Arma 3
Company of Arma: Total War [Alpha]
13 Comments
kekm8  [author] Dec 18, 2020 @ 5:21pm 
@Alkanet(smörgåstårta)

Thanks! I like yours too. I think I'll keep the view to first person, though, for immersion's sake.
Alkanet_smörgåstårta Dec 13, 2020 @ 6:29am 
I like your idea. If you want an camera view like company of heroes you can check out my RTS Engine script.
Tamako-sukida Nov 30, 2020 @ 8:09am 
i laugh loudly when the "company of arma'' catch my eyes,lol.
Eron Nov 30, 2020 @ 4:30am 
Thanks for the explanation and the recent update. As soon as I have some time, I'll test it. :NATO:
I played a little with Vcom and CF_BAI (https://steamcommunity.com/sharedfiles/filedetails/?id=1415343823) and I liked the result. I think it is worth checking the two mods together, or just the CF_BAI. Your proposal is interesting.
See you later. :AAF:
kekm8  [author] Nov 28, 2020 @ 6:29pm 
My only problem with that solution is that, in certain zones on the map, the ai will try to set up ambushes at the edge of forests. Lowering their spotting distance would break that behavior since they wouldn't be able to see out of the forest to know when to spring the ambush. I'll have to give it some more thought to come up with a decent solution.

On a side note, I plan on using the same "spotting distance" attribute to make it so that the AI can't see as far at night without NV goggles, which could make for interesting night ambushes.
kekm8  [author] Nov 28, 2020 @ 6:29pm 
2) Due to the nature of the mod and the style of gameplay it aims to achieve, I expect that the majority combat to be between the AI. While the AI can see you through leaves and foliage, friendly AI can also see them. And when someone in your squad sees an enemy combatant, it automatically shows up on your map. So by extension, you can see through the foliage as well through your squadmates.

If that isn't satisfactory, I can think of a sort of half-solution. There's a way to find out if a unit is in a forest using the surfaceType [community.bistudio.com] command. If a unit is in a forest, I could lower their "spotting distance" attribute so they won't be able to see as far which would simulate their vision being blocked by foliage.
kekm8  [author] Nov 28, 2020 @ 6:29pm 
No problem.

1) I don't really have any experience with Vcom, though from the mod description it sounds pretty cool. I find that I'm always having to hold the AI's hand, even for very simple things like driving from location to location. So if Vcom causes the AI to behave more intelligently, and thus, require less babysitting with complicated scripts, then I would be happy to incorporate it. I guess the first step is to test it out and see if breaks anything.
Eron Nov 27, 2020 @ 3:35am 
Thanks for the update. :steamhappy:
I have two doubts:
1) Can I use Vcom?
2) Tanoa has a lot of vegetation. How do you deal with AI seeing through the foliage? Do you use any mod, or difficulty setting?
Eron Nov 26, 2020 @ 3:40am 
Thanks for the quick response, kekm8. :airforce:
IMO an in-game tutorial would be perfect! I like the game's own features for this.

See you.
kekm8  [author] Nov 25, 2020 @ 12:42pm 
@𝐵𝒶𝒾𝓇𝓇𝑜 Thanks for the feedback!

Sorry, I forgot that the class I used for the player requires DLC (Contact, I think). That should be an easy fix. I hope to add a feature soon that would allow the player to pay money to change their loadout at strategic locations.

What format do you think would best serve as an explanation? A written guide? An in-game tutorial? A video with commentary?
Eron Nov 25, 2020 @ 5:35am 
Hi! I loved the concept. It's good to know that there are people doing different scenarios for Arma. Congratulations. :FIA:
I think it could contain explanations about "how to play", and "how the game works". I think being more attractive. A tutorial, maybe. I was a little confused.
The scenario uses DLC Contact equipment and I don't have it. Can you change that?
Keep up the great work.
See you. :CSAT:
zakattack04 Nov 24, 2020 @ 7:56pm 
This sounds like a brilliant idea!
ariel Nov 21, 2020 @ 4:31pm 
REALMENTE EXTRAÑO EL MODO WARFARE DE ARMA 2, UN DESPLIEGUE AUTONOMO EN TODO EL MAPA, DONDE SI QUERIAS SOLO PODIAS SENTARTE A OBSERVAR COMO LOS EJERCITOS MANIOBRABAN Y GESTIONABAN SUS RECURSOS.
PODIAS INTERNARTE EN CUALQUIER LUGAR DE UN MAPA GIGANTE COMO CHERNARUS O TAKISTAN Y ENCONTRAR ACCION. ADEMAS SABIAS POR EL MAPÀ O LOS INFORMES QUE EN FORMA SIMULTANEA ESTABA OCURRIENDO ALGO IMPORTANTE EN OTRO PUNTO DEL MAPA.
OJALA TU TRABAJO SE ENCAMINARA EN ESA DIRECCION