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[箱]<oh no... i'll fix it.
>is_in_zone, is_success = server.isInZone(m, name) now returns is_success when the zone is found
looks like line 345 and line 323 need to be updated to reflect the change.
i also think that you need a break in isInShopZone like you do in listCurrentShopType when the player *is* in the zone, otherwise itll probably return false.
[箱]<Oh no... Gimme a time to fix. thanks report!
Tried to sell it back to the shop and it kept saying that I needed to get closer to the shop to do so. was standing at the same spot as I was when buying.