty breached debuff even from sex within marriage?
如梦清欢 Apr 22 @ 6:16am 
one error in main screen when used with [Alien/Race] Seren, from Stardust
https://steamcommunity.com/sharedfiles/filedetails/?id=2704627783

Could not resolve cross-reference: No RimWorld.TraitDef named Patient_DT found to give to AlienRace.TraitWithDegree TraitWithDegree: | 0

here is the log
https://gist.github.com/HugsLibRecordKeeper/9b1ecd2fef9a813f38096c8e9e1c48cc
Moonless Apr 8 @ 4:26pm 
One of my colonist had the technophobe trait and thus decided it was a magnificent idea to take their anger out on technology by repeatedly punching a pile of high-explosive mortar shells :)

Great mod btw :WhiteWolfInterset:
Tree Apr 6 @ 4:22pm 
one of my favortite1 :steamhappy:
Des92 Apr 6 @ 1:39am 
So I left a bug report via the form a while ago - a couple weeks, maybe a month? May I ask if you at least got it? There were no notifications on my mail, no info, nothing. The page did say something along the lines of "bug report submitted", I remember that much, but it's been complete radio silence since.
The Bard of Hearts Mar 26 @ 6:34pm 
@StockSounds
To be fair... I've seen "Vegans" wearing leather...
StockSounds Mar 26 @ 2:36pm 
I just recruited a Yttakin with the dog person trait, and he proceeded to immediately equip dog leather clothing. You're telling me this dog person who is a literal dog person can be unbothered wearing dog leather?
glenninjapan Mar 10 @ 2:17am 
getting these errors pop up on loading sometimes, anything to worry about?

Null key while loading dictionary of Verse.Pawn and System.Int32. label=wanderLustersWithLastMapExitedTick

and

Null key while loading dictionary of Verse.Pawn and System.Int32. label=madSurgeonsWithLastHarvestedTick


https://gist.github.com/HugsLibRecordKeeper/b89041f903b0ad6314a29ce1e0411d4e
화밀 wMil Mar 8 @ 7:05am 
With Ideology DLC, unlike drug lover traits that overwrites Ideology, the heavy drinker and smoker trait doesnt.
Results in stupid npc suffering from not smoking/ drinking but refuse to use those items and get mood penalty from force using em.
Jasorn Mar 5 @ 10:22pm 
hey this is still an issue where "technophobe" causes mechanoids to not die
Sh2d0wm2n Feb 18 @ 3:19am 
Is it normal than the "Panic attack" mental break lasts for over a day? I'm having a modded playthrough and idk if it's a bug or not.
D3ATHCOM5 Feb 3 @ 10:15am 
Could you add support for [SYR] Trait Value?
A Miss Take™ Jan 30 @ 9:21pm 
Currently has a bug where if a doctor has the "perfectionist" trait they will constantly stop performing surgery if it takes too long due to it "not being perfect" causing an infinite loop of wasting medicine, starting surgery, restarting it and applying the -5 mood debuff (thankfully doesn't stack)
Adam Jan 29 @ 7:00am 
in my traits list i only see jogger, but when i got in game i noticed a huge work speed penalty, it seems the colonist has the slow worker trait from this mod, but it doesn't show in the list, anyone know why that could be the case?
haha1428 Jan 25 @ 2:58pm 
If the coward pawn escapes, the raid will not end and new raids will not be refreshed. I would like to ask if this bug has been fixed? I haven't played this mod in a long time
Shodan2072 Jan 16 @ 12:19am 
OK, I'm just gonna say this first. This isn't a bug, more of a conflict between this and Smokeleaf Industries Reborn, which in turn creates an issue for Medpod... Please see the following from MedPod's Author Sumghai:

- Vanilla Traits Expanded uses the existing vanilla smokeleaf hediffs
- Smokeleaf Industry Reborn uses its own, duplicate custom smokeleaf hediffs
- SIR also intrusively patches the vanilla smokeleaf hediffs to have extremely high severity fall rate (-96 per day), which makes it disappear from the pawn, but VTE's Stoner trait keeps trying to add it back
- SIR/VTE's tug-of-war in removing/adding the vanilla stoner hediff is infinitely faster than a MedPod healing cycle, so the MedPod can never remove it.

Is there a way to make this compatible, maybe allow VTE to completely disable/replace SIR's stoner trait and Hediffs?
Rempty Jan 2 @ 6:53pm 
I had the same bug as @Walker Texas Ranger, the mechanoids were stuck at 5% HP, tecnophobe trait was the problem

at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at VanillaTraitsExpanded.TryGiveThoughts_Patch.Postfix (Verse.Pawn victim, System.Nullable`1[T] dinfo, RimWorld.PawnDiedOrDownedThoughtsKind thoughtsKind) [0x00050] in <ec9ecb9ba45d4519915b04a077f8f794>:0
Chαsε Nov 26, 2024 @ 4:19am 
More should be added I really like these traits and the backstories one, the more the better for pawn collections.
Walker Texas Ranger Nov 23, 2024 @ 10:23am 
Playing with a huge modlist had the same problem as @BetaHDream Sep 27 (unkillable mechanoids map-wide), isolated the trigger to a recently recruited pawn with the technophobe trait.
nikita150u Nov 16, 2024 @ 1:32pm 
Vengeful trait creates rivals from bad looking pawns wtf
Zairya Nov 15, 2024 @ 8:35am 
Technophobe destroying everything above medieval tech-level... Does that mean, they will destroy the toilets from duds bad hygiene too? "Modern bathroom fixtures" is an idustrial tech-lvl research and unlocks the first real toilets.
Animal 7 Nov 6, 2024 @ 10:34pm 
A heavy sleeper that's such a heavy sleeper you cant tell them to do stuff even if they're still awake (but it's bed time you see...)
LouIdZarcs Nov 4, 2024 @ 7:00am 
So , as for "dog person" , only vanilla dogs counted right ? Modded dogs can't be recognised right ?
Chesse5552024 Oct 26, 2024 @ 12:03pm 
you can wakeup a heavy sleeper now
Gold Plated Diaper Oct 25, 2024 @ 10:06am 
@emilstumme
Custom Pawn Generation allows this too